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Thevoidclub

Thevoidclub

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Thevoidclub posts

LM part 7 - early access

We released the new update yesterday, bringing the story further, but we also tried to implement new stuff around to help giving options on resource management, introducing a shop where you can trade and buy component and material. A smaller version of the shop is also available now in the earlier part of the game (when unlocking the town). We're testing more stuff so, let us know how it goes o...

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New update in the next days

Hey! Just wanted to let you know that we're going to release the next update in the next days, we're currently in the testing step so if all goes well it should be before the weekend!

Thanks for the patience! 

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Part 7 preview

Part 7 preview

A little preview on the next part, Spooky time is coming! (or is it just Halloween mood ;) )

We'll try to fill more and more the current world, adding more stuff in Merkant hill (A merchant!! To trade materials and make it easier to get what you need)

I also go back to the first parts and try to adapt stuff retroactively so the game mechanics are linked (using the allies troops on e...

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0.6 public release!

0.6 is now available for free! You can find the desktop version here:

https://www.mediafire.com/folder/5nwodyn51yhpw/public+LM

and the online version here:

https://www.newgrounds.com/portal/view/90179...

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Lucky monster 0.6 early release!

Lucky monster 0.6 early release!

Another update! Sorry for the lack of news, that was another long month with a lot of movement but we made it! It was an hard task since we're moving to the east on this one, meaning we had to add a new map and all the troubles with it. We also tried to lower the monster powers so they are not overkill but we also would like to improve the main character level up system so it scale up more easi...

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Reward September - Lucky Monster 0.6

Here's update 0.6!

Desktop:

https://www.mediafire.com/folder/m94hcldmtec2w/p6+full+Lucky

Browser (password: waterearthfire) :

https://www.newgrounds.com/portal/view/project/5052598<...

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Game update

We just updated the game with some improvements, got some feedback on the breaking/repair system and realized some stuff didn't make sense (could block the game in some way). Hopefully the update fix that, the weapon should not break but only get unusable and the repair cost should be cheaper (using mainly monsters components).

We can only fix/improve what we get feedback on, so as you pl...

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LM 0.5 Public release

We've just release the last version of Lucky monster!

You can find it here (desktop):

https://www.mediafire.com/folder/5nwodyn51yhpw/public+LM

https://thevoidclub.itch.io/

Or web:

2023-08-21 22:55:50 +0000 UTC View Post

LM character arts

This is a small vote to know your opinion on the character arts. It was suggested to us to to maybe add more characters positions/expressions for the dialogues, but it wouldn't be possible to animate them if so.


So do you prefer more arts representing the girl in different position/expression or keep it animated?

If we would switch to multiple positions, we would start wi...

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0.5 Early release!

So, it took a bit of time but we managed it, 0.5 is out and we tried to adapt a lot of stuff in this one, here's a bit of what we've changed:

-New Main story and side quest

-Auto travel, you can click on your destination directly

-Lower craft cost but now the attacks can break (we wanted to reduce the farming, it might still need adjustment but we're testing stuff

-New c...

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Reward August - Lucky Monster 0.5

Here's update 0.5!

Desktop:

https://www.mediafire.com/folder/uj6shb147r083/p5+LM+-+full

Browser (password: lizardpeople) :

https://www.newgrounds.com/portal/view/project/4944813<...

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Update on game progress

Hey!

Been a while since the last post, just wanted to give some news about the next update, art and story parts are going well, we're nearly done on that side. 

For now we're coding and testing new ways to balance the resources gathering, that's why it's taking a bit more time than what we expected. here's a couple of points we'll test in the next update (You can write comment...

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Public release update 0.4

We just made the public release of the new update, Let us know if you run into any problems, we'll try to fix them as soon as possible!


you can find it here:

desktop:

https://www.mediafire.com/folder/5nwodyn51yhpw/public+LM

web:

2023-07-06 22:54:24 +0000 UTC View Post

0.4 Early release!

0.4 was just released for patreons, just finished testing! Let us know in the comments if you have any problems with something, we'll fix it as soon as possible.

Story progressed as previously, the new 'body' might block some functions for now but do not worry if you want to come back, next updates will cover that. We've upgraded the usefulness of allies so they can do more actions, the s...

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Reward June - Lucky Monster 0.4

Here's update 0.4!

Desktop:

https://www.mediafire.com/folder/oe32jsd2t8dzq/luck+-+full

Browser (password: paladin) :

https://www.newgrounds.com/portal/view/project/4813340

<...

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Flash news!

Flash news!

Do not worry, we're still there (sorry about the lack of news). We've been working hard on the next part, the arts are 90% done, same with the scenario, only some finishing touch to be done.

Mainly what is left to be done is the coding, we'll try to make allies more involved in the game play and rework the teammate actions in battle but 50-60% of the job is done. Hopefully, we'll be abl...

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0.3 public release!

We just released the public version of Lucky monster, you can find it in the link below. Let us know if you find any bugs or if you have any comments on what could be improved! Else enjoy this new part ;)

https://www.mediafire.com/folder/5nwodyn51yhpw/public+LM

2023-05-29 00:28:25 +0000 UTC View Post

part 4 preview

part 4 preview

A bit of preview on a next character ;)

Development is going great, we're hoping we'll have most of it done by the half of June. We're thinking about adapting a bit the fighting style but we're still gathering the doable option,.

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Update release

The new update was just released for patreons, thanks for your patience!

In this update, apart from the story, we tried to reduce the resources grind with a foraging system (where you can send allies to pick resources for you). We also added a safety system to reduce the random encounter while moving around the map. We hope it will make the game more  fluid, we're listening to commen...

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Reward May - Lucky Monster 0.3

Here's the new version of the game "Lucky Monster"

Desktop:

https://www.mediafire.com/folder/20env7y4ogqnz/full+lm


Browser (password: random) :

https://www.newgrounds.com/porta...

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Release in the next days

Hey! Just a little update, we'll release the game in the next days, if all goes well we'll be done by tomorrow evening (it's just a long process to fix all the bugs with the new system but we're getting there!)

Thanks for your patience! When we'll have figured all the balancing it will probably take shorter time.

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Reminder

Hi! First of all thanks for all the support! The last month showed us that a lot of people had interest about the new game and that's really great.

This post is a reminder, as we mentioned before, we'll not release on the first of the month anymore, but when the new update will be done and tested (this will prevent releasing rushed stuff and we're a relatively small team, so testing and b...

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Artwork preview

Artwork preview

We'll start doing previews of scenes too ;)

Still working on animations for the next part!

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Lucky monster 0.2 public release!

Second part of Lucky monster! We've continued the story, but we also  improved a lot of stuff based on the comments received (quest log, less  texts in battles, more info about attack effects, some stats balanced,  etc. ). We still have some stuff to improve but it will come in the next  parts. For now you can try it out and let us know what you think!

Desktop:

<...

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Little survey

We wanted to know your opinion about something, we've been doing monthly release for some time now and it has worked well for now, but sometime we figured it would be better to have an extra week to finish everything to the level we want.

So we're planning on not doing a release necessarily on the first of the month in the future, but when we think we're fully done with the part (and we ...

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We're upping it up a notch

We're upping it up a notch

We're planning on raising the level (in some way ;) ) in the next part, it's lucky monster after all, not lucky goblin.  So get ready to make some changes!

If you have some comments on what you would like to see, you can write it down below, we already have a good story plan but it's always good to hear feedback from you guys.

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Update for bugs

We just updated the files to remove a lot of bugs. If you find more, report them below, we'll try to fix them as soon as we find a fix ;)

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0.2 release

So,we just released the last version, we tested it and all seems good on the save import (from what we understand Renpy do it for you, so it shouldn't be a problem, and the update is done during the game (Just to be sure, after loading your save, click on the map as the first thing to avoid problems.

In any cases if you have troubles with something, let us know, same if you find a bug or...

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Reward Apr - Lucky Monster 0.2

Here's the new version of the game "Lucky Monster"

Desktop:

https://www.mediafire.com/folder/lr7yts6885elc/full+LM

Browser (password: lotus) :

https://www.newgrounds.com/portal/view/proje...

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Rewards in a couple of days

Hi!

We just wanted to let you know the release is on the way, we might take a couple more days to add some new stuff like a quest log, reduce the clicking in fights and other game-play upgrades that a lot of you requested, we agree it would make the game smoother. 

We also need to make sure the importing of saves is working well before fucking up everything ;) 

So ...

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