IllustratorsLeak
Visual Entertainment And Technologies LLC
Visual Entertainment And Technologies LLC

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October 2025 Update

Greetings everyone!

This will be a short update, as I am busting but to try to get this milestone done.

FBS Fundraising

Fund raising is paused until four months after the release of version 2.6.0.1. (Assuming no needs for hotfixes.)

GearCity: 2nd Gear

I spent the last couple weeks working on GearCity and GearCity: 2nd Gear. I cleared out 7 bugs from GearCity and 21 from GearCity: 2nd Gear.

I then started working on non-save game changing FBS bounties. To date, I have completed 2 of them.

Since Friday, I have been working on the OpenGL3 renderer. I've put approximately 23 hours into it at the time of this writing. While I am much further ahead getting it to work than the last time I tried, I'm afraid I am still a bit far from completing it. I'll keep on it until Friday. If I can't get it to work by then, I'll put it on the backburner and work on the rest.

After I complete the OpenGL3 renderer bounty (or postpone it) I'll continue to work on the non-save game breaking changes. Once I complete those, I will work on factory and sub-component spec balancing. Completing that, I may choose to release a 2.5.0.9 before switching to work on save game breaking changes.

If I postpone the OpenGL3 renderer, I will pick that back up after I complete everything else. If I am unable to complete it after another week. I will work on making a test build of the issue and shop it around to see if anyone upstream are willing to fix it for pay.

AeroMogul

Work on AeroMogul is paused, except for the occasional data entry work, until the FBS milestone is completed. I last left off completing the order for aircraft and all the new data variables I need to pass through to complete the transaction. (Mostly aircraft customization.)


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