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Visual Entertainment And Technologies LLC
Visual Entertainment And Technologies LLC

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AeroMogul Update #15 (2025/02/19)

Finally another AeroMogul update. It's amazing the amount of progress that can be made when I'm not touching GearCity all the time.

As mentioned last time, I'm in the process of going through the existing code, cleaning it up, fixing bugs and edge cases, and expanding functionality of the code slightly. Since the monthly update, airlines now purchase aircraft on the used market, although they're not too concerned about which aircraft. But they do look for the same models they're currently operating.

Additionally, I've thrown a lot of time into the slot negotiations systems. When airports get extra busy, airlines have to negotiate for time slots to take off and land their aircraft. While not all of the conditions and factors are implemented yet, the airports now choose which airlines are granted the slots. The airports make these decisions twice a year. The airlines who bid on these slots generates routes and assign aircraft to them for when the airline approves the slots.

I still have a little more work remaining in the slot negotiation systems, particularly what happens when airports reject bids, before I move on to aircraft model replacement.

Working to that task, I have switched from airport data improvements to aircraft, engine, and manufacturer data entry. On the airline side of things, I am just over 1%, with 3 countries done. On the aircraft side of things, I have a little while to go, but I should have a full assortment of aircraft from a single manufacturer to test model replacements/upgrades etc.

Once I complete aircraft model replacements, I'll most likely shift focus toward fleshing out route revenues/expenses. At that point, I can switch back to the client code and get the player side of the game in-line with the AI systems. At that point the game will be more like a game.

Below I've attached two raw video tests. The first is a test run of a single airline who's HQ airport requires slots. Because it is the only airline in the game, it is not constrained by aircraft, but it is slowed some what by the amount of slots it's buying up.

https://www.youtube.com/watch?v=kgpvCeb1UII

This video is a test of the full AI. ABC airline that I keep checking is the one restricted by the slot negotiations. All the other airlines are limited by aircraft supply as there are only 5 aircraft models and 5 factories in this game. Aircraft HQ's are randomly generated. Full revenues/expenses systems are not implemented, so the airlines are making too much money which leads to rapid growth. Turn time processing is slower because this is a debug build.

https://www.youtube.com/watch?v=DrKgQBSoia8

I should have another news update out in about 10-15 days.

Until then!


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