AeroMogul Update #17 (2025/04/20)
Added 2025-04-20 16:25:39 +0000 UTCGreetings everyone!
First a small notice. Recently my server host raised prices by nearly 200%. So, I'll be looking for a new server host in the coming weeks. Then I will migrate over operations. This may cause some headaches with things like email deliverability, depending on the host I choose. That being said, it's long overdue. I hope to make redundancy upgrades and buy a block of IPs.
Now on to AeroMogul.
I last left off talking about the new save system in the April Monthly FBS update. I also mentioned at the end of that post that I would move player creation to the world map. I am pleased to report I have done so. I have also added another menu to the top bar for Player Character Management. This system will allow you to view player characters, create player characters, become player characters, and log in as a player (applicable in Multiplayer games.)
The latter one I am currently working on, but should have it finished by the time this post goes live. (Single-player authentication currently works.)
Additionally, I've replaced some of the character headshots. I have a lot more to add. And before anyone asks, yes, it is "AI" generated, but it is difficult to tell.
The Player Creation relocation to the World Map has broken the character attribute system. I will not be fixing this right away.
With additional work on the character system, I also implemented the database information for characters on the server side. I made an oversight when I recently did server work and missed the entire character system. I have fixed this issue, but the AI is not generating or hiring people yet.
Once I finish my work with Player Authentication, I'll move to the Multiplayer creation code in the Main Menu from "Multiplayer" to "Start a New Game," thus leaving the "Multiplayer" menu for joining Multiplayer games, rather than creating them.
After that, I will clean up some loose ends and move on to the next thing I need to improve. I do believe I got bogged down in this part of the client for a bit too long, but it's all features that will need to be done eventually. So, may as well get it done now.

The player creation looks pretty much the same as it did in the main menu. Instead of having 2 places to make a character, the game only has one.

There is still a lot of work to do with avatars. Your character's age will determine which avatar you can choose. Your avatar will age as your character gets older. The system is showing all ages at this time.

This is the player character management system. From here you'll see the characters you and others created. You will also be able to log in from this panel. This screenshot comes from a single-player game, so it is not displaying the player's name. But it works in multiplayer.
Comments
Keep on going, you're doing a fenomenal job
Algirdas Ulba aka ZyZla
2025-04-20 17:28:09 +0000 UTC