One of these days I'll remember to update this regularly.
One of these days we'll have more updates to give regularly.
One of these days all the patrons and the community will be happy because we'll have a game to show.
That will be the day, won't it?
Sadly that day is not today and tomorrow isn't looking good either.
But good news is that Saki has reported that's he'...
2021-05-06 22:31:38 +0000 UTC
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Wishing you all a happy holiday season if, no matter what you may, or may not, celebrate! 'tis the season to spend time with your loved ones, wrap up 2020 projects and make plans for the coming year. We're doing just that ourselves here at Dark Impulses. We don't have much to report but 2021 is shaping up to be a big year for us!
A big thank you to all of our supporters out there. Be th...
2020-12-15 14:16:41 +0000 UTC
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Alright, so I'm a wee bit late getting this update out. I had to do a bit of soul searching this month as I realized that the team was stuck in diamond storytelling that, no matter which way we went, it all ended right back at us needing a programmer to be able to do anything. No matter the project, no mater the ideas, no matter how much we simplified things, it all dead ended at us needing a p...
2020-10-27 08:45:13 +0000 UTC
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Don't feel bad if you don't, it's been awhile since it was mentioned and longer still since it was relevant. We made the announcement for it back in December of last year but abandoned it when we lost the manpower to work on it. Since hitting the point of needing a dedicated programmer to work on Tierwach/Briar Island, I've decided to pick PBH up again but make it a Ren'Py game instead of...
2020-10-07 03:20:48 +0000 UTC
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Don't worry, Tierwach isn't actually dead.
As most of you know I, Dapper Gent, quit working full time back in November of last year for personal reasons, which also let me dedicate more time to developing Tierwach. It's been quite the ride since. In March I doubled down on trying to learn coding and have burnt myself out on it multiple times. My attempts on coding slowed over the summer...
2020-10-01 14:14:05 +0000 UTC
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It's been quiet. Too quiet.
At least on Patreon. Discord is still abuzz with frequent discussions and posts and what have you. Even minor updates are on there.
Though hopefully that'll be changing soon. With the team downsizing and me struggling to pick up programming, I've decided to focus on a smaller project. No, Tierwach isn't shelved. This smaller project will be in the Tier...
2020-05-16 08:27:08 +0000 UTC
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Today has not been a good day for the team and, through it, the community. This is going to be a long, and somewhat painful, read. I apologize for that but I feel I have to say this.
Let me start at the beginning.
In December, 2018, a legal adviser who had helped me, and the team, through a bad situation with someone taking and distributing game assets without permiss...
2020-03-05 04:51:56 +0000 UTC
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And do we have news to share!
First, and most importantly, is a bad news, good news situation. Bad news is that Phoenix, our programmer, had to step down from the team. Good news is I reached out to someone who helped us in the days of Pokemorph. He's finishing the engine he was working on and estimates a month or two before it's completely finished. That means that we can potentially e...
2020-02-16 05:53:14 +0000 UTC
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Another month, another missed update day and Tier reveal, but this time there's reason this time.
The bad news is, after some reflection on the team and the scope of the project, I have come to realize that the team does not have the drive or resources to work on Tierwach. We've been struggling with that since the last year of Pokemorph. Talking with the team the last two days has made m...
2019-11-20 13:59:41 +0000 UTC
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And then two months blew by in the blink of an eye. I didn't realize how much time had passed and that I had missed last month's post until a couple of days ago. I decided to get the reveals done before I made the update post, so it's even more late.
The engine is still coming along, slowly. Scream is in the process of setting up a system so that everyone (both the team and community) can...
2019-10-21 01:53:44 +0000 UTC
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It's been quiet on the Dark Impulses home front. Most of us have been busy earning pay checks and/or taking vacation with our families. Little to no progress has been made this month, I'm sorry to say. I'm even late on getting the update and reveals out due to losing track of the days.
Because there's nothing to report this month, outside of our spritemaster doing live streams of him work...
2019-08-18 16:29:15 +0000 UTC
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It's rolling around again, the monthly update. Again, not much news to report from the homefront. Though soon we'll be getting together to discuss where we're at with the engine, the game plan going forward as we get closer to finishing it and some other details. We'll make sure to post a secondary update once we get the details covered.
Meanwhile, we're going to try to start recording wh...
2019-07-15 02:16:31 +0000 UTC
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Here we have the current finished designs of the Training Facility Officers. There are seven Statesmen officers leading gyms that are maintained by the government. These are the ones that are specifically designed to train soldiers, as Eisenheim is a militaristic nation. The Freelancer officers are contracted out to people in specialized fields that have their facilities dedicated to environmen...
2019-07-14 16:44:06 +0000 UTC
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We finally have concepts for the 14 Training Facility Officers!
As the name implies, they are the officer's in charge of each major city's training facility. As Eisenheim is a militaristic state, they are dedicated to making sure their forces, and even citizens, are provided the training needed to keep their skills sharp and ready just in case the cease fire ends and the war begins agai...
2019-07-10 15:00:33 +0000 UTC
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As the title says, it's been a busy month for us. With spring semesters ending, summer prep coming and new jobs for some of us, it's been an active month.
I'm very behind on getting last month's short story out, as well getting more trainer concepts out. I started a new job in the middle of May and have been working 60+ hour weeks since. I'm just now getting back to a normal schedule, so ...
