π‘ Buildings | ΠΠ΄Π°Π½ΠΈΡ π‘
Added 2022-07-05 14:04:44 +0000 UTC
[EN] Hello! Today we will tell you a little about working on buildings - one of the most important parts of the game city.
You already know that the cities in the game will be fictional (at least at first) - this frees us from the need to accurately recreate some real locations and saves a lot of time. However, the option to simply buy various houses and scatter them around the world is not very suitable for us, therefore, during the entire development period, our artists create various models of buildings.
[RU] ΠΡΠΈΠ²Π΅Ρ! Π‘Π΅Π³ΠΎΠ΄Π½Ρ ΠΌΡ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ ΡΠ°ΡΡΠΊΠ°ΠΆΠ΅ΠΌ Π²Π°ΠΌ ΠΎ ΡΠ°Π±ΠΎΡΠ΅ Π½Π°Π΄ Π·Π΄Π°Π½ΠΈΡΠΌΠΈ - ΠΎΠ΄Π½ΠΎΠΉ ΠΈΠ· ΡΠ°ΠΌΡΡ Π²Π°ΠΆΠ½ΡΡ ΡΠ°ΡΡΠ΅ΠΉ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ Π³ΠΎΡΠΎΠ΄Π°.
ΠΡ ΡΠΆΠ΅ Π·Π½Π°Π΅ΡΠ΅, ΡΡΠΎ Π³ΠΎΡΠΎΠ΄Π° Π² ΠΈΠ³ΡΠ΅ Π±ΡΠ΄ΡΡ Π²ΡΠΌΡΡΠ»Π΅Π½Π½ΡΠ΅ (Π²ΠΎ Π²ΡΡΠΊΠΎΠΌ ΡΠ»ΡΡΠ°Π΅, ΠΏΠ΅ΡΠ²ΠΎΠ΅ Π²ΡΠ΅ΠΌΡ) - ΡΡΠΎ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π°Π΅Ρ Π½Π°Ρ ΠΎΡ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡΠΈ ΡΠΎΡΠ½ΠΎ Π²ΠΎΡΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΠΊΠ°ΠΊΠΈΠ΅-ΡΠΎ ΡΠ΅Π°Π»ΡΠ½ΡΠ΅ Π»ΠΎΠΊΠ°ΡΠΈΠΈ ΠΈ ΡΠΊΠΎΠ½ΠΎΠΌΠΈΡ ΠΎΡΠ΅Π½Ρ ΠΌΠ½ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ. ΠΠ΄Π½Π°ΠΊΠΎ, Π²Π°ΡΠΈΠ°Π½Ρ ΠΏΡΠΎΡΡΠΎ Π½Π°ΠΊΡΠΏΠΈΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ Π΄ΠΎΠΌΠΈΠΊΠΎΠ² ΠΈ ΡΠ°ΡΠΊΠΈΠ΄Π°ΡΡ ΠΈΡ ΠΏΠΎ ΠΌΠΈΡΡ Π½Π°ΠΌ Π½Π΅ ΠΎΡΠ΅Π½Ρ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ΠΈΡ, ΠΏΠΎΡΡΠΎΠΌΡ Π² ΡΠ΅ΡΠ΅Π½ΠΈΠ΅ Π²ΡΠ΅Π³ΠΎ ΠΏΠ΅ΡΠΈΠΎΠ΄Π° ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ Π½Π°ΡΠΈ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΈ ΡΠΎΠ·Π΄Π°ΡΡ ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΠ΅ ΠΌΠΎΠ΄Π΅Π»ΡΠΊΠΈ Π·Π΄Π°Π½ΠΈΠΉ.

[EN] In order for cities to be alive and look natural, we need to make a LOT of models: residential and commercial buildings, industrial and government buildings, schools, clinics, railway stations and others. A large part of them is already ready and waiting for the next stage - settings in the game. But there is still a lot of work ahead.
