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New Video! Lets get mathy!

Hello from sunny Bocas del Toro, Panama! I hope you are all keeping safe and happy with all the COVID shenanigans going on in many parts of the world.

I thought lets take a break from shaders and focus on some more mathy foundational stuff. In this video I'll explain a very powerful way to make a polynomial function that goes through a bunch of arbitrary points. This is very useful in many tasks you encounter as a game developer or graphics coder.

Enjoy, and let me know what you think!

Martijn

New Video! Lets get mathy!

Comments

Here's my shadertoy implementation of Lagrange interpolation: https://www.shadertoy.com/view/NssyRn

You have a real talent for explaining math concepts simply. I look forward to part 2. I've yet to try it, but my intuition tells me I should be able to extend this idea into the 3rd dimension...


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