Hello everyone!
I see a lot of new faces following us, so I wanted to give you a glimpse of what’s next for the game. Internally, we’ve had many discussions about our approach to launching in Early Access, so here are a few key topics we’ll be addressing until then:
When will Early Access start?
We plan to launch between June and July, unless we encoun...
2025-02-28 20:09:47 +0000 UTC
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Hello everyone!
As we continue collecting feedback from Steamfest, these patches focus on fixes and improvements that could be addressed quickly without requiring a major system overhaul. This includes enhancements to combat mechanics, cutscenes, animations, and enemy AI while also laying the groundwork for upcoming difficulty scaling. More updates will follow as we refine additional feat...
2025-02-28 02:21:24 +0000 UTC
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Hello everyone!
We’re excited to announce that Kalyskah will make a special cameo in Project Werewulf, launching on May 6th!
In the arcade section of Project Werewulf, you’ll find an arcade machine featuring gameplay footage of Kalyskah, complete with her signature music that you can interact with!
Follow Project Werewulf for more updates and check out their demo on Steam:...
2025-02-25 17:59:15 +0000 UTC
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Hello everyone!
Now that version 0.27 has been out for a few days, I am putting together a list of tasks based on your input so we can address these issues before moving forward with adding more content.
We are already aware of some issues in version 0.27, including broken breast physics, strange behaviour in Merishya’s quest, and the final boss fight and cutscenes that still need...
2025-02-23 18:40:00 +0000 UTC
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Hello Patrons!
I just noticed that the adult content is missing from the version we released yesterday. I'm packaging the game again and will update it within the next few hours.
EDIT: We added it back already
2025-02-21 21:48:18 +0000 UTC
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Hello everyone!
This patch marks one of the biggest gameplay updates we've ever done. Not only have we changed the UI, but we’ve also made major improvements to enemy AI and completely overhauled combat. We introduced a timed block mechanic that lets you bite enemies during combat and have started making major improvements to cutscenes across the starting dungeon.
To our patrons, ...
2025-02-20 23:00:06 +0000 UTC
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Hello everyone!
The image we posted yesterday didn’t really reflect the idea of what Amara’s hair was supposed to look like, so here’s an update.
So in case anyone's curious about the progress since then, the first version was mainly for testing the shape of the dreadlocks rather than the hair's flow. The sides will be done last since they’ll sort of "hug" the ba...
2025-02-18 18:51:53 +0000 UTC
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Hello everyone!
In my last post, I forgot to mention that we were working on a new hairstyle for Amara!
2025-02-17 20:00:07 +0000 UTC
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Hello everyone!
Just a heads-up, we’ve been improving combat and the game’s UI over the past few days. We’ve adjusted the layout and created a new interface for the health bar, stamina, and blood points, moving them closer to the centre of the screen. This way, you won’t have to keep looking to the side during fights.
Enemy behaviour has also been refined. They now make deci...
2025-02-17 17:33:16 +0000 UTC
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Hello everyone!
The February Steamfest is almost here, and we plan to release a public demo by the 13th or 14th. This demo won’t include the recent progress on the prologue level; instead, it will focus on improvements to the two dungeons we’ve already released (including some of their cutscenes) and the upgraded UI for the Toysystem.
We will also release a follow-up update a fe...
2025-02-10 16:23:27 +0000 UTC
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Hello everyone!
For the past two weeks, we've been working on more improvements:
Cutscenes: Tweaks and enhancements on the massage sequence. It's very close to being re-released!
We cleaned up assets and old code. We worked on a Python script that ran through all of the game's blueprints and recompiled them. This allowed us to track down ...
2025-02-04 19:42:14 +0000 UTC
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Hello Everyone, Corintio here!
This is an intermediary patch just to give you a taste of what we've been working on. The game is performing better than before, and we've improved some cutscenes in the starting dungeon, and this patch also contains the first iteration of the openworld.
Please note that the quests aren't ready yet, and neither are the NPCs. Still, there was a massive ...
2025-01-25 03:05:33 +0000 UTC
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Hello everyone!
Just passing by to report what we’ve been working on over the past week!
Most of our efforts have been focused on fixing programming issues and optimising assets, bringing us closer each day to getting the game into the shape we envision before we begin expanding it again. We’re also nearing completion of the implementation of the new Toysystem UI and plan to pus...
2025-01-22 16:33:48 +0000 UTC
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Hello everyone!
Last week, I shared with our patrons some of the progress on Archie's work composing the new song for Kalyskah's main menu. He's finished, and I want you to listen to it, keeping in mind that this song tells the story of the game's prologue!
It might feel like it starts and en...
2025-01-16 22:00:37 +0000 UTC
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Hello patrons!
I shouldn't be posting it yet because some details are missing, but when Archie sent us this preview, I couldn't wait!
The idea for this new song is that we want a more utopian version of the Kalyskah's theme in the main menu during the prologue. After the player finishes the ...
2025-01-10 20:59:14 +0000 UTC
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Hello patrons, as we approach the re-release of the prologue and following Ilreth's profile, what other character would you like to read about?