[RU] Π§ΡΠΎΠ±Ρ Π³ΠΎΡΠΎΠ΄Π° Π±ΡΠ»ΠΈ ΠΆΠΈΠ²ΡΠΌΠΈ ΠΈ Π²ΡΠ³Π»ΡΠ΄Π΅Π»ΠΈ Π½Π°ΡΡΡΠ°Π»ΡΠ½ΠΎ, Π½Π°ΠΌ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ ΡΠ΄Π΅Π»Π°ΡΡ ΠΠ§ΠΠΠ¬ ΠΌΠ½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ: ΠΆΠΈΠ»ΡΠ΅ ΠΈ ΠΊΠΎΠΌΠΌΠ΅ΡΡΠ΅ΡΠΊΠΈΠ΅ Π·Π΄Π°Π½ΠΈΡ, ΠΈΠ½Π΄ΡΡΡΡΠΈΠ°Π»ΡΠ½ΡΠ΅ ΠΈ ΠΏΡΠ°Π²ΠΈΡΠ΅Π»ΡΡΡΠ²Π΅Π½Π½ΡΠ΅, ΡΠΊΠΎΠ»Ρ, ΠΏΠΎΠ»ΠΈΠΊΠ»ΠΈΠ½ΠΈΠΊΠΈ, ΠΆΠ΅Π»Π΅Π·Π½ΠΎΠ΄ΠΎΡΠΎΠΆΠ½ΡΠ΅ Π²ΠΎΠΊΠ·Π°Π»Ρ ΠΈ ΠΏΡΠΎΡΠΈΠ΅. ΠΠ΅ΠΌΠ°Π»Π°Ρ ΡΠ°ΡΡΡ ΠΈΠ· Π½ΠΈΡ ΡΠΆΠ΅ Π³ΠΎΡΠΎΠ²Π° ΠΈ ΠΆΠ΄ΡΡ ΡΠ»Π΅Π΄ΡΡΡΠ΅Π³ΠΎ ΡΡΠ°ΠΏΠ° - Π½Π°ΡΡΡΠΎΠΉΠΊΠΈ Π² ΠΈΠ³ΡΠ΅. ΠΠΎ Π²ΠΏΠ΅ΡΠ΅Π΄ΠΈ ΠΏΠΎΠΊΠ° ΡΡΠΎ ΡΠΎΠΆΠ΅ ΠΌΠ½ΠΎΠ³ΠΎ ΡΠ°Π±ΠΎΡΡ.
[EN] Variety will be achieved not only by models, but also by textures. So, the same house can look very different:
[RU] Π Π°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·ΠΈΠ΅ Π±ΡΠ΄Π΅Ρ Π΄ΠΎΡΡΠΈΠ³Π°ΡΡΡΡ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ ΠΌΠΎΠ΄Π΅Π»ΡΠΊΠ°ΠΌΠΈ, Π½ΠΎ ΠΈ ΡΠ΅ΠΊΡΡΡΡΠ°ΠΌΠΈ. Π’Π°ΠΊ, ΠΎΠ΄ΠΈΠ½ ΠΈ ΡΠΎΡ ΠΆΠ΅ Π΄ΠΎΠΌ ΠΌΠΎΠΆΠ΅Ρ Π²ΡΠ³Π»ΡΠ΄Π΅ΡΡ ΠΎΡΠ΅Π½Ρ ΠΏΠΎ-ΡΠ°Π·Π½ΠΎΠΌΡ:



[EN] And to make the houses in the game look even more alive, we have developed our own window shader, which does not just draw rooms inside buildings, but does it exactly as we need. You can see all its power in the game for yourself, but for now - a few examples from various stages of its development:
[RU] Π ΡΡΠΎΠ±Ρ Π΄ΠΎΠΌΠ° Π² ΠΈΠ³ΡΠ΅ ΡΠΌΠΎΡΡΠ΅Π»ΠΈΡΡ Π΅ΡΡ Π±ΠΎΠ»Π΅Π΅ ΠΆΠΈΠ²ΡΠΌΠΈ, ΠΌΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠ°Π»ΠΈ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΠΉ ΡΠ΅ΠΉΠ΄Π΅Ρ Π΄Π»Ρ ΠΎΠΊΠΎΠ½, ΠΊΠΎΡΠΎΡΡΠΉ Π½Π΅ ΠΏΡΠΎΡΡΠΎ ΡΠΈΡΡΠ΅Ρ ΠΊΠΎΠΌΠ½Π°ΡΡ Π²Π½ΡΡΡΠΈ Π·Π΄Π°Π½ΠΈΠΉ, Π½ΠΎ Π΄Π΅Π»Π°Π΅Ρ ΡΡΠΎ ΠΈΠΌΠ΅Π½Π½ΠΎ ΡΠ°ΠΊ, ΠΊΠ°ΠΊ Π½ΡΠΆΠ½ΠΎ Π½Π°ΠΌ. ΠΡΡ Π΅Π³ΠΎ ΠΌΠΎΡΡ Π²Ρ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ²ΠΈΠ΄Π΅ΡΡ Π² ΠΈΠ³ΡΠ΅ ΡΠ°ΠΌΠΈ, Π° ΠΏΠΎΠΊΠ° - Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΠΏΡΠΈΠΌΠ΅ΡΠΎΠ² Ρ ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ ΡΡΠ°ΠΏΠΎΠ² Π΅Π³ΠΎ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ:
