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Ghislain Girardot
Ghislain Girardot

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Niagara Crabs Project Files (UE 4.27)

Hey Patreons!

Here's an UE project containing my complex Niagara crabs particle system. It shows how to use distance fields to create obstacle avoidance and ground projection, how to use a custom enum to create a state machine used to drive the particle's behavior and the material-based vertex animation. It also features an animated shadow blob to play an animated AO flipbook... Plenty of good stuff.

Have fun with it and let me know if you have any questions :)

Cheers,

Ghislain

Niagara Crabs Project Files (UE 4.27)

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