IllustratorsLeak
SM Games
SM Games

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First weekly report!

We just released our first big patch, fixing many bugs, rewriting parts of the script, and adding new scenes. Since the initial release, the most requested feature by far has been an Android port, so we’re currently focused on developing it.

It will be released with the next update two weeks from now, which will also include a continuation of Rachel's main route and new content for the Patreon-exclusive Mia route. Stay tuned for more updates and sneak peeks into the next patch's content!

Comments

Hello. Thank you for the feedback! An endings flowchart is something we’ve considered and will probably create sometime down the line. As for the first two points, we hadn’t thought about those, but we’ll consider them after we finish the upcoming patch and the Android version.

SM Games

Yo Yo, First of all, I want to thank you for the nice game. I really love the way you made it. I had some thoughts I want to share regarding technical stuff. 1. Hardcoding I don’t know how you guys built the back-end, but most devs tend to hardcode things. For how the game is right now (and I don’t know if it will stay like this forever, but I hope so), a dynamic code structure that reads from a content file would be much more efficient in pretty much every way. (If you have more Questions for this just Ask :D) 2. Modding (New Characters and Storylines) With a dynamic structure, modding could be easily added in the future to bring in new characters—if that's something you’d be open to. 3. Path Map I upgraded from the free version to the Patreon version and noticed I had no idea what was new to explore (besides the Patreon hint image). A gray-outlined endings map would be cool, or maybe a different color for decision boxes—if a decisions still haven’t been made. (Im a Software-Engineer so i have some ideas of how to improve Technical Stuff a bit) Have a Nice day <3

komik lool


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