Perched on the edge of a cliff in Pandemonium, the Hurricane Tower is an unsteady stone structure barely held together. Thick spider webs woven around its base keep the crumbling tower anchored—at least for now.
Although this location appears in Chapter 10 of Vecna: Eve of Ruin, these maps can easily fit into any custom setting as well. I’ve created four different versions to show the...
2025-10-03 12:44:42 +0000 UTC
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The ruined version of the Sigil Sanctum’s first floor is now ready!
Where once the wizards had a safe retreat, now shattered walls, collapsed bookshelves, and broken furniture tell a story of betrayal and sudden violence.
In Vecna: Eve of Ruin, this map is especially relevant when the truth about Kas the Betrayer is revealed, and an epic confrontation can un...
2025-09-30 13:28:29 +0000 UTC
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Here’s a short detour from the journey of Vecna: Eve of Ruin. I wanted to create something vivid and photorealistic: the Cascade Pool Map Pack.
I created these scenes by layering drone footage with 3D assets, crafting environments that feel both grounded and cinematic. It’s one of my favorite techniques.
It's great for travel encounters, hidden bandit c...
2025-09-29 17:10:52 +0000 UTC
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This month, I put together the Cascade Pool (Grasslands)—a peaceful, photorealistic scene built by combining drone footage with 3D environments. I love working this way, because it gives the final map that special “real world” immersion while still being perfectly playable as a battlemap.
The Grasslands version is available now for all True ...
2025-09-29 17:10:35 +0000 UTC
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The upper floor of the Sigil Sanctum is now complete.
This calm and refined space expands on the lower level with a central lounge and four private rooms—three belonging to resident wizards, and one intended for guests. I focused on creating a quiet atmosphere of elegance and comfort. Gentle magical lighting, richly col...
2025-09-09 10:51:34 +0000 UTC
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Hey everyone!
I’ve got a fun little surprise for you all. Remember how we skipped over the Sigil Sanctum back in Chapter 2 of the Vecna: Eve of Ruin module? Well, at the time, I left it out since there wasn’t an encounter there. But a bunch of you reached out and said, “Hey, what if the betrayal reveal happens earlier?” Like, if the wizard turns out to be Kas in d...
2025-08-29 11:36:48 +0000 UTC
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Next up is the Carapace Ridge, the opening battlefield of Vecna: Eve of Ruin Chapter 10. Corpses of many-legged horrors litter the ground, the largest among them a colossal spider with ichor still oozing from the holes in its shattered carapace. All around, the ridge trembles under the chaos of war, as thousands of demonic combatants clash in a brutal struggle for dominance.
Thou...
2025-08-27 08:56:44 +0000 UTC
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The Pandesmos Outlook is here, tied to Vecna: Eve of Ruin Chapter 9. This map lies within the plane of Pandemonium, where, in the northern section, five geysers periodically erupt with boiling water infused with the plane’s raw chaos. While designed with Vecna’s adventure in mind, it can easily be used in any other setting that needs a strange and hostile location.
Hey everyone! As many of you know, I've experimented with animated battle "mats" before, and now I’m excited to make them a regular part of our offerings!
These mats are intentionally designed to be flexible and versatile, without too many fixed details like walls or trees, so they can serve as impromptu maps when you need to pull something together in a specific style quickly, or you c...
2025-07-29 13:21:09 +0000 UTC
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Located on the lower floor of the lavish Red Belvedere, Dragon’s Pride is a luxurious lounge accessible only to the casino’s most elite guests. Here, high-rolling patrons can spend their hard-earned talons on fine jewelry, exotic cocktails, and indulgent spa treatments.
But not e...
2025-07-24 15:24:18 +0000 UTC
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As promised, I'm expanding the previously released Stygian Maze map set with two additional maps! These new additions bring a whole new level of excitement, with every wall—both circular and perpendicular—now moving to create a truly dynamic and immersive experience. Chaotic Good patrons can find these new chall...
2025-07-14 13:12:20 +0000 UTC
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The whole crypt level is now complete and ready for exploration!
While not a replica, it’s fully compatible with Phandelver and Below: The Shattered Obelisk, specifically the Crypt of the Talhund section, just adapted for a 16:9 display format.
The upper level of the temple was released a while back—you might recall it. If not, you can ...
2025-07-10 14:14:31 +0000 UTC
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Thought I’d forgotten about the Subterranean Dwarven Temple? Not a chance! Here comes the continuation—four new maps to help adventurers delve even deeper into the darkness. Here are the first two of the four.
While not an exact replica, it’s fully compatible with Phandelver and Below: The Shattered Obelisk, specifically the Crypt of the Talhund se...
2025-06-30 19:05:28 +0000 UTC
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This set is included in the Chaotic Good (and above) tier levels.
While not a replica, it’s fully compatible with Phandelver and Below: The Shattered Obelisk , specifically the Crypt of the Talhund section—just adapted for a 16:9 display format.
The upper level of the temple was released some time ago; you can find it here .
The zip files contain 4K videos (gridded for 40" and 50" and gridles...
2025-06-30 18:59:51 +0000 UTC
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Update 07.14.2025: Two new rotating scenes have been added to the set
I’ve created three new maps inspired by Chapter 8 (The Dragon Queen’s Pride ) of Vecna: Eve of Ruin. The scene is set in the Red Belvedere, the maze is one of the "casino rooms", where adventurers test their luck in the twisting, ever-shifting halls of the Stygian M...
