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Development Blog #147

Development Blog #147

Hi, everyone.

A small peek behind the curtain this time.

I really like these sitting, cross-legged poses. And naturally, because I like them, they are more complex to make. Above you can see the final, fixed version compared to a version without the extra step required to make it look good. Basically the legs of the character just clip into one another and look weird. It would have ...

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Development Blog #146

Development Blog #146

Hi, everyone.

The last 15-20 days went well. I managed to keep a good development pace. My health is still doing ups and downs, but I'm trying to adapt to it. Finished another scene from the update. But I want to add more, because for now it's not heavy on the spicy stuff. And I know you will skin me alive if after such a long wait there isn't anything to get your pulse going.

That ...

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Development Blog #145

Development Blog #145

Hi, all.

I had two-three shitty weeks being sick. The good news is that I feel refreshed now. I guess that was my vacation - being sick and replaying some Cyberpunk 2077 when I had the strength to drag myself to the PC.

I'll try to use this energy to push hard in this second half of September and see what pace I can manage. I'll report near the end of the month letting you know how ...

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Development Blog #144

Development Blog #144

Hi, all.

I'm cruising along on the road toward the update. This entire cycle has been painfully slow and troubling. I was getting frustrated with DAZ Studio, with constantly having to fix clothing and models. The ideas are there as always, but the slow progress was really discouraging. Pausing the pledges for a month helped. I was still working, and it wasn't much faster than the previous...

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Billing paused for a month

I paused the billing for a month. It will resume on July 17th. If your billing date is between now and then, it will just skip it and the next time you will be charged is a month later.

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Development Blog #143

Development Blog #143

Hi, everyone.

Went through another slow month, and I really didn't need that right now. I should not have started with the edits and re-renders. They have proven to be much more of a distraction than I thought. They do make the game better, but I understand you are far more excited for new content than improvements on the existing parts of the game.

Next week I'll have the writing f...

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Development Blog #142

Development Blog #142

Hi, all.

Back near the end of last year I made this small set. It initially started as a fanfic of a sort, so it was to supposed to be just this one scene. But then I built upon the idea, thought of a bigger plot and events. We brainstormed ideas and characters with my co-writer. It became a side project to work when I find time. But as the months went by, I realized that's just not happe...

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Development Blog #141

Development Blog #141

Hi, everyone.

I've always wanted to make myself a good Lara Croft model. I've been tweaking these two every now and then for quite some time, and they've started looking nice. Which one do you like more? Lara has been my original gaming crush. Do you have one? Main-stream gaming that is, I know Jessica is your favorite if we count lewd games :P

I keep progressing with the update for...

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Development Blog #140

Development Blog #140

Hi, everyone.

Progressing slowly but steadily with the next update. I changed the way I work for this one. The way I was working is I would enter with a rough idea of the scene I want to make and start making the images, building a rough script along. Then after the images are ready, we would write the detailed script with Amanda. Then when I have all that done and I can see how the scene...

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Development Blog #139

Development Blog #139

Hi, everyone.

Now that you've all played the last update, and if you somehow haven't - stop reading, because this will spoil an important scene from it, I wanted to talk about the event with Mr. Parker.

As you know there are 4 way that scene can play out, and they are rather different from one another. One is the friendly, nothing happens, shot part. Then there is the slow seduction...

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Happy New Year

Happy New Year

Happy 2025, everyone. Here's hoping it's a good one.

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Merry Christmas

Merry Christmas

Merry Christmas, everyone. Whether you celebrate Christmas or something else, or nothing at all, I wish you happy times in the next days. With family, friends, or on your own with a nice book or a game, whatever situation you find yourself in, I hope you enjoy it and make the best out of it.

The image above is from a short set I'm making for my friend and initial co-writer for the game, A...

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Development Blog #138

Development Blog #138

Hi, everyone.

I've been re-rendering images from Day 1 in the past few weeks. Have probably half of it re-rendered, adding the new Birch model and setting up the edits I want to make. As expected it takes time. The old lighting setups don't work, because the render engine has been updated a few times since then. That's not a big issue, because I have working lighting setups for most envir...

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Update schedule

Hi, everyone.

The update is available here for Pt ($15) and above patrons right now.

Here's a schedule for when access will be open to the next tiers down the ladder:

Au ($10) on 17/10/2024

Ag ($5) on 20/10/2024

Fe ($1) on 26/11/2024

Free in the middle of December

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Update 0.65

Hi, everyone.

This is a update 0.65.

Since the BETA I polished the script some more, added a few images here and there, added sounds, fixed some bugs.

The final scene has 3 very different paths that depend on previous choices. You can check the walkthrough to see how to get them.

2024-10-11 20:55:26 +0000 UTC View Post

Development Blog #137

Development Blog #137

Hi, all.

