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silverlan

silverlan

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silverlan posts

New Prelewd Release

A new Prelewd release and update post is available on the supporter page:

[NSFW] https://wiki.pragma-engine.com/books/supporters/page/nsfw-new-prelewd-release

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July 2024 Progress Report

A new progress report is available on the supporter page!

https://wiki.pragma-engine.com/books/supporters/page/july-2024-progress-report

Previous posts:

2024-07-31 19:37:56 +0000 UTC View Post

May 2024 Progress Report

New progress report available on the supporter page!

https://wiki.pragma-engine.com/books/supporters/page/may-2024-progress-report

The main new features are some major full-body IK updates, the meta-rig system (see the report for more info) and (finally) the i...

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November 2023 Progress Report

New progress report for November!

https://wiki.pragma-engine.com/books/supporters/page/november-2023-progress-report 


You can view the previous posts here:

2023-11-27 13:48:26 +0000 UTC View Post

October 2023 Progress Report

New progress report!

https://wiki.pragma-engine.com/books/supporters/page/october-2023-progress-report 

I've also published another new stable release, which includes most of the features mentioned in the report (except for the experimental stuff), you can f...

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July 2023 Progress Report

Hey all!

I've published a new progress report on the supporter site: https://wiki.pragma-engine.com/books/supporters/page/july-2023-progress-report 

I've also published a new major release for Pragma/PFM (link is in the progress report). I would really like som...

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March 2023 Progress Report

Hey all!

A new progress report is available on the supporter site: https://wiki.pragma-engine.com/books/supporters/page/march-2023-progress-report 

Happy to say there's lots to showcase this time. Unfortunately the new features aren't available in the current ...

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December 2022 Progress Report

Happy New Year everyone! 🥂

I wanted to get the new progress report out last week, but couldn't make it quite in time, so without further ado:

https://wiki.pragma-engine.com/books/supporters/page/december-2022-progress-report (contains some NSFW content)

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Progress Report and Important Changes

Hey all!

A new progress report is available on the Website:

https://wiki.pragma-engine.com/books/supporters/page/august-2022-progress-report 

Some exciting updates, but unfortunately also some bad news. Please make sure to read the entire post, there wi...

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May 2022 Progress Report

Hey all!

Been a while since I've done one of these 😅.

I've already shown off most of the new features I've been working on on the Discord server at one point or another, but since not everyone's on there, here's an overview of the progress for the last few months:

2022-05-31 20:31:45 +0000 UTC View Post

PFM 0.4.3 Updates

Some more update news on the Filmmaker side of things!

Animation System

I've been making good progress on the new animation system. The new system allows animating arbitrary properties and is easily extensible (via Lua), which means it can be made to animate pretty much anything:

2021-09-25 16:52:58 +0000 UTC View Post

Prelewd v0.2 / PFM v0.4.2 / Important Patreon Changes

Patreon changes

I've been working on a bunch of organizational changes, some of which will affect the supporter rewards going forward:

Filmmaker Updates

Filmmaker Updates

Hey all!

It's about time for another update post 😅! Most of the new changes are available in the preview version already, but I'm also planning on bumping up the non-preview versions later this month. Prelewd will also get another new update soon, hopefully some time this week.

Fur / Hair Improvements

I've added a bunch of improvements to the fur/hair gener...

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New Prelewd Release / New Pragma & PFM Preview Updates

Hey all!

Sorry for the late post, I was going to create it a few days ago, but a few things got in the way 😅. Anyway, here's what's new:

Filmmaker

LuxCoreRender

LuxCoreRender is now fully integrated and can be selected in the render settings in the latest preview update! It will be the primary renderer from now on and it also comes with a few new fe...

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VR, Asset Import Pipeline and Performance Updates

Hey all, it's that time of the month again! 😄

General

So, turns out VR is a little more taxing than I thought, so my performance improvements from last time weren't quite enough and I had to put some more time into general performance  improvements to the Engine to ensure everything runs smoothly both in VR  and without VR. I'm quite happy with the results this time t...

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LuxCoreRender, Fur Rendering, Performance improvements and a new Prelewd animation

LuxCoreRender, Fur Rendering, Performance improvements and a new Prelewd animation

Hey all! Here's another quick overview of what's currently being worked on 😋

Filmmaker

LuxCoreRender

I've added support for LuxCoreRender, which is a pathtracing rendering engine like Cycles. (You can see some example renders on their official website: https://luxcorerender.org/gallery/) View Post

[NSFW] Prelewd Radial Menu Customization / PFM updates

[NSFW] Prelewd Radial Menu Customization / PFM updates

Prelewd

I've been working on some Sims-style radial/pie menus to replace the drop-down menus for character customization:

https://prelewd.pragma-engine.com/uploads/videos/radial_menu_demo.mp4 

They're going to be a Patron++ exclusive feature for Prelewd with the...

