It’s been one month since we came back to work after the holiday DLC and a short break, so it’s a good time to show you what’s happening behind the scenes and what we are working on for you.
As you can see on the graphic, we are close to finishing the scripts, which ...
Hi! It’s finally time for a small update about what’s going on with us and what you can expect. There was a lot of information in recent posts, so some things may repeat.
Since the beginning of the year, we’ve been working on the new Episode 5.1. We decided to move away from the old system of releasing two small updates and then one big one. From now on, updates will be bigger, but ...
Hi everyone! I hope you had a great start to the New Year, and that all your plans come true.
I just wanted to let you know that our vacation is over and we are back to work on Episode 5.1
I can’t share any details yet, but besides the main story we will also focus on side activities to make the game world feel more alive. As I mentioned before, we are moving away from small up...
We are very close to the holidays and the end of the year, so it’s a good time to sum up the last DLC, the whole year, and share a small plan for next year. Let’s start with the most recent thing – the DLC.
The reception was pretty much what we expected. It was mostly positive and many people liked it. The only exceptions were players who did not like the premise itself ...
Hi! The holiday update is ready and now in your hands. I want to thank you for all your support and trust so far. I’m sure you’ll enjoy the DLC just as much as I did while creating it, and that it will bring a smile to your face at least once.
If you’d like to join the Steam hype and support the project even more, the DLC is available there as well:
Hi! I hope your Sunday is going really calm and relaxing. I don’t actually have any big new updates to share, but I just wanted to say everything is going according to plan. We’re finishing the new interface, and tomorrow I’ll start buying licenses for the new holiday music and SFX, and continue putting everything together. I’m leaving you a few sneak-peek renders - they’re NSFW th...
Hi! It snowed here today, so it feels like the perfect moment to share a few renders and some info about the new DLC coming on December 12!
This DLC is a standalone story, which means it isn’t directly connected to the main plot (though the same characters appear, so it’s still best to play at least some of the main game first to know what it is about). We’ve created a completely...
Hi everyone! Discover Boundaries of Morality – a new visual novel adventure from Novel Games! Read more and join them here: Boundaries of Morality on Patreon
You take on the role of Emma, a bright young woman stepping into the challenging world of a major corporation. Will she choose boldness or caution? Luxur...
Hi! Our team has been thinking about this for a while, and I realized that there are now enough of you on Patreon to do a proper poll. The question is:
Who is your favorite character in Steps of Debauchery besides Riley?
A few days have passed since the release of episode 5.0, so it’s time for a little recap. Usually, I don’t enjoy the first few days after an update because people write opinions right away. I get lots of messages saying the update was “short” or that people are disappointed. But I also got many messages saying you liked it, which makes me really happy, so it's quite a...
Once again, huge thanks for sticking with us - without you, this project would just be a shiny folder gathering virtual cobwebs. Episode 5.0 is on its way! Here’s the release schedule:
November 5 – Devoted+ tiers (in few hours),
November 8 – Inquisitive+ tiers, Steam, and Itch,,
I don’t really have any big news to share - the update is almost ready. We’re just adding the final sounds and achievements, and still testing the new version to make sure there are no major bugs, so you can fully enjoy the update.
If you haven’t read the last post yet, you’ll find all the details there about what to expect. Here are a few new renders - let ...
Hey everyone! Today’s post is a bit longer, but I’ve got a lot to share - both about what’s coming in the next few weeks and what we’ve been secretly working on over the past year. I’m not someone who likes keeping things hidden, so I’m really happy I can finally tell you more!
Hi there! Exploring the Big Apple is now available on Steam! Many of you probably played the earlier version, so we hope you’ll enjoy this updated one too. The story and visuals/animations remain the same as in the original, but we’ve improved the interfac...
Hi guys I’d like to introduce you to No More Money by RoyalCandy
After your landlord loses his company, you and your household are forced to move to another city and start from scratch. You’re 20 years old, so it’s only fair that you find a job and help out however you can.
Hi everyone! Just a short info post today. I did a Q&A recently, and some questions came up more than once, so I thought it’d be good to answer them here. I also want to say a few words about production, future plans, and give a small update about what’s coming in October/November. If you’re only here for the 5.0 update and pictures, scroll down to the last section. :D
Hi everyone! I just realized it’s already been two years since the first public release of Steps of Debauchery! Normally I’d prepare something special for the occasion, but with all the work on Episode 5.0 I completely forgot about it.
I just want to say it’s been a busy but really interesting time. A lot has changed since I first started making renders — at first it w...
Hey everyone! Time for the update you’ve all been waiting for – progress news and the release date for Episode 5.0!
We’re almost there: only two more scenes left to finish on the art side, and we’re rendering the final animations. Scenes are already being added and coded into the ...
Hi friends! It’s been a while, and we’ve made some new renders, so here’s a little update on how things are going. Everything is on track – see you again next month, hehe.
But seriously, let’s start with a progress update: