Kingdom Hearts II - Re:Fined [Panacea BETA | Built on 11.23.25 | v5.00]
Added 2025-11-23 19:31:40 +0000 UTCWelcome all Patrons, to the second BETA build of the Panacea DLL!
This build is for KINGDOM HEARTS II, for all platforms and versions. NOT Compatible with Japanese builds of the game.
Changelogs:
Fixed an issue where the game crashed on stuff that are unable to attack when Autoattack is used.
This also subsequently fixes the issue where you could attack when you are not supposed to.
Fixed an issue where dying in Light Cycle crashed the game.
Fixed an issue where "NEXT LEVEL" and "GET MUNNY" numbers were not shown under any circumstances.
Fixed an issue where checking out characters in Journal crashed when in Ultrawide.
Subsequently, this also fixed Gummi Routes doing the same.
Reimplemented Shortcut Sets.
Added sanity checks to every function which parses text in one way or another.
Added sanity checks to bootup to ensure the game is patched correctly.
Fixed an issue where the game sometimes reboot itself on bootup.
Reimplemented Screen Shaking [Due to it not working right since implementation, glow rooms are now ignored until further notice].
Fixed an issue where a held down Autoattack will carry to out of battle, locking Sora out of everything else.
Temporarily removed 4:3 and 16:10 support due to it not working too well when they should.
Fixed a vanilla bug where Party Limits crashed the game on Forced Battle finishes in certain situations.
Fixed a vanilla bug where Summons may break the BGM.
Fixed a vanilla bug where the Save Point never went passive.
Added modules, in "openkh/mod/kh2/dll/modules" folder.
Implemented Features:
Autoattack.
Screen Shaking.
Unlocked Framerate in Cutscenes.
Crown on Sora's HUD.
Encounter Plus.
Prologue Skip.
Shortcuttable Forms.
Shortcut Sets.
Retry / Prepare and Retry
Soft Reset
Autosave (Slot 99)
Archipelago Handlers (Sora can die on 0HP, Movement Registers immediately, Magic registers immediately, Ability to show Info/Chest/Puzzle prompts.)
Ultrawide.
Enforce Controller Prompts.
Direct Warp to GOA from the world map.
Known Issues:
The Moogle in Garden of Assemblage currently crashes the game when interacted with due to some unimplemented filesystems.
EGS versions of the game will ask for the Keyboard Layout to be set and invalidate all MARE settings on launch with the mod on. Do not worry, the save files are NOT affected.
How to install:
Go to "openkh/mod/kh2"
Extract all contents from the RAR file to there.
Do NOT Build and Run. Use "Run Only".
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Profit!
NOTE: This BETA build assumes you have an install of the game in which Re:Fined has NOT been used before. Please restore your EXE to the factory original if you have installed Re:Fined before. (In case of not having that anymore, you can verify your game files to do so.)
NOTE 2: Until further notice, please remove *ModuleRF-ShortcutForms.dll* from the modules folder. It causes a hard-crash when going into "Items" and "Abilities" and I do not know why yet.
It doesn't when compiled as Debug.
I once again want to reiterate my appreciation for your support, you guys and gals and non-binary fellas rule!
We are in home stretch! Keep on Moddin'!
Comments
You delete everything inside "openkh/mod/kh2" and extract the RAR there.
Topaz Whitelock
2025-11-27 01:50:58 +0000 UTCOr do I just extract the .rar and paste the folder inside the path?
Cam
2025-11-27 01:50:22 +0000 UTC