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It's a very late weekend update

It's a very late weekend update

Sorry for the late post, 

I decided to redo a scene and add another scene to the update.
So the last few days have been very busy and I've also come down with a flu/cold :(
Nothing serious, just feeling like I'm drunk all day since Friday and a bit of shiver.

I still have to do a short transition between the new scene, the end scene and the "special" animations. &nbs...

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Weekend Update

Weekend Update

Hello everyone.

I'm a bit late again, but after my shoulder got better I've been really busy.

As mentioned before, I have been going through the new scenes, polishing the renders, adding a few more and last but not least finishing the dinner scene. 

That means I'm now at 623 renders and a few "normal" animations, so the final number should be over 700+. 

There'...

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A dev's life - lost count

A dev's life - lost count

I'm a bit handicapped this week as I've got a shoulder inflammation out of nowhere.
(Yes, it's getting better thanks to some medication). 

So I did a playthrough/polishing of the newly created scenes.
Apart from the pokethroughs in the above scene, the whole setup is just wrong.
So I ended up redoing it. The whole scene.

It's funny, there are days/weeks when the sce...

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Late Weekend Update

Late Weekend Update

Sorry for the late update, I've been struggling with this scene for a few days.
Big environment, different cam angles, low light. Not really fun to setup up and render.

After the club scene in chapter one, I said to myself "no more low light scenes".
That didn't age well ;) 

Well, it's done, more or less. There's just one more branching to set up and render, but it'...

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A dev's life

A dev's life

Hey. 

The poll on the Christmas special is pretty clear.
Thanks for that and your trust in my work.

It was the poll with the highest participation ever, thanks for that too ;) 

The small PV system has generated half a MW since I installed it.
Not as much as I expected, but the investment will pay for itself in 2.5-3 years.
Thanks for your support,  View Post

Time flies

Time flies

Hey everybody,

Time for the weekend update.

I finished a bigger scene and started working on the next one.
This one will be a bit tricky to render because it's a night scene (which is always tricky to render) and it's really VRAM heavy. 

That's more or less all for today, if you didn't see it in the poll, the release for C. 4.2 will be next month.

Have a nice w...

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A dev's life

A dev's life

So much to learn, so little time. 

In the picture (it's an animation) the jet ski tracks are painted dynamically as the jets move.
Not a big deal, but if you have never used dynamic painting before, it will take you an hour or two to get it looking good. 

But I had fun doing it and I learned another Blender feature ;)
Daz is killing me with special offers, I spent a...

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Weekend Update ;)

Weekend Update ;)

Isa: "Don't mess with me!"

Hello everyone! 

Well, it's Friday and you know what that means.

Had to redo a few renders from this scene, but all done.
A lot of the work over the last few weeks has gone into throwing the text I have so far into deepl write, so the proofreaders have less work to do, and polishing the renders.
Polishing means poke through hu...

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Shout-out: Le Français - BreaktheBar

Shout-out: Le Français - BreaktheBar

Long time supporter, proofreader/translator, idea giver and one of the biggest critics, ThL, asked me to create a character and do a few renders for a story he commissioned to be written by the great BreaktheBar.

You can read the first chapter of ThL's story 2023-09-15 11:57:47 +0000 UTC View Post

It's weekend - surprise ;)

It's weekend - surprise ;)

Hey there!

I don't have much to report, it's been business as usual.
Rendering, writing, re-rendering a whole scene because I wasn't happy with the lighting. 

I added a scene this week, which took a bit longer because renders in this setup really take some time to render. 

And the above Val scene was too good not to use it for an MM, so look forward to Sunday if ...

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Nice progress ;)

Nice progress ;)

Hi ;) 

270 renders in total and 2 animations until now.
That's about 33% of what I have planned for the 4.2 update as a rough estimate (without the "special" scenes)

The current scenes are only story progression and character/bonding building, as will be the case for the entire 4.2 update. 

I've also decided that there will be no advent calendar this year.
Le...

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Weekend Update

Weekend Update

Happy Saturday! 

Thanks for the feedback on the favorite feature/gallery.
48% like or use it, that's much more than I expected.

I don't have much to say about the progress, setting up the scenes (which took longer than usual due to many characters and a large environment), rendering them and writing the text, so business as usual. 

I have been playing around with...

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Weekend Update



Hey. ;)

Like every weekend, here is the update.
Not much to report anyway, posing, rendering, writing, planning. Like always.

The girls are getting closer, as you can see. ;)

Render count is up to 178 pictures, with 21 more posed (but no lighting yet).
...

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Weekend Update

Weekend Update

Hello everyone,
a late weekend update, sorry, I was busy the last days. 

I don't have anything breathtaking to report anyway, the first scene is rendered and written, the first animation is finished. 

Thanks for the feedback in the rework poll, I'm glad you like the changes! 

Thanks for your support, have a nice Sunday and a good start into the new week!
...

