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2024 update

Hello Patrons! Happy New Year everyone!

Today we want to talk about the current state of the game, the team and Patreon.

Lets start with the most important. Is ILL a scam?

If we were't actually developing the game we would have publically announce that LONG time ago. We understand how frustrated it might be to see active Patreon that earns money with no updates whatsoever. But...

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Update

Hello Patrons!  

We want to announce who we signed with and how development is going, but we still in a process of paperwork and this announce is postponing continuously!

Developmend is going great,  there are tons of progress regarding combat mechanics and enemies.

We progressed significantly story/lore wise, now we have clear vision of the location the game will ta...

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News+mob concept

News+mob concept

Hello dear Patrons,

Our team is in the midst of significant transformations. We're shifting our office location and we're also in the process of actively hiring to expand our team. Unfortunately, we're not in a position to reveal our new partner's identity yet. But rest assured, as soon as all legal matters are settled, we promise to keep you updated!

Attached to this post, you will...

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What is up!

Hello!

We understand that you were promised a big announcement. Rest assured, it is on its way. However, in collaboration with our new partner, we have decided to make it a more substantial, official announcement, accompanied by additional materials and information than initially planned. Please bear with us - the news is coming soon.

We are also in the final stages of finalizing ou...

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News?

Hi everyone!

Great news is expected to arrive in the next week or two! In the meantime, we have another preview of an animation for a game cutscene. 


So far, ILL features 4 weapons:

TT Pistol

AKSU Automatic Rifle

OTs-20 Gnom Revolver

KS-23 Shotgun

+some melee weapons.

We plan to expand our selection of weapons and would love for yo...

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Welcomed guest

Hello patrons! Here's another sneak peek into our early development materials. As for the news, the main thing happening right now is that we are in discussions with a partner whom you all know well. We believe they will help us take the development to the next level and ensure a successful game release. We're not sure how soon we'll be able to share more about that, but we hope it will be soon...

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KS-23

KS-23

Hello everyone! This is an in-game model for the Shotgun KS-23, a powerful and loud weapon capable of splattering brains.

What are your favorite weapons to use in FPS games, and why do you enjoy using them? Also, feel free to share any ideas you have for potential ILL weapons!

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Special key

Happy weekends! Our team is doing well and we're hard at work on new updates and improvements.

We wanted to reach out and ask if you've had a chance to play Signalis yet. We'd love to hear your thoughts on the game and what you loved about it?

On a related note, we wanted to share a little behind-the-scenes look at our development process. The attached animation is just a joke, but ...

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Some work in progress and answering questions

Hi all,

As promised, here are some WIPs. We will post more the week after next and will be more consistent with updates.

Due to spoiler and confidentiality reasons, we cannot post the freshest stuf...

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ILL Dev Journal #8

Hello everyone,

We hope you had a wonderful New Year holiday! We apologize for the lack of updates recently, but rest assured that we are actively working on the game. We have made progress with the procedural animations of enemies, have implemented new guns, and are in the process of implementing visual effects. Our sound design team has also begun to set the sound design in the engine. ...

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ILL Dev Journal #7

ILL Dev Journal #7

Hello Patrons!

Apologies for being silent for so long. 

There are some complications that affected how fast things are moving. The situation in the world definitely does't help causing our employees to take life matters first. But the development still going, we actively prototyping game mechanics at the moment.

We will not promise specific dates when we will be able to b...

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Future Games Show key arts

Future Games Show key arts

Here are some screenshots we have prepared for the guys from FTS back in June.

Thanks for the previous post recommendations and opinions!

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ILL Dev Journal #7 +Viola radio model

ILL Dev Journal #7 +Viola radio model

Hi all, short post today.

We are focused on the production of a playable episode. We are actively developing mechanics and level design, as well as writing a complete design document. We hope that we will be able to deliver more significant news for you soon. 

In the meantime, horror fans, tell us about some aspects of horror games you played that impressed you the most and mad...