2025-06-30 15:17:36 +0000 UTC
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This animated map pack, consisting of five scenes, is included in the CG tier level (and above) subscriptions.
The scenes in this set are about the Red Belvedere, the maze is one of the "casino rooms", where adventurers try their luck amid shifting corridors and uncertain paths, hoping to uncover treasure before falling into peril.
In maze 1-3, only the lights and the fog move; the walls are sta...
2025-06-25 15:08:05 +0000 UTC
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This map is included in the NG tier level (and above) subscriptions.
The scene is set in the Red Belvedere, the maze is one of the "casino rooms", where adventurers try their luck amid shifting corridors and uncertain paths, hoping to uncover treasure before falling into peril.
Available in gridded, gridless, and static — all in 4K.
2025-06-25 14:58:02 +0000 UTC
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This map is included in the TN tier level (and above) subscriptions.
The scene is set in the Red Belvedere, the maze is one of the "casino rooms", where adventurers try their luck amid shifting corridors and uncertain paths, hoping to uncover treasure before falling into peril.
Available in gridded, gridless, and static — all in 4K.
2025-06-25 14:54:26 +0000 UTC
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Roads
The related Patreon post is: https://www.patreon.com/posts/40887272/edit
The zip files contain 4k videos (gridded for 40" and 50" and gridless versions ), webm, and high-resolution static jpg versions.
This map pack is included in your Dynamic Dungeons subscription.
You can loop play and apply custom grids and various effects on your animated maps using the Dynamic Dungeons Editor.
Che...
2025-06-06 11:59:53 +0000 UTC
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Patrons in this tier level have access to a selection of my previous works. In addition, from November 2024 onwards, True Neutral Patrons will have access to one animated map each month.
Are you a Chaotic Good or higher-tier Patron? You are entitled to additional benefits beyond those listed below. Check out the CG Archiv...
2025-05-29 18:35:16 +0000 UTC
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Welcome to Hell's Colosseum — a cursed arena deep in the Nine Hells, where the stakes are more than just life or death.

This map was a labor of love — it took a lot of time to design and animate, but I truly enjoyed every step of the process. From the intricate aren...
2025-05-29 18:34:16 +0000 UTC
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Welcome to Hell's Colosseum — a cursed arena deep in the Nine Hells, where the stakes are more than just life or death.
This map also works great as a visual stand-in for the Scarlet Coliseum from Vecna: Eve of Ruin (Chapter 8 – The Dragon Queen’s Pride, Red Belvedere Casino). While not an exact replica, its infernal aesthetic and arena layout make it a fitting battleground for that twisted ...
2025-05-29 17:57:36 +0000 UTC
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I’m happy to let you know that the second (final) part of the Tomb of Wayward Souls (for Chapter 6 of Vecna: Eve of Ruin) is now complete.


2025-05-22 15:06:10 +0000 UTC
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Hi everyone,
I’m happy to let you know that the final part of the Three Moons Vault Castle (for Chapter 6: Night of Blue Fire from Vecna: Eve of Ruin) is now complete and available.
This one was a big project—probably one of the most scene-heavy locations I’ve tackled so far in the module. I tried to stay faithful to the adventure and use cam...
2025-05-20 14:33:19 +0000 UTC
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I’m thrilled to share the first installment (three maps) of the massive Tomb of Wayward Souls dungeon, built for the official WOTC module Vecna: Eve of Ruin (Chapter 7).
"After devastating the island’s native villages, Acererak constructed one of his tombs here. Though outsiders rarely visited the Isle of Serpents, whispers of an island complex laden with...
2025-04-30 15:21:11 +0000 UTC
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This set contains the animated maps for Tomb of Wayward Souls.
The still .jpg versions with the Dynamic Dungeons logo are available as public fan content in the related Patreon post: https://www.patreon.com/posts/127817558 and https://www.patreon.com/posts/129601284
The animated versions are included in the Chaotic Good and above subscriptions. The zip files contain 4k videos (gridded for 40" and...
2025-04-30 15:18:24 +0000 UTC
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These maps are flexible, generic encounter-oriented scenes that can support a wide range of scenarios. The Raider Camp – Ravine map is set in rugged terrain, featuring natural elevations, cliffs, and ample cover — ideal for ambushes or wilderness encounters. Wyvern Tor from the Lost Mine of Phandelver campaign was my inspiration.
2025-04-25 12:50:45 +0000 UTC
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This map is a flexible, generic encounter-oriented scene that supports a wide range of scenarios. This map features rugged terrain, natural elevations, cliffs, and ample cover — ideal for ambushes or wilderness encounters. Wyvern Tor from the Lost Mine of Phandelver campaign was my inspiration.
Moving...
2025-04-25 12:49:53 +0000 UTC
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This encounter-oriented scene supports a wide range of scenarios. The Raider Camp – Ravine map is set in rugged terrain, with natural elevations, cliffs, and plenty of cover — ideal for ambushes or wilderness encounters. This map is inspired by the Wyvern Tor location from the Lost Mine of Phandelver campaign.
Included in the set:
Day and Night Versions of the Ravine Map
A connected cave map...
2025-04-24 14:58:40 +0000 UTC
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The Three Moons Vault Castle Black Tower for the 6th chapter of the Vecna: Eve of Ruin adventure module, Night of Blue Fire, is a new addition to the fan content series of animated maps.
For better playability, each location has been given a separate camera view.
I optimized the maps ...
2025-04-22 09:54:57 +0000 UTC
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