IllustratorsLeak
R.A.P.I.D.
R.A.P.I.D.

patreon


Enemy AI and behavior

here I am showing you how I made movement for my enemies and their behavior/playstyles. Its a lot of programming work and I am still expanding on it!

Comments

The long ranged playstyle is not fully there yet so i cannot say how it feels. But do not worry I am not here to make enemies just to annoy the player

Lev Ornstein

This is really interesting, is interesting to point that dedicated sniper enemies usually try to keep their ground with more intensity, this not only makes sense on how real snipers work but also make the gameplay a little better, because when a sniper stays in place, or at least don't move as much, it becomes easier to the player to get them. Imagine a enemy that not only shoot you from far, keeps dodging and manages to keep his distance? That is really annoying

Weakest Brazilian Male


More Creators