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State of the ‘Rim - August 2023

Howdy everyone! Hope you’re doing well!

Things have been pretty good for me since my last update. The Gourmet release went very well, and on top of that I was able to release two smaller projects, Starfrost and Candlehearth. I’ve wanted a Survival Mode overhaul with robust integration for injuries for a long time, and it’s pretty cool to see that idea start falling into place. Candlehearth is also an exciting project that adds a surprising amount to the game, especially if you’re playing Survival. With Gourmet, Candlehearth, and Starfrost installed, inns become a major center for player activity, with beds, crafting tables, safe storage, and well-stocked food vendors (and even travel pack distribution).

One small pain point with Gourmet was the recipe system, which (in my opinion) worked pretty well if you only had the food added by Gourmet, USSEP, Survival Mode, and Fishing, but kind of fell apart if you added a bunch more food to your game, which a lot of food mod enjoyers like to do. Fortunately, I was able to go back to the drawing board and emerge with a new recipe system. Unfortunately, after completing the beta version of the update, I realized that my deadline (Starfield release!) was quickly approaching, and that I didn’t have the time to work on a Gourmet update if I wanted to finish the rest of my to do list. I will return to it soon, hopefully next month. There will be some slick new assets, as well as a new system for crafting alcoholic drinks, along with some mechanical integration with Starfrost based on using Frost Salts to make Chilled Wine.

Since moving on from Gourmet, I’ve been hard at work on Artificer, which has been my white whale for the last year or so. Progress has been going extremely well and we are in very good shape. That said, I should warn you that I can’t guarantee that I’ll release “on time.” Artificer is a pretty big mod, and due to the nature of the project you can occasionally find yourself sinking three or four hours into a single weapon. I’m trying to strike a balance between giving every weapon the attention it deserves, and getting bogged down with perfecting individual shaders one at a time. The good news is that, in my opinion, Artificer is looking great. I’m pretty much done with all the top-level artifacts, and I can say for sure that no matter your chosen build or weapon, you will be able to find at least one or two pretty awesome artifacts to support it. We’ll also be adding a small number of artifacts, mainly to help builds with next to no artifact support (rip Heavy Armor / War Axe builds). In the future, we’d like to add even more new artifacts (and maybe use this as a vehicle for redistributing CC content), but I don’t want to go overboard with new artifacts in Artificer itself.

Once September 1st rolls around, I’d like to take a solid two weeks off and no-life Starfield. As you probably know, I’m a huge science fiction nerd and I’m really excited about this game. A lot of people have asked me whether I would be interested in modding Starfield. The answer is definitely yes; that said, my mods generally come from a place of deep appreciation for (and deep familiarity with) the games I’m modding. In order to make great Starfield mods, I need to play Starfield and fall in love with the game. In addition to that, I have absolutely no desire to abandon Simonrim when we’re so close to the finish line. For all these reasons (and a few more), my plan is to continue to focus on Skyrim for the next year or more. That’s not to say I won’t do anything for Starfield; I would like to volunteer some of my time to the Starfield Community Patch, and if I come across a place where there’s a low-effort, high-impact “obvious” way to improve the game (something like Arena, which took me about 2 hours to make), then I could definitely see myself spending a Saturday morning working on that. But I highly doubt that there will be a “Simonfield” any time soon.

Once I come back from my Starfield break, my plan (assuming that I did release Artificer on time) is to cool it on new releases for a while and spend some time working on updates. The major updates I’d like to work on are Mysticism 3.0, Adamant 6.0, and Hand to Hand 2.0. I’ve spoken about these updates in the past, but the TL;DR for them goes something like this.

Mysticism 3

Adamant 6

Hand to Hand 2

Once these three updates are done, I will decide whether to continue working on updates (I’d also like to update Apothecary and Pilgrim), or whether to shift my focus to Armorer. Armorer is one of the last truly major projects in the Simonrim Suite, and I go back and forth between “wanting to drop everything and focus on it now” and “wanting to clear everything on my plate so I can devote all of my attention to Armorer for as long as it takes.” Right now, looking at my schedule for the rest of the year, I think Option #2 is the best one.

Simonrim is a huge project. I’ve spent the last four years working piece by piece through every single mechanic in Skyrim. Six months ago, the (happy) end of Simonrim seemed almost unreachable; there were so many mods left to make, it felt impossible to imagine finishing them all. Since I returned to modding in April, I’ve published Stormcrown, Journeyman, Sorcerer, Gourmet, Starfrost, and Candlehearth (not to mention Blade and Blunt 3.0!). Artificer will bring this to an incredible seven new releases in under five months, and will be the crowning moment at the end of a long and difficult sprint. I am looking forward to getting the mod into your hands; I’m looking forward to a well-deserved break afterwards; and I’m looking forward to coming back after my break to begin work on the next steps. We’re in the home stretch now; I can feel it every time I look at my notes, and every time I have a discussion about long-term planning with the team.

And the best part about all of this? There is still so much cool shit coming that I haven’t had room to tell you about here.

I will report back at the end of the month–hopefully, to tell you that Artificer is done and that I’m fucking off to play Skyrim in space for a while. As always, you can find me in my Discord. Feel free to swing back if you’d like to ask questions, check in on my progress, or just hang out.

Comments

Great post! Lots of information and straight to the point. We appreciate continually everything you do for the community as you put in many hours to release amazing content. I look forward to what is next and what StarField brings along with some nice breaks.


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