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miken1ke
miken1ke

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Warhammer animations update #2

Been having a really tough time with this one (technical, the animations themselves weren't the issue and pretty fun to make). First I ran into an error with the export script which caused me to play a whole different animation in game, that required me to create a whole new rig and retarget some animations onto it. It'll take a bit longer to get the 4th attack and the power attacks, but i'll get there eventually (hopefully sooner rather than later)
No matter what happens tho i'm for sure getting a version out in a few hours even if that means no sleep, it is what it is lol.

Warhammer animations update #2

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damn, just name dropped and exposed him like that 😂 no worries man i'm more than equipped to fix it, it's just laborous and inconvenient, but I'll be building a whole new rig with editing functionality that we can hopefully use as a master rig from here on out. The plan is to keep the source skeleton (skyrim) seperate from the control rigs and we can interchange them that way since we'll be able to import kfs and bake them into the control rigs and vice versa. wanna make some control rigs myself (beginner, intermediate, and pro rig) each will be more complex then the other. The idea is you can start an animation with the beginner rig, to dip your toes into animating or just edit an existing animation, then when you get more profficient you can bake that animation into the skyrim skeleton and import that into the intermediate rig and bake the animation into keys for the intermediate controls, then just continue where you left off with more functionality and tweakability.

A big shout out to Kars rig rn. Good luck, homie.

Austio


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