a slice of the city of Duhr. Duhr is geographically small city, but it has built up and down within its limited footprint, with a densely populated underground that spills into abandoned mines, and tall, interconnected tenament buildings that are only constrained by wanting to stay within the shadow of the walls and their energy sheields.
Hi everyone. Sorry for the recent inactivity. I had a really tough semester, and have fallen behind on a lot of my responsibilites in the last few weeks, including Patreon and commissions. I'd like to apologize to all of you who are here because you're intersted in my sketches and worldbuilding. The good news is my semester is (mostly) over and I hope to have a lot more time and energy for ar...
2020-11-22 21:24:31 +0000 UTCView Post
Family culture believes that peoples’ life force comes from emotional connections and relationships. Relationships to your peers are important, but also to your Family’s history. Spiritual health means good relationships, and a healthy reverence for your Family’s gods-- who were probably founders, notable craftslizards, or other historical figures. The Heartland Peninsula is the land of...
2020-11-01 20:46:54 +0000 UTCView Post
Artifact sheilds can be found all over the Shell, but they're most common in Duhr.
They fix a thin field of particles in the air in front of them, which looks like a hazy, glowing disk. These particles. will arrest anything that tries to pass through them. You can actually press on the shield-- it's tangible. Like a non-newtonian fluid, you can deform it with your hand, but objects tra...
2020-10-17 21:20:35 +0000 UTCView Post
Everyone poops. This is what lizard bathrooms look like.
While there's a certain hygenic squeamishness about going to the bathroom, Family lizards aren't big on privacy. Pooping is kinda communal, like everything else they do. Toilets are located on the floor, and you crouch over them-- good luck trying to position your tail on a seat.
Normally punishments are about shame and restorative justice. Make someone feel the sting of what they did wrong, understood how it hurt others, and restoratively bring them back into the fold. Usually this involves having your name published, and sometimes an extended "silent treatment"-- which is excruciating for exhuberan...
The deeper you go, the more twisted and confusing the ruins get. At some point they become twisted and tangled, tubes, chambers, and aeortal passages that even 2 foot tall lizards have a hard time squeezing through. It's worth the trip, through, for the sensitive and valuable artifacts that can be found in hard to reach places.
This artificier has just found something very rare and exc...
2020-09-30 22:49:15 +0000 UTCView Post
An overview of the Federal Capital. The Federal Family Compound is front and center, one of the largest lizard-build structures in The Shell, surrounded by pedastals and a maze of lawns and concrete outbuildings.
On the left, you see the assembly building, where the Parliament meets. On the right, you see the fires of Federal Industry, where they build their airships, guns, diesel ge...
2020-09-28 16:33:38 +0000 UTCView Post
Three federal soliders get their picture taken. Photography is common throughout the Shell and most families have a couple photographers, varying from enthusiastic amateurs to actual professionals.
Lighter-than-air airships have been around for hundreds of years, and lizards have gotten very good at building them. Fixed-wing aircraft are a more recent development. Knowledge of how to build them is pretty rare, they're unfamiliar, difficult to fit into an airship-centered paradigm, and they're vulernable to the Shell's weather, custodians and altitude restrictions. They fill niche commer...
2020-09-26 15:15:32 +0000 UTCView Post
The Shell is scattered with pillars. These towering ceramic edifices used to hold up the Ceiling, but since the Ceiling fell, they do nothing but watch ominously over the countryside. This one is still drawing power, and its suspension globe pulses with bright, ancient energy, making it a choice destination for artificers.
Beneath Duhr, in the depths of an ancient mine, an artifact digging machine is stuck on the edge of the moho. In these depths, miners and artificers extract the Shield pillars that protect Duhr's walls from harm.