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Prelewd Project Launch / Important Patreon changes

[Content Warning: All links in this post are NSFW (non-furry and furry content)]

Hey all!

I already mentioned in my last post I was going to launch a new project to try and finance the Filmmaker in the long run, so here we go!

I'm launching a new project called "Prelewd", which is a 3D porn simulator with VR capabilities and support for SFM an...

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Animation Retargeting / Color Management / Misc

Animation Retargeting / Color Management / Misc

Animation Retargeting

This is something I've really wanted to do for a while, and it turned out much better than I expected: I've implemented an animation retargeting system, which allows you to map the skeleton of one model onto another. Effectively this means that you can switch out the model you've used for one of your animations with a completely different one very easily.<...

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Cycles Updates

Cycles Updates

Apologies for the long wait since my last post. I've made a bunch of changes and improvements to my implementation of the Cycles renderer, which is always time consuming since there's no proper developer documentation available for it, but I think it was worth it. 😅 

I've more or less revamped my entire implementation for the Cycles renderer and added a buch of new features (as sh...

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Wiki Overhaul / Update News

Wiki Overhaul / Update News

New Wiki

I've been dissatisfied with the old Wiki for a while now, so I've finally switched to a different wiki software now (Bookstack). Previously I've been using MediaWiki, which is very powerful and feature-rich, but also requires a l...

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Status Update

Hey guys!

I haven't posted any updates recently since I've mostly been busy with some internal engine updates that I can't really show very well, but here's a rough overview of some of the recent changes:


OpenGL support

This is something I've been working towards on the side for a while, but it's now (almost) complete. You can now switch between using a Vulkan or ...

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Post-processing and render tools

Post-processing and render tools

External render tool

I've added an external render tool which can be used as an alternative to rendering in Pragma. Here's how it works:

1) You load your session in PFM like usual

2) You set up the scene for rendering and create a "render job" by pressing a button

3) Instead of ...

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Meet the Soldier - Raytraced

Better late then never, here's finally the full Meet the Soldier short, rendered with Cycles (+Pragma for the particle systems)! It won't be the final render, since there's still a lot of room for improvement, but I think it came out pretty good for the most part 😊.

I've also created another comparison video between the SFM and PFM versions:

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Particle Updates

Hey all!

I'd love to say that I'm done with particles, but they've proven to be a bit more finicky than I'd like. I ended up having to rewrite parts of my particle system implementation (as well as the implementation for animated textures) to properly support Source Engine particles, and I still haven't quite nailed it yet, but I'm getting there. Here are some comparisons between Pragma a...

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Progress Overview

Progress Overview

Hey all!

I'm working on a bunch of stuff simultaneously at the moment, so I don't have anything complete to show, but here's a general overview of what's being worked on:


Source Engine Particles / Particle Editor

Full support for Source Engine particles is currently the only major remaining SFM feature that I haven't fully replicate...

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Material Editor / Public Source Code

Hey all!

Here's the material editor I was talking about in my last post 😋 . Its purpose is primarily to make the import of texture assets as easy as possible, as well as allow you to edit PBR properties on the fly.

Textures can be added (or replaced) via drag-and-drop and ambient occlusion can be automatically generated. It also supports specular PBR workflow textures (in which c...

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Model Import/Export and Model Catalog Updates

Apologies for the lack of posts lately, I've been very busy working on the import/export capabilities, but it wasn't something I could show off very well until now.

That being said, these features are now complete and fully integrated into the Filmmaker (and available in the preview version). You can export models and animations (including morph targets and SFM-animations), as well as imp...

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glTF Asset Export

glTF Asset Export

A lot of people have been asking for a proper model exporter for Pragma recently, so I've decided to implement support for exporting models in the glTF file format. It's standardized and specifically tailored for PBR assets, which makes the import into other PBR Engines/Blender particularly easy. Textures (including normal ma...

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Half-Life: Alyx - Russell's Lab - 360° Cycles render

Half-Life: Alyx - Russell's Lab - 360° Cycles render

Just a quickie, I've added support for rendering panorama (as well as orthographic) images with Cycles, which allows you to create 360° videos (among other things):

Ortographic:


Equirectangular:

2020-03-24 05:23:58 +0000 UTC View Post