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miken1ke
miken1ke

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Elder Souls - The Collection v0.9

Requirements: SkySA (SE), AMR (SE), DAR (SE)
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includes:

Elder Souls - The Collection v0.9

Comments

ufff thanks friend you are great !! LOL

I've added a mediafire link for people that has been having problems with the mega link, try that out

I'm sorry my friend but I already tried with 4 browsers, thanks anyway!!

odd, i can open it fine from another browser without logging in

the document has an encryption key

wish i could pin, thank you!

Hey guys, I made a bunch of patches for Immersive weapons, lore weapons expansion and beyond skyrim- bruma to use both the katana and scimitar animations for katanas, wakizashis and scimitars: https://mega.nz/file/WpIg2JzB#SkytdlJWSWZoumswuqet1gaDVJUh891qGBtWiVifrio

Any chance we can get these for Attack Behavior Revamp? Is it possible to manually place the animations?

I plan to it’s just hard when I keep updating things

I sometimes get a bug where my player starts skating loads if I do a 180 mid attack (Im using TDM) and start a new attack at the end of the first. Any idea for a fix?

Should make Fomod installer so we can choose which we want

Kyle

Probably not what you want, but UNDERDOG compliments Mike's mod very well. And has all needed animations and then some

Q.Q. is this for any Katanas or just the one from TAL and animated armory?

Thanks miken1ke! That worked like a charm with the shield thing, but I still for the life of me can't get the idle animations on your mod to work. I get the vanilla Skyrim ones, even if the combat animations work.

Daniel Monreal

Oh, I didn't know that. I'm still pretty much a noob on mods, even if I've been installing them since the game came out.

Daniel Monreal

I'm aware of it, it's a skysa bug and distar's working on a fix

go into xpmse mcm and disable all style fitting animations. should be fine after that. It's xpmse's fault for installing animations when most people just want boobies physics lol.

yes it's safe

Just disable the dark souls patch esp

You really should not be using FNIS anymore. Use Nemesis, it also comes with an fnis.esp for mods still requiring it

Hi i have a problem on vortex i get a message saying Elder Souls - Katana (Dark souls Pack Patch).ESP is dependent on Dark Souls item pack by team TAl

This is awesome, but I'm having some trouble with the walking animations. They remain the vanilla skyrim ones, might have been a mishap on my part while installing the mod. Also, I had to install FNIS and there seems to be some overlapping. When I unsheath any 1h weapon, it plays the unsheathing sword and pulling shield from back animations. Still, enjoying the combat so much right now

Daniel Monreal

Is it save to remove mid game or no?

Kyle

The ESP is for the katanas, to give them the keywords used for distributing the katana moveset via DAR

Whats the esp for?

Kyle

Hello Mike, you did an excellent job with these animations. However, every moveset has the annoying sliding bug. Here is a video demonstrating the bug: https://www.youtube.com/watch?v=C94pllv_4n8 Please read the comment on how to reproduce and possibly fix this bug.

aceanimations

Miiiiiiike

Austio

exxxcellent my boy πŸ‘πŸΎ


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