Hello from sunny Bocas del Toro, Panama! I hope you are all keeping safe and happy with all the COVID shenanigans going on in many parts of the world.
I thought lets take a break from shaders and focus on some more mathy foundational stuff. In this video I'll explain a very powerful way to make a polynomial function that goes through a bunch of arbitrary points. This is very useful in many tasks you encounter as a game developer or graphics coder.
Enjoy, and let me know what you think!
Martijn