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Future Games Show teaser and a game model from the teaser

Future Games Show teaser and a game model from the teaser

Hello! 

Finally, the new teaser is up and running. Let us know what do you think?


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ILL Dev Journal #6

Hello everyone, it's been a while..

Lately, we have been busy with a lot of things. Patreon is very important to us and it felt sad to not be able to post more often. We will try to make up for it with some bonus materials in the upcoming weeks.

We can not say that the situation in the world right now did not make any complications to our development process. It did, but likely noth...

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Gun model

Gun model

Here is a model of a players hand gun you saw in the first teaser

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ILL Dev Journal #5

Hello all. 

It is time for an update. For the past two months, we have been growing our team, filling all necessary positions. We are still looking for a physics programmer and VFX artist, but they are on the testing stage and there should be no issues.

The development goes well, the recently joined level artist is doing a great job with the locations ILL will take place in. De...

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Let's talk about the first teaser.

Let's talk about the first teaser.

Greetings Patrons! We hope you all had a great holidays!

Team Clout wishes you all the best in 2022!

As you might saw already, we released the first gameplay teaser on our social channels. The gameplay was captured in real-time in Unreal Engine 5 with the demonstration of some of the game's mechanics.

If you have any questions about the teaser- please ask! We are happy to answ...

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ILL Dev Journal #4

Hello people! 

Things are moving fast. Our team now ve 8 people working full time on the project along with outsourcing help. We got exciting news, the project has been transferred to UE5, the features like Nanite and Lumen are totally blow minds. The transfer was smooth, we have issues here and there, but Epic works hard to improve the engine every day and the full release won't tak...

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ILL Dev Journal #3 +survey

ILL Dev Journal #3 +survey

Hello everyone!

Things are going well. We have 7 people working full-time in the office. There are also a lot of freelancers helping us remotely. Yesterday we compiled a list of professionals that we will need in the course of development. We are trying to stick to the plan to make the game with a small team, cozy but effective development. Will see how it goes

I would really like t...

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ILL Dev Journal #2 +survey

Hello everyone! 

The second month of full-time development is coming to an end and I'm hurrying to report how things are and what's going on with our team. 

At the moment we're actively working on an enemy design and have already gone through lots of options, trying to find the right balance between an interesting concept and a "realistic" reason for what's going on.  ...

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Mobile wallpapers

Mobile wallpapers

Hi all! 

Here are some mobile wallpapers to grab (archive is in attachment). Next dev blog is coming soon...

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ILL Dev Journal #1

"Almost there" is no more, and "there" finally here! Now we can finally share what will happen with the game (well, barring a secret or two: gotta keep the suspense!).

Since the release of concept trailers, we spent a lot of time "talking" to investors of all different kinds and stripes. We had good offers, bad ones, and just horrible ones as well. But the important thing was that the lev...

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Updateees

Hello Patrons, sorry for the silence. It's just we are almost there, but not quite yet. It literally just a few days before we start full-time production, we already got the office and waiting for the PC's and furniture to arrive. 

Stay tuned...

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News May 25

News May 25

Greetings! 

Next week all founders and our investor are meeting up in Saint-Petersburg for the first time. Gonna grab some beer and discuss about the game and development plan. 

Oleg and Vadim will be preparing their relocation and we will be looking for the office space as well.

Thanks to the Patreon's support we are able to work with a great team of lawyers who pre...

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UPDATES

Hello friends.
some of you are worried about the future of ILL, so I feel need to clarify what is going on.

Yes, we did choose the investment partner!

 The plan for the next 6-8 months is to make fully finished demo episode of the ILL. With that in hands we will be free to experiment with how to approach the full game development. Will it be pre orders, kickstarter or big p...

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More concepts!

More concepts!

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More concepts!

More concepts!

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indoor confrontation concept

indoor confrontation concept

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Some concept exploration. More to come

Some concept exploration. More to come

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