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Car Modelling - Modelling High Poly 12

Hey guys, sorry for being so late about the latest part of the tutorial, I know most of you guys are waiting for this series.

First of all, this was really challenging as I didn't model many car tail and headlights so I tried to model them before recording many times and failed, I believe I found a good way which includes both rendering and modelling.

The other thing, I had to deal with an ongoing project which was huge, I mean really huge, I can't wait to share it with you.

This part will be open to everyone, so last month's Patrons will be able to watch this, also since I wasn't able to put any content last month, you can refund and I totally understand it.

Starting from this tutorial I will be becoming more active, I have started to use Plasticity, I succesfully created a game ready model in Cinema 4D and I want to put more content about these subjects.

Car Modelling - Modelling High Poly 12

Comments

Plasticity looks very promising, it makes CAD/Nurbs modelling very easy and reachable for 3D artists. As known, when you want to export your CAD/Nurbs models, they are converted into polygons, which creats bad topology, this is the only downside but using Remesher inside of C4D, you can do amazing stuff. I am still learning it, when I am confident enough I will try to create content about it.

Was JUST thinking of Plasticity as you mentioned cars, and of course there it pops up at the end. Would love to hear your thoughts on it and using it for final renders. Tutorials in plasticity could be cool too :D


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