2025-01-02 19:18:10 +0000 UTC
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The way Kalyskah would describe Ilreth would probably be:
"Abstractions like justice don’t mean much to her. She’s loyal to people, not to principles. And she expects loyalty in return. She would stop at nothing to save a friend, for example, because she believes they would do the same for her."
Paraphrasing Matthew Woodring Stover in Star Wars: Revenge of t...
2024-12-30 21:03:14 +0000 UTC
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We all wish you a Happy Christmas and hope your dreams come true, the same way you are helping our dream to come reality!
This year brought some major setbacks as we transitioned the game to Unreal 5. The lesson we learned this year was patience. As things started falling apart in Unreal 5, we took a deep breath and assessed what was wrong. Realising we were building a house on sand, we s...
2024-12-24 22:28:46 +0000 UTC
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Hello everyone!
It took us a while to find the time to start transferring the mocap animations to Kalyskah's skeleton. What you see here is one of our first tests. We'll improve the retargeting and then make an animation pass to fix visual artefacts. But I thought it would be interesting to show you how things look in their early stages, so we can surprise you with the final version after...
2024-12-19 23:14:18 +0000 UTC
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Hello everyone!
I wanted to make a quick post to share some insights into our progress with implementing a Hierarchical Level of Detail (HLOD) in Kalyskah. HLOD is a technique in Unreal Engine 5 that optimises performance by simplifying distant objects in the game world. When viewed from afar, it combines multiple objects into a single, less detailed mesh, reducing the rende...
2024-12-11 20:48:59 +0000 UTC
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Hello everyone!
Apologies for the lack of updates over the past few days. We’ve been focused on bringing the prologue content back to Unreal 5, and most of the main cutscenes are already done. Only Brooke and the massage scene remain to be transported into the new world.
We’ve encountered some performance issues with Nanite and are now considering dropping it entirely to priorit...
2024-12-08 21:18:24 +0000 UTC
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Hello everyone, Corintio here!
I'm starting to think about the names of the vampiric "Clans" in Kalyskah. I'm not sure if you've played Legacy of Kain, but in that game, the clan names come from the vampire who started the bloodline. For example, we have clans such as Razielin (Raziel) and Dumahin (Dumah).
I’ve always found this to be a really interesting way to honour...
2024-11-28 22:54:00 +0000 UTC
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Hello everyone, we have been working tirelessly this month to bring you new content in the open world, and as we worked on it, we found a way to fix the issue that was causing the game to get blurry and the subtitles to disappear. So, we are patching the demo here to address this issue before we return to focus on the larger code refactoring and work on the landscape and cutscenes!
2024-11-24 19:02:36 +0000 UTC
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Hello everyone!
A few days ago, I mentioned that we were reworking the prologue landscape. That task is now complete!
With the landscape changes, some elements were offset from their original positions, and we’re currently fixing these offsets in the cutscenes. Fortunately, we’re slightly ahead of schedule for this point in the month, so if everything goes smoothly, fixing the c...
2024-11-19 18:37:35 +0000 UTC
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Hello everyone!
I'm here to share with you some updates on things we developed during the month, and to announce that we are delighted to say that we passed the 20k wishlist milestone!
But work doesn't end there, we are just getting started!
Prologue
Firstly, we made massive progress on transporting the temple, arena and other areas to the new landscape of the pr...
2024-11-11 21:42:59 +0000 UTC
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Hello everyone!
For those who have already tried our demo, you might have noticed that we still have a long way to go to get the game in the shape we want in terms of optimization and content. But this demo brings you new content and will give you all a taste of what's coming next in terms of Dungeons for the game.
We planned to make this dungeon bigger, as previous videos we made were...
2024-11-03 22:52:46 +0000 UTC
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Hello everyone!
Thank you to everyone who downloaded our demo and added our game to their wishlist. We’re now just a few hundred wishlists away from reaching our 20k milestone, and we believe we’ll hit it during Steam’s Screamfest!
We’ve also identified some of the issues you reported in the demo, and we plan to release a patch within the next 72 hours. This patch will inclu...
2024-10-27 17:54:20 +0000 UTC
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Hello everyone!
We’re thrilled to share the first demo of our game here on Steam!
The road so far has been filled with challenges. The idea of creating a game like Kalyskah has been in our hearts for a long time and what you see now is just a small glimpse of what we envision for the future.
2024-10-24 23:14:32 +0000 UTC
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Hello everyone, just a heads up that we haven't stopped ever since we released the demo this weekend.
We are already working on fixing issues you've found and sent our way through discord, and in the meantime, there's part of the team reworking the Sex Simulator UI to make it more classy, and we've also been working on wrapping up the Imp.
The imp is a special type of task because w...
2024-10-21 18:02:40 +0000 UTC
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Hello everyone!
We'll be releasing a public demo this week. Until then, our patrons have access to... let's say... 99% of what will be included in the next update in terms of the content of the Fallen Temple. There are a few fixes we'll need to make here and there, especially with the animations. But in general, aside from adding the intro cutscene and another scene with Michael that is c...
2024-10-20 00:40:47 +0000 UTC
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