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miken1ke
miken1ke

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Rapier animations progress update #1

Since my upload schedule has been sort of... erratic, and we are approaching the end of the month. I figured I'd keep people updated on the work that I'm still doing, and I plan to make this a regular thing. As you know from my previous post i'm currently working on some rapier animations for MCO/SkySA/ABR (But i'm primarily focusing on the new MCO framework as it expands my capabilities beyond what is possible in SkySA 2.8 or ABR) I'm talking closely with the creator of MCO to ensure things are working as smoothly as possible and all the input buffers feel as good as they can possibly be.

As for an ETA, it should take no longer than a week or at most two to get this pushed through the door, however, if any issue arrives I will notify you well before the renewal date of your subscription.. that said, this should still be quick!

So far I have completed 2 of 3 attacks (it's possible I might add more in the future) and I'm halfway through the 3rd.
The plan is to have 3 attacks which loop continuously and 2 heavy attacks

MCO version will have extended functionality
3 light attacks which loop continuosly, along with 2 heavy attacks that chain, and can transition to light attacks, but the light attacks won't be able to transition to heavy attacks as that basically quadruples the work (The way I plan to design this is essentially the same as an Elden ring moveset)

As for compatibility, I'll be making patches for various popular mods to include keywords that will trigger this moveset, and provide instructions for creating your own patches (Simple Xedit job, shouldn't take the user any more than 2 minutes to do)

That's all and please if you have questions or suggestions, leave them below!

Rapier animations progress update #1

Comments

Ty!

Amazing anims! Well done :)))

Sgt_Prof


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