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Visual Entertainment And Technologies LLC
Visual Entertainment And Technologies LLC

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AeroMogul Update #19 (2025/08/18)

Greetings everyone!

Since the August FBS update, more work has gone into the Order New Aircraft UI. The last image of the Order New Aircraft table was slightly incorrect, as it was mixing some UI from the UI demos I showed off in AeroMogul Update #5. I fixed that issue, and then begin to work on the back end system to pass updated data between the server and client.

When you open the Order panel, the client will request the server for updated Aircraft Model, Engine Model, and Manufacturer data. While this isn’t important for single player, in a non-hotseatt multiplayer game, someone else could be ordering the same aircraft on the same turn. That could cause things like delivery dates, or even prices, to be incorrect.

The game does not check if someone else made a purchase at the same time since you made the refresh. I will do that when I implement the actual ordering portions.

Then I moved to fill the data. There was quite a few issues. Not everything in the new model or engine data was serializable by the networking messages. So I fixed that. And because I was jamming multiple data sets into table columns, I had to customize the custom UI widgets and slip in hidden data that could be used for sorting.

Once I got this sorted, I filled out the information in the information tabs. Of course, there were some missing data from the server as well, which required additional refactoring.

Finally, I switched over to the Ordering Panel on the bottom left. After hooking up the UI, tweaking of some things, and fixing a few head scratching bugs, I have pricing, pre-delivery payments, and discounts done.

And that’s where I am right now.


   
I had hoped to make a little video showcasing functionality, but I am a little behind as always.

My action plan is to hit Seat Options next. Much of this UI is already done in the Demo UI found in AeroMogul Update #5. Though I will try to adapt it to fit in the right half of this panel. Though it may return to being a popup panel.

Then I will do the Engine Options after that.

Order panel if the information you see now.

Delivery Schedule will show the manufacturer production table for this aircraft family, who owns the slots, and any asking prices for anyone selling their slot. This UI might not get completed right now, and will probably take up a bit of work.

The PDP payment schedule will show when your payments are due for this order.

Financing I am going to skip until I work on the Financing systems.

And then Purchase. That’s when you’ll actually make an order for an Aircraft. The game will check if anyone else has made an order since you last refreshed the data. And if so, it will let you know and update production/pricing.

Finally, the filtering system. Not many aircraft models to choose from now. But there will be eventually. Of course, it won't be as bad as the airport filters. But if the filtering system work well for 7700 airports, we shouldn't have a problem with a few hundred aircraft models.

I had hoped to get all this done by the next FBS update. But that’s not going to happen. It should be done by the end of September though.

Comments

No, real world aircraft are trademarked in the US, Europe, and else where. I will not be seeking to license model and manufacturers names and logos for the game. 1) The fees will likely cost more than the game's budget. 2) No manufacturer will license their names to a game which will have aircraft destruction and death. So, those features would have to be cut. Other games may have real named aircraft because they're either 1) Licensing the names, 2) Hiding behind fair use (which only works until they're sued, which is why they don't do anything like aircraft damage and death) or 3) they're violating trademark laws (better to ask for forgiveness, than do the right thing). This is why you see most games with legal teams have fake business names, such as Grand Theft Auto, Motor Sport Mogul, Airline Tycoon 1 and 2, or even my previous game, GearCity. Personally, it's worth avoiding the hassle of potential Cease and Desists or lawsuits because I decide to make a 737-Max a death trap. That said, the game is completely modable. If you don't like DSA-6, you could probably come up with a fitting real aircraft name for it. Open up the editor, change a few lines of text, and hit save. Ta-da! Now share it with the broader community and problem solved.

Eric Jones

Looking at the model numbers, I know it's early days but I'm just wondering if real world aircraft will be in the game and/or if there will be an option to play with just real world aircraft?

Bella


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