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Chapter 4.1 public release

Chapter 4.1 public release

Reworked Chapter 1-3

- cleaned up the script
- new and re-rendered animations
- minor text changes
- improved render postwork 

Update 4.1 

-  840+ renders
- 1600+ lines of text
- new favorites gallery/function
- Story progression 

PC
2023-08-11 13:16:16 +0000 UTC View Post

A dev's life - What makes a good render?

I've learnt a few things in the three years I've been working with Daz.

There are different aspects that make a render look good, like posing, lighting, cam settings.
All those fancy things you can learn from thousands of YouTube videos.

When you're doing a specific render, you have time to fine-tune all these technical things, but when you're doing a story with a lot of ren...

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Weekend Update

Weekend Update

Hello everyone ;)

It's the weekend update as usual.
Two girls, a dog and a sports car.
Should I be worried, especially with Alex driving.


Since I had to take a few days off from development because I got really stressed and had to do some RL work, I've only been back to work on Isa for 2.5 days.

But these days were really productive, the first 40 renders are...

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It's the weekend update.

It's the weekend update.

Hello everyone ;) 

I don't have much to tell you because I've been busy with RL all week. 

That was the reason for last weekend's release, I knew I wouldn't have time to work on Isa and I wanted to get it out. 

You really had enough patience, and on the development side, with every playthrough I saw something where I thought "you can do this better".
I had to...

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Release Fan Tier

Downloads are open for Fan Tier,

I hope you enjoy the rework and update!

https://www.patreon.com/posts/release-4-1-tier-86530232

Thanks for your support, 


BTT

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Done!

Done!

Chapter 4.1, including the rework, is online for the Lover+ tier with 840+ renders, 1600+ lines of text and 10700+ words.
The update is mainly about relationship and story building.

As I changed a lot of the script, a new start is mandatory, but I hope the new animations will make up for it.

For now, I need a few days without Daz, Blender and the ladies.
I plan to return to...

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It's THE weekend update.

It's THE weekend update.

Chapter 4.1 has been sent to proofreading. 

After editing countless renders in chapters one to three, correcting spelling mistakes, adding animations and so on and finishing the update, it's finally done. 

The update has more than 840 renders, most of which are story based.
I had to tie up some loose ends ;) 

The file size (rework and update) blew up to about...

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A dev's life - "Betriebsblind"

A dev's life - "Betriebsblind"

We have a word for when you can't see the problems because you deal with them every day.

It's called "Betriebsblind", "operational blindness".  The 1:1 translation doesn't make any sense, but basically it means "when you work on a project for too long you don't see the problems anymore".

I've played through chapters 1-3 10+ times in the last few months, and just yesterday I p...

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Weekend Update

Weekend Update

Yep, sometime I can deliver it at the weekend actually :P 


I've been working on the last animation and the end scene the last days.
I might have overdone it with the animation though *caugh*
Did I mention that I hate branching? ;)

I need to do another playthrough of the update to check everything, then it will go out to the proofreaders. 

I ho...

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Weekend Update

Weekend Update

Hi there! ;) 

I've played through Chapter 4.1 two times (and one time more from the beginning, hopefully that's the last time I have to do that), added a few dozen renders to make it feel more natural, added one scene that was planned for 4.2 (because it does fit better in 4.1).

What's left is one time going over the code, adding more SFX/Music, one more playthrough.
And t...

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I have missed the weekend update

I have missed the weekend update

Sorry about that, 

but I'm in a tunnel vision.
I really want to release the new version including the update, but on the other hand I want it to be perfect. 

The additional coding came back quiet quickly from Moonlight and he did a beta test for parts of chapters 1-3 too. Thanks Moon!
<...

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Weekend Update

Weekend Update

Hello everyone! 


It has been a busy week. 

The rework is out for a bit of extra coding and beta testing, there's still one animation missing for chapter 3.3, but that'll be done quickly. 

I haven't counted how many stills I've re-rendered or how many poke-throughs I've fixed in post, but the animations have grown by 560MB or 43 extra files.

I re...

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Weekend Update

Weekend Update

Last play-through of the redo is done. Still re-rendering one animation.
Fixed some things, spit and polish.

Redo Version will go to beta testing the next days, moon will thankfully help me with some coding. Don't worry, I don't want such a crazy gui like he has ;) 

So next week it's finishing...

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Tired.

I'm incredibly tired.
Both, in real and with development.

I wake up after 8 hours, no matter what the previous day was like. I miss the days when I could just roll over. 

For game development, reworking to be exact.
I'm a week behind. 

Because when I play it there is this "hey, you could do this better".  Oops, a day's work. Again.

I'll finish t...

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Weekend Update

Weekend Update

If you missed Alex's and Val's wallpapers on Discord, here they are.

Things are looking good for the rework/update.

I'm a few days behind, as I had planned to send out the rework last month, but I've made a few more changes. As soon as the rework is out for testing, I will finish the 3 missing scenes for the update. I'll keep you posted ;)

The final stats for the rework and th...

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