Hi all,
Here is the URP version of Interactive Snow shader I made a while ago
You will need two files for this, a .hlsl file for the tessallation part, and a .shader file.
Sources (commented):
SnowTessellation.hlsl(Updated, fixed shadows) : 2021-02-22 18:39:47 +0000 UTC
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(Wanted to post this earlier but our modem died and I had to wait for replacement ._.)
Here's the URP version of the Geometry Grass Shader. It will work with the Grass Painter tool, just use this sha...
2021-02-13 19:59:36 +0000 UTC
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Made another video! And in case you missed it, I made some edits to the scripts and shader:
- The Geometry Grass shader now has distance fading, it won't render grass far away, based on the Min and Max Distance
- 2021-01-29 20:09:22 +0000 UTC
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Edit: Improved the script a bit, you can now edit the grass too with color and length/width, pastebins are renewed. Grass Shader linked below is also updated!
Hi all,
Here are finally the 2 scripts that let you paint the grass from the Geometry Grass Shader Part 1 post&nb...
2021-01-12 15:28:34 +0000 UTC
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In this post I'm going over the most basic tessellated shader in URP.
The setup is actually very similar to the built-in/legacy tessellation but if you're like me and only used it in combination with surface shaders it's a bit more work than that.
The Shader code and HLSL file you need are linked at the bottom
Lets start with the 2020-12-26 14:00:00 +0000 UTC
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Hi all,
Here is finally the interactive grass geometry shader. This part is the shader itself, it will work on meshes like planes, next part will be an editor script to paint the grass where you want it.

When you turn off shadowcasting on the mesh it looks pretty close to the grass in Genshin Impact :)
2020-12-08 21:09:19 +0000 UTC
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Finally finished the video tutorial for the Stylized Glass Post, Geometry grass coming next!
2020-11-27 17:03:00 +0000 UTC
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Hi all!,
While I'm still working on the larger tutorial of the geometry grass, I wanted to share a fun UI-base one for swapping between 2 sprite textures. I wanted to use this for Astro Kat to switch between different modes on button prompts.
Shader Code link at the very bottom
Here are the sprite swapping effects;
Horizontal or Vertical
...
2020-11-13 21:28:00 +0000 UTC
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(Making a video version of this tutorial, coming soon!)
Here's the Shader Graph version of the stylized glass. Graph is attached!, you also need the script further along
I'm showing the Unlit version, but you can use same nodes in a PBR graph.
Light Direction Specular
2020-10-26 15:43:59 +0000 UTC
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A few people asked for the shader I use in the Fake Liquid effect, I thought it was a little too simple, so I spruced it up a little :)
An improved version of the old ToonLit Specular shader, adjusted for glass specifically.
The difference is more settings for rims, adjusted the light direction spec...
2020-10-02 13:41:28 +0000 UTC
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Hi all!
I took a little time off for my wedding anniversary, but I'm back now with the much requested ledge climbing tutorial :)
This post is a continuation of the character controller series I've been writing here. Part 1, basic movement, and
2020-09-22 09:45:59 +0000 UTC
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Hi all,
I converted the new waterfall shader to Shader Graph :)
The graph is a combination of the Waterfall Shader Graph, and the
2020-09-04 14:00:08 +0000 UTC
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(Never made a video post before, but maybe people missed it when I posted this on Twitter)
Not a full tutorial, but it does explain how the waterfall shader works :)
2020-08-24 17:59:54 +0000 UTC
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EDIT: I added refraction and some sparkles at low angles Pastebin Link
Hi all,
I wanted to share this upgraded waterfall shader.
It's a combination and improvement on the 2020-08-19 14:45:56 +0000 UTC
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Hi all!
This wasn't on the list earlier this week, but I made this effect for a discord member and wanted to share, made a video tutorial for it too :)
Here is the video, I can't embed YouTube here but please check it out!
Gradient Map Shader
An effect similar to a gradient...
2020-08-07 19:53:35 +0000 UTC
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It's been over a week since I updated the last post of the Sprite shader with the Youtube walkthrough, and I don't have anything finished yet for today, but a bunch of things are in progress, so I wanted to make a little peek into what's in my drafted posts at the moment :)
In addition theres an Astro Kat update coming when I've got the Demo release date locked, and I'm making a Vlo...
2020-08-04 19:47:03 +0000 UTC
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EDIT: Shader Graph File is added to this post! And I made a Youtube Video about it too, still getting used to editing so it's a bit rough, will get better in time :>
EDIT2: Added Shader Graph version that lets you keep blac...
2020-07-17 17:45:38 +0000 UTC
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Hi all!
This is the Shader Graph version of the Stylized Skybox shader I made last year . Same explanation, but this time with nodes!
Graph File is attached! (It's a big one)
Sun
2020-07-06 21:15:08 +0000 UTC
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Hi all!
Here's a quick setup guide for a chain you can use in gameplay, next post is about shaders again don't worry :V.

After showing off the chains in Astro Kat on stream I got a lot of requests for the setup, so here it is:
Chain Link Mesh
2020-06-23 11:48:04 +0000 UTC
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In this post I'm going to show you how to make a RenderTexture shader that you can use as an animated light cookie.
Custom Render Texture
Create a new Custom RenderTexture. (Create > Custom Render Texture)
2020-06-12 09:45:49 +0000 UTC
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Hey all!
Here is finally the sprite shader outline effect for Shader Graph. The Code version is from a while back now. But with last weeks Clean Navmesh map tutorial also using the shader, I wanted to add it quickly....
2020-05-29 10:11:36 +0000 UTC
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Hey all!
(Quick update.. update, tooth and cheek infection are over, finally got root canal done on monday, thanks for all the well wishes!)
In this post I'm showing you how to set up a clean looking map.
For my game I wanted a very simple looking map. The most-used way of setting up a map is to just have a topdown camera render the whole scene, maybe excluding some layers.
2020-05-20 20:16:08 +0000 UTC
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Yesterday I did a special birthday stream where I wanted to make 29 speedmodels (I turned 29) requested by chat

EDIT: All done!
I didn't quite make it to 29 yet, but I did get 15 done and will update this post later to include the other 14 after I've streamed the sessions (Couldn't stream today, dealing wi...
2020-04-30 20:09:38 +0000 UTC
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Hi All!
Here's another Astro Kat update. The demo is coming along nicely. I'm still prettying it up, adding audio, and I need to write proper text for dialogue/quests.
There is already an Itch.io page for the demo HERE no download yet, but I'm still adding info.
The sav...
2020-04-24 21:02:29 +0000 UTC
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I've been asked a few times where I get my noise/pattern textures. So I wanted to write a little extra post all about them.
I use a combination of online generators and self-made textures.
Online Texture Generators
EffectTextureMaker by MebiusBox

2020-04-18 17:56:37 +0000 UTC
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Hi!
Here is the Shader Graph version of this code shader : Vertical Dissolve/Teleport from a few weeks ago :)

Let's go over it step by step, (Graph Files are attached if you don't want to follow along!)
Start with a new
2020-04-08 18:19:23 +0000 UTC
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