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A Suki Update (1/22)

Hey! Short post today because I am late and tired and not in the best mood to be honest. But I've still been hard at work, this time updating A Suki Game. It isn't a huge update, no major changes or additions to the game mechanics, just a lot visual upgrades and some minor gameplay tweaks:

 The most notable change is the main play area, which looks a lot more complete now (even if it is still very much a work in progress). Additionally some of the UI elements have been updated thanks and nearly all of the characters will properly emote during play thanks to the work of Mabo and Bukie.

As for gameplay, the following adjustments have been made to make things a little bit easier:

If you're a Patron of mine or Mabo's, then you can play this update right now using the same link as before. Otherwise, the game will be made available for free once it's complete.

And with that out of the way for now, I intend to spend the next week and potentially the following week working on the level editor for Maya once again. My primary focus is going to be on reimplementing saving and loading since I had to break it last time in order to add new features. I'm hoping to achieve a more permanent solution to file management this time around, cause once this level editor is finally functional, progress on the game is going to speed up massively.

That's all I have for tonight, need to get some rest cause I've got a lot of work ahead of me. Thank you for reading this far, you guys take care out there.

Comments

Heck yeah! Progress!

Cotton


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