Hey fellow Patreon supporters!
Here's a cool little UE project that includes a blueprint function library to allow you to sample a catenary curve to create hanging ropes & cables with natural-looking curvatures.
It's bundled with a complex blueprint example to create those swinging fantasy-looking glowing lanterns all procedurally.
Hope you like it :)
Cheers!
Edit: Project has been updated! Someone made me realize I had overlooked the possibility to offset time per rope actor so they don't all swing in sync. It's fixed and you can now find a 'Rope Swing Offset' setting to offset time per actor.