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EFTPack Update 2.10 Is here. (Link at the Bottom!)

This Update adds the New ammo Switching system for ALL 7.62 and 7.62x54R weapons. Also overhauls much of the existing Stuff.

Changelog

- Redid SA58 Sounds.

- Redid ALL SA58 Attachment positions.

- Added Sig Tango Scopes to SA58.

- Added HK417 as a new weapon.

- Replaced ALL 7.62x51 Bullet meshes as the old ones were broken (Old Porting method).

- Added all 7.62x51 Ammotypes.

- Added all 7.62x54 Ammotypes.

- Replaced OLD 7.62x54R bullet mesh with a new one that allows ammo switching via mat swap.

- Fixed a Sound Problem where the PB Sounds were played very closely to the player regardless where somebody reloaded the weapon (hopefully, if the issue is still there, let me know).

- Added Previously missing G28 + HK416 canted sights Aimpoint T1 High.

- Overhauled all Zoom and Scope offsets from Overhauled weapons.

- Overhauled ALL Sigspear Sights one more time.

- Removed double zoom record on mcx.

- Fixed an Issue with the UMP Subgraph - works now fine in 3p.

- Fixed an Issue with the Glock night sights - they are not see through anymore while aiming up.

- Added sprinting Anim to G28/HK417 as standard attached.

- Added OSS Helix/MQD7.62 for G28/HK417

- Redid all SV98 Scopes and Lasers.

- Deleted some old scopes of the sv98's as they don't fit on correct scale.

- Added Sprinting Anim to Scar, Mp9 etc.

- Fixed an Issue with the DVL Scopes.

+ What egroll did (a list of changes is found in his Channel)

Quick Note for the HK417. The HK417 is fully functional, but currently doesn't have edited textures. The textures are not the way they should be. This is why the weapon is currently not placed in the world. If you want to spawn it in, please be aware of the fact that you're playing with a WIP weapon. This weapon is currently not meant to be played and only meant to be tested and will be finished in a future update. Bug reports that are not Texture related are still welcome!

Important!

To Balance ALL Bleeding Rounds you need https://www.nexusmods.com/fallout4/mods/2926 this mod. This mod deactivates bleeding on robots! If you don't have this, the Ultra Nosler and RIP Rounds will also make robots bleed, which kills the balance. This mod is not technically required but highly recommended and everybody should have it installed anyway. Also make sure to endorse this mod on nexus even when it's stone old.

If your weapon Disassembles you have to respawn it.

Plans for 2.11

- AXMC

- RD704 Overhaul

- Fixes

- HK417 Textures (Hopefully)

Special Thanks to all my Patreon Supporters who patiently supported me even when the update took longer than expected. You are the best!

https://storage.icestormng-mods.de/s/x9sLEnKCL7cfMra


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