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Elizzyviolet
Elizzyviolet

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Dev Diary 01: Kickoff!

Development of the slime girl game (Slime Girl Caverns is a placeholder title for now) is ongoing! This irregular diary should give interested people a look into the development process.

Right now I'm overhauling the under-the-hood elements of the combat system. There is a TON of redundant, poorly thought out stuff that is ill-suited for expansion; see the attachment labeled "AAAAAAA BAD CODE.png" for an example; this code snippet (and thats not even the whole thing, just part of it) will be 1/3 the size after the overhaul is complete. Soon, there will be one universal set of combat passages that handle all the combat, instead of several slightly different duplicates that all try to do the same thing. Although this change won't be obvious from the point of view of a player, it will make development much smoother in just about every way when it's complete.

From what I've learned from other developers, it's WAY easier to handle these behind the scenes overhauls while the game is still small than it is to handle them when everything is new.

As far as content goes, I'm working on adding a new miniboss and boss enemy, a few new story beats, and some new encounters like vending machines! Stop by a vending machine and actually use all that gold you've been hoarding! New consumable items, weapons, and knick-knacks await! Maybe you can finally use that secondary weapon slot for something... a shield? A smaller weapon? Who knows? I'll figure it out later.

Dev Diary 01: Kickoff!

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