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SINHER

SINHER

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SINHER posts

SINHER 0.42 Alpha Update

SINHER 0.42 Alpha Update

IMPORTANT: Please note that if this is not your first time running SINHER and the game crashes upon launch, this may be because it’s attempting to read an old save file. To prevent this go to %localappdata%\SINHER 0.42 and delete Sinherkeybinds.sav

What’s new in 0.41?

♥ Game opening scene
- An intro has been added and plays when starti...

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New build on Saturday

That's it. The next build for SINHER will be uploaded on Saturday.

//Ellise ♥

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Progress report #8

Progress report #8

It's been a while since I poster a progress report, the last one is from August (and on top of it, I forgot to upload it here, apologies..!🤧).

The highlighted numbers display what's new since the previous build. (0.41 which was uploaded on November 4th)

For the next update I've created an intro for the game with a new pieces of art I've painted (hence the "Other Art" category ...

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SINHER 0.41 Alpha Update

SINHER 0.41 Alpha Update

Hello hello! It's time again for another build!
This update features new art, sprites and changes to Wrath's win scene along with a fair amount of fixes as we get closer and closer to what the game should be at a Demo stage.

What's new in 0.41?

♥ Graphical updates:

Wrath Win scene updated
Added screen effects and adjustments to the win-scene to giv...

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SINHER 0.40 Alpha Update

SINHER 0.40 Alpha Update

This update features a lot of changes and adjustments (some major, some minor), specifically to the player attacks and focuses a lot on making the player feel snappier to control.
Because of this, it's not the biggest update content-wisely, but I hope you'll find that the attacks feel better and that they are more responsive!


So what’s new in 0.40?

♥ New Obstac...

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New build tomorrow!

Hello! It's finally (almost) time for a new update.
Tomorrow I'm uploading v.40, which will mark the end the pause! I'm relieved to be getting back to working on SINHER with monthly uploads as usual.
Thank you for your patience. ♥

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Pause extended

Hey guys, I'm letting you know the page will remain on pause for another two weeks, as I work on the next update. I'd have liked to have it out by now, but there hasn't been enough time for me to do so. No one will be charged during this time.

To give you an idea of what's in the works, I have two words: Game feel.
While there -is- a limit to how much I can change in regards to this ...

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Pausing Patreon for a bit

Hey guys!
Since it's still summer that means work is still very busy for me and I've been scheduled for three weeks of overtime, meaning I will have very little time left in the day to work on SINHER as much as I'd like.
Because of this I'm pausing this page for a month since I don't want you to get charged while there are few updates. (August 22 to September 22 (latest).)
As always,...

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SINHER 0.39 Alpha Update

SINHER 0.39 Alpha Update

Hello hello, hope you've been well!
Today's update is a fairly small one, but still features something very important, namely the enemy respawn system.

So what’s new in 0.39? 
♥ Shadow Eye Enemy updated
• New attack / behavior
• New H-Anim
The Shadow eye will alternate between shooting projectiles and launching itself towards the player’...

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The iOS fee

The iOS fee

As some of you may already know, Apple just made a change requiring Patreon to implement a fee for iOS users per pledge to keep the Patreon app on the appstore.

This means creators have two options:
1. Require iOS users to cover the fee
2. The fee is covered by the creator, keeping the price the same



Please don't be alarmed if y...

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SINHER 0.38.2 Alpha Update (Additional fixes)

SINHER 0.38.2 Alpha Update (Additional fixes)

This update adresses (and fixes) a few more issues that interfered with the gameplay:

Fixes in 0.38.2:

- Fixed an issue causing the player to get stuck in the big slime and its H-animation until death
- Fixed an issue causing the wrong animation to play when an H-animation starts, either when being hit by an enemy or using the charm ability
- Fixed an issue...

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SINHER 0.38.1 Alpha Update (Small fix)

This is a small update to fix an issue with the doors for the Liber Umbrarum fight, where the doors would lock the player out after dying.

Apologies for this! Please consider playing this version instead.

//Ellise ♥

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SINHER 0.38 Alpha Update

SINHER 0.38 Alpha Update

Alright, build is FINALLY ready. Rest assured it’s one of the biggest updates so far and I hope you’ll like it! Again, thank you for your patience. ♥

Ps. Please note that jump attacks can not be used to break the breakable wall blocks added in this patch.

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Info on next build

Good morning/day/evening! 
I have some things to share regarding the next build (0.37).

I've really been trying to get the build out before the end of June, but I'm much more busy with my day job than usual (summer is always the busiest) and because of this rebuilding level 1 is taking longer than expected.

I've been weighing the choice between uploading w...

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Back from pause

Hope you're having a nice summer! Today the page unpauses as it's been a month since I put it on hold.
The next build will be out around the end of the month (as usual), featuring a new enemy that comes with a unique H-anim.
The purpose of this enemy is to introduce the 'deflectable projectiles' mechanic using the player's parry, before facing the first boss to avoid the tutorial text t...