2019-06-16 05:57:25 +0000 UTC
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Something we wanted to do for Pokemroph was create relationship arcs for certain characters. Those were Daisy Oak, Delia Ketchum, Angelica Magnus, Willow and Eevee. Yes, Eevee. But aside from a few pictures with Willow, we didn't get very far in those arcs.
We're bringing those plans to this game. Obviously the starting characters, Lucas and Sophie, are on the list. Choosing to play one ...
2019-05-08 06:23:33 +0000 UTC
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Just want to cover a few things this month.
First, the artists have been fending off real life stuff so artwork has been far and in between. I've been suffering through artist block myself and haven't been able to produce anything of quality in a couple of weeks. I've used my spare time to begin working on the story of the game, the initial quests and story arcs and anticipated scen...
2019-04-15 19:00:00 +0000 UTC
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Meet the two main characters, Lucas Wolfe and Sophie Kaiser, the childhood friends from Lichten, Eisenheim,
As per their custom, every civilian enlists in the military at 15 years old in Eisenheim. Lucas and Sophie were no different, though their enlistment happened a year apart. They are expected to serve 3 to 5 years with only a few going on to making it a career. When the Great War end...
2019-04-05 23:30:09 +0000 UTC
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Well, at least welcome to the region of Eisenheim where the first part of the game will be taking place. This is a beta map. We'll likely add another town or two as well as several more key places of interest.
Eisenheim is the far west region of a massive, six country region. The others will be revealed later on. It is a military dictatorship led by Führer Johann Kronig, a benevolent ...
2019-04-01 03:47:48 +0000 UTC
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Late. Post is late. Between being sick and losing my day time job, the last week and a half has been busy.
Starting with the poll from the last update, it looks like Character Art won. Turns out, 20% of you are ruthless. I understand why, but still. We'll be starting to develop more of character focused content, starting with the initial characters, alongside the Tiers. We have most of t...
2019-03-20 21:06:06 +0000 UTC
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Greetings and salutations, my friends! It's that time of month again.
Val is still working on the engine. He likes to remind me how much he hates programming and how much it would help if we could pick up a real one, so I'm currently scouting around for someone to take over. If you know any that could help, please do not hesitate to send any referrals to Dapper Gent, preferably on Discord...
2019-02-15 20:48:44 +0000 UTC
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Our beta type list. Aside from possibly altering the strength/weaknesses, this may be the final form as well.
Some of these are self explanatory. Such as earth, fire, wind, water, etc. Some of these will need a closer look.
Neutral is normal, or "no type". They have no strengths or weaknesses, they aren't strong but they aren't weak either.
Nature covers your plant,...
2019-01-27 19:45:23 +0000 UTC
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Before the Great War, crystals were rarely used to contain Tiers. Humans and Tiers existed in relative peace to each other, at least when it came to the domesticated ones. Ather Balls were created in the midst of the war when soldiers needed to start utilizing a variety of Tiers but couldn't realistically have half a dozen of them follow the soldier into battle.
Of course, there's m...
2019-01-23 21:13:31 +0000 UTC
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People with discord attached to their patreon will auto join or have their rank updated each pay period which is at the start of every month. That explains why no one was able to join automatically. Hopefully that resolve any future issue with people joining it.
Anywho, next patreon update will involve the game story. That should be within a week from now. After that will be th...
2019-01-23 21:03:33 +0000 UTC
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We're going to start 2019 off with a bang. Sadly, this is not an update regarding the new engine. ValturNaa is still diligently working on it. He's making small breakthroughs every day but still not ETA on when it'll be ready for testing. With that said....
It's with a heavy heart that I say that Pokemorph is being shelved. That's right, after nearly 5 years of working on the game, we ar...
2019-01-15 05:53:49 +0000 UTC
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I was hoping for just the opposite in the near future but fate did not favor us.
We were but a couple of weeks from releasing the demo to our patrons. However, the programmer who had volunteered to build us an engine from scratch bailed on the team due to creative differences. After working tirelessly on the engine for the better part of two weeks, we hit the point where we wer...
2018-09-17 06:33:56 +0000 UTC
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Just a reminder that a lot of the updates and art go through our discord, which is an open line with our patrons. Everyone who pledges has access to it.
Due to a quick survey conducted recently, we're adding a discord channel in for our $10+ patrons for sneak peeks at scenes as the line arts and final products are finished for critique and feedback.
We ask those joining the discord, and those a...
2018-08-04 02:59:20 +0000 UTC
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I was goong to make a video to go over this update and share some spoilers and content info but I just haven't had the time to commit to it.
Here we are, once more completely overshooting our expected release date for the demo. I wish I could apologize enough for this. We've had a lot of seybacks the last month and a half as real life had to take a priority for most of our team.
Either they pic...
2018-07-23 14:13:55 +0000 UTC
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I am overjoyed to announce that we are finally getting closer to releasing our demo! Estimated time to have that out is about 2 weeks. Hopefully we can stay true to that.
This is in no little amount due to the joint efforts of ValturNaa and Frost. These two have done amazing work over the last month or so. We're finally getting there, folks! And, of course, patrons will be the first to play the ...
2018-05-29 19:24:50 +0000 UTC
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