As someone pointed out on discord, one of the images in the set went unused in-game. This is a deliberate choice, it just didn't fit the flow of the scene I ended up going with, but since I already made it, I figured I would post it here for people to see.
For the in game map and navigation, I went with a low-poly look to speed up dev time, but also keep it 3d to make it a little less jarring (I think). I will leave a lot of the actual map hidden in a sort of like "fog-of-war" effect until I actually make that location, so only areas that are in the game will be shown for now. This will also make it so I don't have to do all of it in one shot, helping with dev time.
See you soon, Courier.