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Development Blog #125

Development Blog #125

Hi, everyone.

For a long time I've been trying to update Jessica's character model to a newer base figure, but it never looked right. Basically Jessica's character is using an old figure (Genesis 3), and there's no longer new content for it (clothes, hair models, etc...). I'm able to convert clothes to the older figure, but they don't work perfectly and that creates extra work in cleaning...

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Animation #10

Animation #10

A little animation from the small set I made with Gabriela not long ago.

Animation #10 (MEGA) AUDIO
Animation #10 (REDGIFS) AUDIO

Enjoy it, and thanks for the support...

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Update 0.6

Hi, everyone.

Here's Update 0.6. It took quite some time, with my health issue and whatnot, but it's finally ready. There are few events with significant variations that depend on player choice, or consequences of choices made previously. You can check out the attached walkthrough file if you want to see what they are.

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Development Blog #124

Development Blog #124

Hi, everyone.

The new update will be ready on Monday or Tuesday. I'll have the package ready tomorrow, but I want to go through it and see what tweaks are needed without a rush.

As usual, if you're on the old billing cycle that ends today and you don't want to be charged for next month tomorrow, you can lower or cancel your pledge without a worry, I'll send the update with a message...

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Development Blog #123

Development Blog #123

Hi, everyone.

I changed a bit the workflow on this last stretch. I've been working on the writing and the postwork in the last couple of weeks. It went a little slower than I would have wanted, but I'm happy with the spicy end result. Most scenes I make are starting to have at least two distinguished variations, and that essentially doubles the work amount for each event. But I do like th...

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Development Blog #122

Development Blog #122

Clothing, clothing, clothing...

Hi, everyone. I have probably mentioned it before, but the clothes are DAZ Studio's bane. The character figures for the most part work well for any pose that's not too extreme. But the clothing items rarely do. And even more so when you combine clothing items from different sets. And the problem is that it's impossible to say which item is made well, and wh...

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Animation #9

Animation #9

A little ass shake from Jess to warm up the engines.

Animation #9 (MEGA)
Animation #9 (REDGIFS) 

and a slowed down version

2023-07-25 12:01:48 +0000 UTC View Post

Development Blog #121

Development Blog #121

Hi, all.

I got through that big scene I was doing. Clothes are DAZ Studio's bane. I see most authors ignore the issues that show up on posing, especially on complex posing. But I simply can't, gotta fix everything. Add clothing deformations on top of it, like lifted skirt or revealing a tit, and the time requirement to polish it all shoots through the roof. But it makes for good looking s...

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Development Blog #120

Development Blog #120

Hi, everyone.

Working on a pretty big scene at the moment. Almost 100 image so far, and I still have another small branch to make. It's probably bigger than I initially intended, but I go where the flow leads me. And it's always hard to resist showing Jess from all angles.

After this one I have another relatively big scene at the end of the in-game day. I was planing to add another ...

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Development Blog #119

Development Blog #119

Hi, everyone.

I finished a crowdy scene this week. These are always hard to work with - more character to pose and fix, it's harder to set up the lighting, and the video memory limit always peeks behind your shoulder. Video memory is one of these things that the more of it you have, the more you want. A nice crowd in a public place make the scene more authentic looking and adds to that fe...

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Development Blog #118

Development Blog #118

Hi, everyone.

Work's going well. I can't say precisely how far in the development of the update I am, but it should be roughly a third of what I have planed for the day at the moment. I still need to increase the speed more, to compensate for the lost time in the previous months. But I'm slowly getting there.

Every now and then during the work an opportunity for a nice view present ...

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Artwork #26 - The Satin Mattress

Artwork #26 - The Satin Mattress

Hi, everyone.

Here's the small set with Gabriela and the handsy mattress. It was fun working on it, I hope you like it.

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Development Blog #117

Development Blog #117

Hi, everyone.

My health is still not at 100%, but it's good enough to let me go back to normal working schedule. I warmed up with some side art, not from the game, and found out that Jess looks good in yellow. But then again, does she look bad in any color? :)

Thanks to everyone for the encouraging words on the last blog post. I'm not one to share my emotions openly, but your suppor...

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Development Blog #116

Development Blog #116

Hi, everyone.

In the last few weeks I've been having a health issue related to the long illness I had in February. A bonus one, if you will. Buy one, get one for free kind of deal. So most of my days were spent in bed or staring at the screen with zero creative energy. My patreon was never been about churning up content on a monthly basis, but it still feels weird to take you money when I...

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Development Blog #115

Development Blog #115

Hi, everyone.

The past two weeks have been good. My health is still not at 100%, but I managed to work well. Some neat looking images in this final part of the in-game day, and two good animations. Really worth checking, even if you're not interested in the scenes and characters involved.

The content for the end of the day is done, but I decided to just add it to the next major upda...

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Development Blog #114

Development Blog #114

Hi, everyone.

