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Improved 5e: Monster Levels

I literally can't think of anything that challenge rating does well.

Let's back things up and think of how a good system for rating monster strength would work. I think it should do the following:

CR does none of these things. Quick, what range of CRs are a good match for a 5th level party? How many monsters should I normally put into a fight to match up with a party of four characters? What if someone can't make it that night. Can I easily adjust to three characters?

4e got this right by organizing monsters into levels. AD&D did this too! The 1e DMG sorted monsters into by level, including guidelines for how many monsters to throw at the party (usually represented by a range, like 3 - 18 or 1 - 6). Even OD&D featured an early version of this system and advised DMs to adjust the number of monsters appearing based on the party's size.

Building Better Monsters

To start with, we need to understand what we're going up against. Monsters are defined by characters. My monster design can be elegant, but if they are unable to threaten the characters they are useless. So what makes a good monster? I think we need three things.

Durability. Monsters need to absorb what the characters and throw at them. They need the hit points to stand up to attacks, and they need an offense that threatens the characters. If a monster is supposed to threaten a 5th level character, its damage needs to back that up.

Scalability. Some monsters, like an orc or goblin, are meant to fight in groups. Others, like a dragon, need to fight alone. The system needs to account for this by understanding what a monster needs to survive when it is outnumbered. A monster's action economy, its defenses, and its attacks need to serve its roll as a member of a mob or a creature that fight alone.

Ease of Use. The DM needs to pilot several creatures, manage the environment, and keep track of the rules. That's a lot of work! The players have a built-in advantage in that they are a team of specialists taking on a time-strapped generalists. My goal is to design specialist monsters with fewer but more powerful abilities. I'd rather give you three dragons and then give you advice on which one is the best fit for your group's composition than one dragon with a full page of options. In my experience, that massively complicated dragon still fails to deliver.

Where to Begin

Let's start by giving a monster a level. I built a spreadsheet using a baseline fighter built with the following assumptions:

I think used that character's stats as the baseline to generate what monster stats needed to look like to hit the following benchmarks:

What about monsters meant to take one more than one character? We'll get to those next time, but their stats require a different approach to account for the likelihood that the party will try to alpha strike them.

So what does that look like? Here's a bugbear's stat block:

This is a 3rd level creature meant to fight the party in even numbers. By design, I tried to make this creature simple to run. A few notes:

Later this week I'll write about monsters meant to fight more than one PC and the special rules they need to preserve their action economy and handle several foes at once.

Improved 5e: Monster Levels

Comments

Help to describe and give the monster character (present in Red Hand of Doom for reference): -Short physical description -A simple battle cry or insult New field to add: -Affiliation Think of all those Drow affiliated monsters and all those new players who have no clue who they associate with. It took me 45 minutes to find the Bebilith that is associated with the drow. Having that tag AND being able to list out associated monsters greatly speed up encounter building for the DM. It's something WotC screwed up on. Go to D&D Beyond and see if there's a drow tag, nope not there. You should be able to go to a filter, go to the Affiliation tag, set it to Drow, and then get a list of monsters commonly associated with Drow.

Douglas Terbush

You know, I like this question. I'd prefer it be really clear, like Stealthy: d20 +8 for all stealth checks.

Michael Sixel

This is excellent! I’d encourage you to look beyond personality traits to consider motivations. You mention that these Bugbears are bullies, but that is lost on this write up. It should be clear in supporting narrative and speak to tactics that can be used to influence the creatures outside of combat.

Andy Shockney

Love the simplicity. For a Stealth check is the total modifier +4 + 4 + proficiency, or just +8? Either way I think I’d prefer seeing the final mod written rather than needing to calculate each time I use it.

Tim Kreider


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