Hey!
Here's some flying stylized rocks I sculpted the other night. I thought you guys would maybe have some use for them!
Other projects coming soon! Then I'll take a quick summer break :)
Source files (Blender, Substance Painter, Zbrush): https://drive.google...
2022-08-09 11:16:36 +0000 UTC
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Hey there! :)
It's done, the Gerstner waves demo project is available for both UE4.27 & 5.
I had some issues with Patreon's YT embedding so here's the link to the breakdown youtube video: https://www.youtube.com/watch?v=UWGwq-_w08c
It includes ~15 or so individual examples that all showcase...
2022-08-03 00:27:22 +0000 UTC
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Hey Patreons! Here's an unexpected tiny project :)
A couple days ago I shared on twitter a little material setup to convert, in-engine, a non-tiling texture into a tiling texture. I thought the technique was interesting enough to make a little youtube video about it and share the files for my awesome Patreons :) I pushed the project a little bit further than shown in the video and includ...
2022-07-16 22:40:45 +0000 UTC
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Heya!
Here's a little project to keep you waiting while I work on the big incoming Gerstner Waves demo project. It contains a simple blueprint used to instanciate one or multiple static meshes along a spline with a decent amount of controls, like ground projection, location, rotation and scale randomization and offset. Nothing too fancy but might help you build and design your levels and ...
2022-07-09 16:30:30 +0000 UTC
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Hey! I was just wondering which version of UE you guys were using? I'm still rocking UE4.27.2 but am trying my best to make sure whatever project I release on the Patreon also works for UE5.
The Niagara boids project proved to be quite annoying to port to UE5 though, and so I'm wondering if I'm wasting my time still releasing projects for both UE 4 & 5 :D
2022-07-03 15:26:55 +0000 UTC
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Hey Patreons!
Finally! After rewriting this entire emitter from scratch for the twelfth time, the Boids Niagara particle system is done :D It took me quite a bit more time than expected, so I apologize for the delay.
The video ended up taking me quite a bit more time to make as well but oh well! I probably was a bit too technical in the video and it turned into a whoping 54-minutes-...
2022-07-03 14:26:55 +0000 UTC
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Also, here's some more stylized rocks! The project includes quite an extensive master material that lets you tweak these assets quite a bit. LODs & Collisions are also setup but you may need to further tweak those depending on your usage. Those assets are quite low poly (~5k triangles for the biggest rock), so not that great for close up but they might be useful still :shrug:
Source f...
2022-06-15 22:41:53 +0000 UTC
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Heya, I hope you guys are doing well!
A special shout-out to all of you guys who recently joined the Patreon, there's been quite a few new faces this month and so I wish you all a warm welcome! Feel free to join the Discord channel if that's not already done. Lately, people have been open to share their work and so it's great to see this little server slowly growing and becoming a spot w...
2022-06-15 22:06:57 +0000 UTC
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Hey!
I hope you all are doing well. Here's a small UE project that I didn't originally planned to release but the files were gathering dust on my hard drive and I felt like the technique used here was worth sharing and so I spent a bit of time to clean the project to hopefully make it as educational as possible.
It shows one of the possible way to interactively paint a texture on an...
2022-06-06 20:15:56 +0000 UTC
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Hey fellow Patreons!
It's finally here, the wave system is done! What a project to build that was, and what a video! Both took way, way longer to finalize than I expected but here they are at long last. Hopefully this is quite an informative video. I really didn't expect to make a 35 minutes-long video but there was quite a lot to talk about... I did my best to explain in details how-to u...
2022-05-29 22:09:40 +0000 UTC
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Hello!
Here's some more rocks while I continue working on the Water System & Gerstner Waves demo projects :D
This one a single giant mesh, 40K triangles, 4K textures.
Here are the source files, including the very high-res handsculpted Zbrush files (if you want to try the High-Res with Nanite? :D), Blender & Substance Painter files: 2022-05-14 11:22:47 +0000 UTC
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Hey fellow Patreons!
Here's a small project to show you how to capture fake decals/mesh stamps efficiently using Scene Capture Component to paint water flow using directional, radial or texture-based stamps. The system allows you to see water flow at a very decent resolution around you and at a very decent cost, regardless of where you are in the world and how large your world is.
I...
2022-05-07 22:23:20 +0000 UTC
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Hello!
Here's a small UE project to demonstrate a couple of the techniques that I'm aware of to create outlines and some notes about their pros & cons (imho).
Hope you'll find it useful :)
Cheers!
2022-05-05 20:52:58 +0000 UTC
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You're more than welcome to join the discord server! :)
edit: new link should now work :p
2022-05-03 00:50:48 +0000 UTC
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Hey Patreons!
Here's some stylized rocks to keep you waiting while I work some more on the few projects that I'll release later this month (hopefully!). Some projects have been taking me longer to polish than I anticipated to, I apologize for that. All the water-related stuff that I've been promising you guys for a while, namely the Gerstner demo project, the FFT tiling flipbook demo and ...
2022-05-03 00:41:15 +0000 UTC
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Hey fellow Patreon supporters!