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Important info!

As mentioned in the May Progress report:
I'm working a lot with my day job atm (fulltime with over time again now as summer is approaching). I'm trying my best to give myself the time to work on SINHER a little bit every day despite this, but this still makes progress slow and I may not be able to get the next update ready by the end of the month.

Because of this I've deci...

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Progress report #6 + Important info!

Progress report #6 + Important info!

For the next update we have a new, ranged enemy which you'll encounter before fighting the Liber Umbrarum. This enemy comes with one out of its two Hentai animations. (As usual. :') )

Other than the new enemy, planning and rebuilding level one is the main priority next.

Since I started working on this game years ago, I had little knowledge of level design (an underrated skill wh...

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SINHER 0.37 Alpha Update

SINHER 0.37 Alpha Update

♥ Hello hello! Hope you are doing well as summer approaches. ♥
(I tried uploading additional pictures, but they're not showing for me atm, so fingers crossed they are showing below!)

This month I’ve fixed the wonky placement/appearance of the tutorial text and drawn and added graphics for all keybinds. This has been a tedious process (but well worth it!).
On top of that I’v...

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Progress report #5

Progress report #5

This month I've been drawing up visuals for every single key on the keyboard, as well as buttons for the Xbox controller for those choosing to play with controllers.
These will be implemented in the upcoming update to give the tutorial and buttons displayed anywhere (which is more places than you'd expect!) anywhere a better appearance.

Other than that, what is currently in progress...

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SINHER 0.36 Alpha Update

SINHER 0.36 Alpha Update

This month we have two major new things that are added to the game.
First of all ladders, and this was quite a lot of work! I’m glad I pushed them forward a month, since that gave me time to fix more details that make them work smoothly in different situations.
On top of that, the other big addition this month is that the appearance of the dialogue system has been reworked to feature ...

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Important note

I've seen other NSFW creators get in trouble due to community guidelines and while SINHER should be safe in this regard, I'd rather not risk it since I am also an NSFW creator.

Because of this I will be deleting most of the older builds and posts and there may be fewer NSFW previews posted on this site.

I'd rather be safe than sorry.

Best //Ellise

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Progress report #4

Progress report #4

This month I've separated Hentai-animations and Art as I've reworked the appearance of the dialogue system and it comes with two new portraits, something that will continue being the case for each new character that's added to the game!

Just like before '(?)' means that the total may be subject to change, most likely increased rather than decreased of course.

Looking at the repor...

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Progress report #3

Progress report #3

Two new animations have been added for the upcoming February build. I've also added a new row for player animations. It's capped at 16/16 for now, but is likely to increase if more ways to move around for the player is added, hence the '(?)'.
Hope this makes sense!

Another thing worth mentioning for those interested in the development of the game:

Initially I had pla...

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Progress report #2

Progress report #2

It's time for another progress report!
Things are moving forward and despite having fixed some, the bug number has gone up! This is not a bad thing, mostly just means there are more bugs that I'm aware of.

Next build should be up in about a week.

// Love Ellise ♥ 

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Small note about 0.33

Small note about 0.33

In the main menu it still says 0.32 for the 0.33 version, but rest assured, it's still version 0.33, I just forgot to update the number! 

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Progress report #1

Progress report #1

Hello hello, hope you're doing well during the cold (or hot, depending on where you live!) months of December.
I've put together this card because I thought it might be interesting for to see how the development is coming along.
Keep in mind that the totals may change over the course of development, but should roughly remain the same- with the exception of the bugs.  
Should this...

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Why is the page still on hold?

First of all, thank you for being patient. ♥

Initially, I was only going to let the project be on hold for up to 2 months, but as you can tell it's been a little longer than that. Much like I said in the previous post, Patreon will be unfrozen once I have a new build ready for you guys as I don't wish to charge anyone for 0 content.  So what's actually going on?

Work got ex...

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Putting Patreon hold for up to 1-2 months.

Nobody will be billed for the duration the page is on hold. (At least 30 days starting from now, but may be extended.)
The project I'm working on at my regular job is being extended for another 2 months, meaning I'll stay working 9-5 + overtime for a while longer without being able to spend much time working on SINHER.
So for my own mental health I need to pause this page.

I'll be ...

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SINHER Devlog - 11

SINHER Devlog - 11

Hey, hope you are all doing well! Summer is approaching slowly, but surely which is very welcome.
I'm working a lot with my job lately, working fulltime and overtime. I try to make up for this by working hard on the game after work, but things are still moving at a slower pace than I'd like, so I'm very grateful for your patience. ♥

I have this background for Pride's level for you...

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Happy Easter / Short Devlog

Happy Easter / Short Devlog

Happy Easter everyone!
Hope you're having a nice long weekend and make sure to eat lots of chocolate. 

Here's a picture teasing a possible outfit for Darlissa and something I might impelment in the future  I enjoy the idea of different equipable items, giving various perks. How would you feel about having some perks tied to wearable outfits?
For example, bunny suit givin...

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