I had a horrible February, being sick basically all month. Barely had the strength to do any work at all. My doctor thinks it's nothing serious, and I do feel better for the past few days. But last evening I started writing this post, felt bad and went to bed for a moment to rest my head, and remained there all night. Again better today, even gonna try and do some work after...

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Development Blog #113

Development Blog #113

Hi, everyone.

I had a crappy February so far, being sick for two weeks and unable to work. Thankfully it seems to have passed and I'm back in good shape. 

Before I got sick I needed Jessica's closet for a shot and I thought these stock wardrobe clothes look too generic. So I spent a day or so draping and hanging some actual clothes from the game. I think it ended up looking muc...

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Development Blog #112

Development Blog #112

Hey, everyone.

This month I'm back to working schedule. The computers are in order, the libraries organized. I'm finishing the content for the current in-game day. I wanted to a have a small sexy scene before Jessica's bed time, and a scene with Conner fit as well. So it's taking a little longer than planed.

I'm considering trying to make the scene with Conner shorted, more descript...

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Happy New Year

Happy New Year

Happy 2023, everyone! I hope the new rotation around that enormous furnace called the Sun treats you well.

Thanks to everyone who supported me in 2022. It's been a tough year work wise, but you stuck with me and I'm really grateful for that.

Here's for a much better 2023! 

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Ho ho ho, Merry Christmas!

Ho ho ho, Merry Christmas!

What does Mrs. Claus get for Christmas :)

Happy holidays, everyone. Whatever it is that you're celebrating I hope you have a good time with family and friends.

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Development Blog #111

Development Blog #111

Hi, everyone.

After the update was ready, and after I did some fixes, both on the script and the images, I took some time to set up the new rig and do some maintenance on the old one. That's finally done, both machines work well and are ready to render some naughty content. I already tested them by re-doing Jessica's nipples. I had to partially re-render a bunch of images, and fully re-re...

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Update 0.55

Hi, everyone.

Finally the update 0.55 is ready. Another tough one, but hopefully the end result is worth it.

One of the branches in the last scene felt incomplete, so I removed it and ended it abruptly. Don't worry, it's one if the less popular paths, so most of you won't go there. I will either leave it for the next update, or release a small update when I have the content ready. View Post

Development Blog #110

Development Blog #110

Hi, all.

I had a shitty and rather unproductive October. After the good progress I made in September, this month's been the exact opposite. First my second graphics card started overheating. So it thermal throttles and works at less than 2/3 of its speed. And the bigger problem is that when it works the fans start wailing at 100% speed, as if my rig is about to take off, which is mighty a...

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Development Blog #109

Development Blog #109

Hi, everyone.

A few days ago Patreon introduced a new billing option (subscription billing) that is not calendar month based, and I switched to it because I think it's a lot more fare for the patrons. The way it used to work is that you get charged when you start supporting and then on the 1st of every month. So your subscription was for the current calendar month, no matter if you've joi...

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Development Blog #108

Development Blog #108

Hi, all. 

Well that Moon launch went just as well as my update release, eh? I think I may have jinxed it. Could've gone worse though, it could've exploded. Anyway, I remain optimistic. Glass half full :)

The last scene is becoming quite big, and there's more work to do. I haven't even made the animations yet. I'll let you know when the images are ready, and I'll give myself a f...

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Development Blog #107

Development Blog #107

Hi, everyone.

Only a few days remaining till the end of the month and I'm certain I won't make it with the update by then. I'm 50 or so images deep in the last scene, but there's more to do. And a couple of animations, these alone will take a week. I know you don't like hearing this, but it's how things are. At least the scene is good, I'm sure many will like it.

As always, I'll sen...

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Development Blog #106

Development Blog #106

Hi, everyone.

I'm having fun with the last scene of the update. Probably more fun than I should have, going wild on environments and details. Which keeps me behind schedule, as usual. But hopefully that will translate to more fun for you when you play the game.

There's still one branch in the scene that I'm considering if I should add or not. It's always a hard choice between adding...

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Development Blog #105

Development Blog #105

Hi, everyone.

I'm about to start working on the last event of the update. I was hoping I could finish it all this month, but seeing that we're already in the second half of it, that won't happen. The scene is rather complex, with choices and branches. So next month it is. I was telling myself not to give release dates, because of how bad I've been in keeping them for the last year. But ne...

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Development Blog #104

Development Blog #104

Hi, everyone.

Someone said they want to see Jess as well, so I had to oblige :)

I had an decent work week. People keep asking when is the update going to be ready, but I really can't say. If I've learned one thing in these years of development, it's that I'm really bad at judging how much time and content is left on an update. There are days when I would finish 5-6 images, and days ...

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Development Blog #103

Development Blog #103

Hi, everyone.

Still moving through the next update's development. I was hoping I could release something this month, but the last weeks have been very slow, so it won't happen. Massive, open scenes, like this beach one always slow down the work process. I know most people don't really care about the background detail, but I think it makes the images look more natural and adds to the immer...

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