Speaker Shader v0.7.5 | Release
Added 2022-05-11 13:30:04 +0000 UTCHi! after all of this time i manage to make my own speaker shader!
This shader is easily editable with Amplify.
You can create your own speakers or use the ones i made in Booth.
Main features
How to use
The speakers have to be added in Unity, if they are added in Blender they might shake weirdly.
The direction is set depending on how it was done in blender "XYZ-RGB" you will use red to make the speakers shake in one direction.
The Frequency is the Hz that the speaker is gonna vibrate in. Shake band is the AudioLink band that it will use to shake.
Max intensity is the max amount that it can shake.
Updates
v0.6: LTCGI now illuminates the speakers more realistically.
v0.75: Added Ambient Occlusion support
Normal maps looking better.
Terms of Use
*You agree to these terms and conditions when you purchase these models.
*You can use this shader for comissions but the client has to buy the shader, and show proof of purchase.
*Distribution of this shader or any of it's data is forbidden. Distribution of modified versions of this shader, is also forbidden.
Any question you could contact me using Discord: BananaBread#7393