Hey!
My boyfriend sometimes suggests I make more of these graphics when I don't have a lot of time. But you know what? These graphics take so much more time than the traditional comics I make.
I think they'll be worth it though! As mentioned before, it's pretty hard to work on anything that tries to explain emotions, as emotions are one of the least talked about ADHD topic. I want to make sure everything I write about is correct so I do a lot of research, but I also have to try and stay a real human being (or rather, Alien being).
I often start these graphics by just writing down what is to be understood as a neurological or psychological concept, e.g. "negative feedback loop". Then in the next step, I have to try and translate all of that into real life talk. How do I actually experience this in my daily life? I constantly get scolded, people might say "fine then, I'll do it myself", and other things.

A fun fact about me is that I actually have a Bachelors Degree in Game Design! So I often think about the concepting stages as Level Design: I have to guide my readers through the image just like through a game level, and give the ideal wordings for people to understand what I'm trying to get at. I won't be there to clarify anything to the reader, so I have to consider what I draw and write from every possible angle (thanks anxiety, for making me good at that /s).
But then, at the end of the day, I have to remember that this isn't just some design job. Why am I even doing this? Because I felt so broken. Because I was unable to make anyone understand what I go through. Because my words weren't enough to reach anyone, so I was alone and disconnected from my family and my loved ones. So, what do I want them to finally understand about me?

Also! Here's another small preview for the first graphic of the of the entire RSD topic. I can't show this one (and the cycle) in full detail yet because the text is still too rough (I often write incomprehensible, inaccurate garbage in the very first stage just so I can remember what I wanted to get at later, but if anyone would read it, they'd completely get the wrong message). You can see that in the headline for the preview comic, "How criticism has shaped me and influences my daily life", where I write down what a clever, short headline will eventually have to entail.
Alright, I hope you enjoyed this little tid-bit insight into my workflow! I love rambling about concepting workflows ahhh
SJ Boddie-Schick
2020-05-07 04:57:27 +0000 UTCdavid christianson
2020-04-27 14:09:36 +0000 UTCJenlifer Fronester
2020-04-16 23:37:19 +0000 UTCCristina Prado
2020-04-13 17:12:42 +0000 UTCspectria.limina
2020-04-12 20:00:32 +0000 UTCADHD Alien
2020-04-12 19:52:04 +0000 UTCspectria.limina
2020-04-12 19:49:54 +0000 UTCBree Zender-Payne
2020-04-12 19:23:04 +0000 UTCItamar Croitoru
2020-04-12 19:20:08 +0000 UTC