Hi all! Phew, it's been tough weeks filled with a lot of stupid work and distractions. But, nevertheless, I tried not to abandon the game and did something useful:
1) A new item for use in combat - an electric shocker (and all character animations related to its use). Temporarily paralyzes the enemy for a couple of turns.
2) Reworked the display of backplates for lootable items and weapons.
3) Improved the functionality for "dialogues" - now you can choose answer variants and move on to the next phrase not only with mouse, but also from the keyboard.
4) I made several new objects for the levels, for example a new bed for living compartments -)) and a new entrance for moving between compartments.
5) Tightened the functionality for instant movement between passages to create the feeling that we are entering into the depth of the compartment, and not moving to the sides.
6) And of course, corrected a few minor bugs, how could it be without them...))
Well, at the moment I'm doing a small side scene showing what can happen if you go into an accidentally unlocked door of a private cabin... :D
Heh, but it turned out not so little of everything as it seemed to me, it would be good to keep logs of what was done more often, because things are forgotten...