Today I'm releasing OctrayRewrite v0.5.0. This update adds compatibility for Minecraft 1.18. Most notably, this includes raytracing support for the new [-64, 320] block height limit. As far as I know, OctrayRewrite is currently the only shader that supports raytracing the entire render distance (64x chunks, 384 height). This is partly enabled by the years of development that went into sparse vo...
2022-01-01 02:41:08 +0000 UTC
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OctrayRewrite v0.4.1 is now live in the Discord. This update primarily adds a new feature called "POM Silhouettes", where POM can actually influence the outline of blocks. This is a feature that is only really possible in shaderpacks that have world voxelization, since it uses this information to determine whether a block edge can be seen-through.
I also quietly added "Quadtree POM", whic...
2021-09-21 06:57:55 +0000 UTC
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For the past couple months I've been working on and off on a brand new algorithm for parallax. It's technical name is Quadtree Displacement Mapping, although I'll stick to calling it a "POM" algorithm, since POM is such a ubiquitous name in the shader community. This new POM algorithm is based on the same accelerated ray-intersection that Octray uses to accelerate path tracing in the regular bl...
2021-08-24 07:36:00 +0000 UTC
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After several days of pretty consistent work, I manage to get OctrayRewrite running and performing reasonably well on AMD cards.
I started by sending demos to several AMD users in the server, however, due to a number of serious issues in both OptiFine and AMD drivers, I ended up having to source my own AMD system for development. This ended up being a wise decision, as there were so many ...
2021-08-14 00:53:52 +0000 UTC
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After working pretty continuously for the last few months, I finally have the important subset of features finished for me to release OctrayRewrite to people.
The most significant feature was de-noising. If you tried the old Octray on github, you'll know it was basically unplayable due to the amount of noise and poor filtering. Now that this has been addressed, I think the shaderpack is f...
2021-08-09 04:09:22 +0000 UTC
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