Hey Patreons! Here's an unexpected tiny project :)
A couple days ago I shared on twitter a little material setup to convert, in-engine, a non-tiling texture into a tiling texture. I thought the technique was interesting enough to make a little youtube video about it and share the files for my awesome Patreons :) I pushed the project a little bit further than shown in the video and included a blueprint that captures the texture and creates a static texture asset out of it.
Also, that youtube video includes at the end a tiny sneak peak of my next upcoming UE project for the Patreon :) The Gerstner waves demo project is almost ready, yay!
Have a good day and thanks for the support!