Here's a cool little UE project that includes a blueprint function library to allow you to sample a catenary curve to create hanging ropes & cables with natural-looking curvatures.
It's bundled with a complex blueprint example to create those swinging fantasy-looking glowing lanterns all procedurally.
Hope you like it :)
Cheers!
E...
2022-04-25 14:30:56 +0000 UTC
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Hey Patreons and welcome to all of you who just joined in!
My advanced grass interaction is finally released! I hope you'll find it useful. As I said in the video, it's not the perfect solution. It definitely has its limitations but still, I find it quite capable and very performant. Let me know what you think!
There's still so many other ways to do this kind of effects and I might ...
2022-04-22 14:29:31 +0000 UTC
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Hey Patreons!
I recently made an experiment with Niagara that I consider a dead-end due to frame rate dependancy issues. However I thought it'd a valuable project in case some of you want to learn more about simulation stages and using render targets with Niagara, so here are the files.
Here's what I wrote in the video description about the issue and why I consider this to be a dead...
2022-04-17 00:06:36 +0000 UTC
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Hey Patreons!
First of all, thanks for support! There's been quite a few new supporters since my last post so I wish to welcome all of you guys! I hope you'll be able to find some value in the projects I am sharing.
Now, I do say on my Patreon page's title that I'm creating educational projects *as well as* a video game. And I do. Progress has been slow but it's getting there. I've ...
2022-04-14 21:57:30 +0000 UTC
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Hey Patreons!
Here's a grass interaction system meant to be simple & straightforward to use. It has limitations, one being that it only works for your own character/pawn but it offers quite good visuals still imho, and is a method I find interesting enough to be worth sharing!
Details on how to use it and how it works is in the video.
In a couple days I'll add as a tier 3 ...
2022-04-07 16:19:05 +0000 UTC
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Heya!
Here's a little project that includes some stylized rocks and a neat blueprint that runs a recursive function in its construction script to spawn rocks hierarchically. Bigger rocks are spawned, then medium rocks around those big rocks, then smaller rocks around the medium ones...
That approach can give a more natural and interesting look than just using purely random generated...
2022-04-05 23:06:16 +0000 UTC
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Hey Patreons!
Here's an UE project containing my complex Niagara crabs particle system. It shows how to use distance fields to create obstacle avoidance and ground projection, how to use a custom enum to create a state machine used to drive the particle's behavior and the material-based vertex animation. It also features an animated shadow blob to play an animated AO flipbook... Plenty of...
2022-03-27 20:37:12 +0000 UTC
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Heya Patreons!
One more very small project that showcase my mathematically animated birds I created for one of my earlier tutorial videos on my youtube channel. The tutorial is a little bit fast paced and people have been having a hard time follow it so I thought I'd upload the files here in case anyone's interested!
More complex & interesting projects are coming soon to the Pat...
2022-03-21 13:03:38 +0000 UTC
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Hello fellow Patreons!
Here's a complex but efficient material to create underwater bubbles. It teaches you how to project a plane in viewspace using UVs, sample a spherical world normal map to create all kind of fake lighting effects and use timeloops to create a fade in & fade out effect and add bubbly motion.
2022-03-21 12:58:03 +0000 UTC
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Heya Patreons!
Phew this one was quite annoying to complete :D That system is something I made a long time ago and I wanted to release it for a while but turns out it was quite janky and limited so I decided to improve it. At this point it's more of a complex rewrite but oh well, it took me while to find a decent approach to this problem but I think I stumbled upon a quite elegant solutio...
2022-03-12 20:29:03 +0000 UTC
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Hey fellow Patreons!
Just a quick post to let you know what I've been up to lately and what to expect for this month and beyond.
I've been hard at work cleaning and documenting some of my older projects. Most often when I do that however, I realize there's better ways to do things and I end up completly rebuilding complex systems from the ground up, which obviously takes time. Latel...
2022-03-09 00:11:52 +0000 UTC
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Hello fellow patreons!
Here is a tiny UE project containing a complex material function used to create an intricate glitchy pixelated screen effect.
2022-03-04 23:42:22 +0000 UTC
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Here's a zip file containing a simple UE project showcasing the many ways you can use the Procedural Mesh Component in Blueprints to build all sort of procedural meshes.
I documented the blueprints as best as I could to explain in details how to build your vertices and triangle indexes stack, amongst other things. There's 12 examples, starting from the simplest case, a simple quad. Then y...
2022-02-28 20:35:07 +0000 UTC
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Heya fellow patreons!
Here's a zip file containing a simple UE 4.27 project showcasing how to use the Niagara's landscape interface.
This example shows how to build a costum logic to spawn particles onto any landscape and provides a custom collision solver with a custom stickyness/friction parameter which can be used to make your particles follow your landscape...
2022-02-26 23:49:12 +0000 UTC
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Here's a zip file containing a simple project that showcases a nice technique you may use to improve the look of your grass foliage instances when painting a grass layer on a landscape.
Using a virtual texture, this method allows your grass instances to smoothly grow and fade in as you paint a stronger and stronger value for your grass material layer on your landscape. The gras...
2022-02-23 23:01:18 +0000 UTC
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