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Max Edge

Max Edge

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Max Edge posts

[Blender 3.2] Animated Branching Vine Geometry Node

[Blender 3.2] Animated Branching Vine Geometry Node

A blender file with textures.

A geometry node setup that takes a curve input and generates animated geometry along that curve using a Parent/Child hierarchy. The first parents are assigned by the distance to the object origin and all others by the distance between curve start and spline.

Additionally, there's instancing, leaf blend shapes and surface collision functionality. Th...

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[Blender 3.2] Geometry Node Book Rig

[Blender 3.2] Geometry Node Book Rig

A blender file and textures

A geo nod setup for a rigged book in Blender 3.2 and above.

DIFFERENT IMAGES PER PAGE ARE SUPPORTED

APPEND INTO NEW FILES (the object has a vertex group and a bevel modifier set to use it)

- Page image files must end in .1XXX, where XXX is the index of the image.

- When a pag...

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[Blender 3.1] Object Flow On Curves Geometry Nodes

[Blender 3.1] Object Flow On Curves Geometry Nodes

A Blender File

A geometry nodes setup that let's you quickly instance objects to be animated along a curve. Hover over the input fields in the geometry nodes modifier for a short tooltip. The radius of the curve at different points (shortcut Alt+S) can control the object spread, while the tilt (Ctrl+T) controls their size.

[Blender 3.1] Liquid On Curve Using Geometry Nodes

[Blender 3.1] Liquid On Curve Using Geometry Nodes

A blender file

A geometry nodes setup that let's you get fake liquid on a curve quickly. Animatable. The file contains two collections showing the simple setup of just liquid on a curve and the liquid "interacting" with a surface. Hover over the input fields in the geometry nodes for a tooltip.

For more details, check out my Youtube tutorial: 2022-02-17 15:15:00 +0000 UTC View Post

[Blender 3.1] Eye Rig With Geometry Nodes

[Blender 3.1] Eye Rig With Geometry Nodes

A blender file

A geometry nodes setup that let's you anime the pupil, iris and cornea. You can also turn the pupil into a slit.

For a detail explanation, check out my tutorial: https://youtu.be/3TxZBbq8BMA

[Blender 3.1+] Geometry Nodes Cell Fracture

[Blender 3.1+] Geometry Nodes Cell Fracture

A blender file

A geometry nodes setup that takes pieces made by the free Cell Fracture plugin and moves them in relation top geometry.

For a detailed explanation, check out my tutorial: https://youtu.be/D95vBtPgHsA

[Blender 3.1+] Lightning on Curve

[Blender 3.1+] Lightning on Curve

A blender file

Turns curves into lightning using geometry nodes. Animatable. Hover over the sliders for some info.

For more details, check out my tutorial: https://youtu.be/OHBVcaV8w5M

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[Blender 3.1+] Proximity Based Lightning

[Blender 3.1+] Proximity Based Lightning

A blender file

A geometry nodes setup that creates lightning between objects based on distance. Some ambiguous sliders, like Noise, have a tooltip if you hover over them.

For more details, check out my tutorial: https://youtu.be/0rxNqTUvqYQ

[Blender 3.1+] Self-Constructing Geometry

[Blender 3.1+] Self-Constructing Geometry

A blender file

A geometry nodes setup that allows you to use the radius of curves to control the appearing of geometry. The effect works by generating geometry from the object's topology (the hex mesh), instancing on the object's surface based on topology (the scales), or making any object appear using a shader (the armor pieces).

For more details, check out my full tutorial on...

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Pushable Clouds In Blender (Shader)(Animatable)

Pushable Clouds In Blender (Shader)(Animatable)

A blender file

A shader that lets you push away clouds in a sphere, cylinder, or plane. The empty has customer properties that control the shader through drivers.

FOR DETAIL EXPLANATION AND INSTRUCTIONS: https://youtu.be/aTHmdLVcieI