I finished my part on the script this afternoon. But I still have to do the postwork on the images. I don't do much of it, but it's still have to drop 600+ images in Photoshop and apply a filter or two on them. It's boring work and it will takes time. I wanted to have the update ready for tonight, but that won't happen. I will need a couple more days to finish it. View Post

Development Blog #136

Development Blog #136

Hi, all.

Just a quick heads up that I'm still working on the images for the last event. I decided to add a branch to the scene that increased the amount of work. I know you want to play it as soon as possible, but I believe it makes sense for the characters involved and ultimately adds to the game. I can't explain more without spoiling anything, so I'll make a post with details of how the...

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Development Blog #135

Development Blog #135

Hi, everyone.

I made a good progress in the last weeks, although the excessive heat this month did not help at all. Still, I'm on the last stages of the final event. I decided to add one more variation in it, that will add a couple more animations and a dozen images, so that's increasing the amount of work left, but it will be worth it. I don't want to spoil anything now, but after the re...

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Development Blog #134

Development Blog #134

Hi, everyone.

I'm slowly moving through the last scene of the update. It took some time to build the crowd characters and all the rest that's needed, but it was fun. I wanted to share some details of the process, but I don't want to spoil anything. So I'll do it after the update is released. I'm still on course for August release. Late August is the realistic projection at the moment.

...

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Development Blog #133

Development Blog #133

Hi, everyone.

A week ago I took a day to update Mr. Birch's figure, because the one I was using was a very old Genesis 2 figure and it was hard to work with. I did not put too much efforts, he's not been in many scenes, so I didn't have to match his likeness perfectly. At some point in the future I will re-render his scenes with the new figure.

I'm working on a small scene for the g...

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Development Blog #132

Development Blog #132

Hi, everyone.

Would you have been a better student if Jessica was your teacher at school?

The update is still cooking. I have some events with crowds in this one, and these are always slow to make, as I have to prepare and pose several characters for every image. And as usual I overdo it, making more crowd than I really need and fixing parts that are not visible on the final images....

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Development Blog #131

Development Blog #131

Hi, everyone.

As I was working on the re-writes I was thinking of what the best way forward is. And I decided I'll give myself till the end of the year to see if I can get back to a speed more similar to that at the beginning of the project. If not, I'll have to change the format of the game. One option is the traditional VN style, with displaying character avatars on a simple scene backg...

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Development Blog #130

Development Blog #130

Hi, everyone.

I had a bad start of the month, being sick for more than a week. Shitty stuff, but still an improvement over the last year's situation, so I take it as an improvement.

Thankfully all is good now and I'm back working. Been doing re-writing of the existing content. I've told you I want to change some stuff, add some details. I know it slows down the already late update, ...

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Development Blog #129

Development Blog #129

Hi, everyone.

Last week was another one with slow progress. And I decided instead of running on neutral I would do something else to distract myself a little. So I worked a little on a bonus scene I had in my head, derived from a fan art I made recently. Initially I stopped working on the side projects, because I didn't want to get too distracted from the game that's been going way too sl...

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Development Blog #128

Development Blog #128

Hi, everyone.

I've been chipping away slowly from the upcoming update. No need to tell that it's been slower than I was hoping. But well, it's what it is. I'll do my best to be more productive this month.

I've also worked some more on the figure update. I found out that using the original shader and textures doesn't work properly on the new figure, specifically the genital area. And...

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Development Blog #127

Development Blog #127

Hi, everyone.

Still deep in the work on the next update. The last scene was a bit of a drag. Every now and then I would just have one of these that go damn slow, without having anything special in it. But it's done now, so it's time for something more exciting.

I also found an issue with that updated figure for Jessica. I'm using the original Genesis 3 textures on the new figure, bu...

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Happy 2024

Happy 2024

Happy New Year, everybody. I hope 2024 is treating you well and keeps doing that all year.

2023 was such a roller-coaster of ups and downs for me. Especially that first part that was all downhill. I'm sure hoping for a better 2024.

Enjoy a little render of Jessica. I was unable to decide on the right facial expression, so I did a few versions. You can pick the one that fits how you ...

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Merry Christmas

Merry Christmas

Merry Christmas, everyone. I hope the festivities find you in a good spot, regardless of what you celebrate. Best wishes to you and your closed ones.

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Development Blog #126

Development Blog #126

Hi, everyone.

I've been silent the last few weeks, just focusing on work. I'm progressing through the next update, but there's more work to be done. A few events, one pretty big.

The wallpaper is from an image from the game. It's not a tease or something important, just an image that looked like it could work as a wallpaper.

The other week while working on the Genesis 9 versio...

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Artwork #27 - Cris

Artwork #27 - Cris

A character I made for my friend Dantes. It was for a couple of covers for one of his naughty stories, and I made some variation and wallpapers for you.

Enjoy it.

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