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MaxDigital

MaxDigital

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Maya's Adventure Build Release

Making this quick cause I got literally no time, new build for Maya game! Don't have time to go over everything, just know that we're getting really close to a public release now. But not yet, for this build I had to break many things and I did not have time to fix them all. It's still mostly playable though, hope you enjoy, sorry for the delay! Will talk more about stuff when I have t...

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Suki Game Build Release

Got another suki game build, hopefully this will be the last one before the game is finished. Main new feature in this one is a new menu main menu, which saves more of your scores, allows you to view the characters outside of the game, and change the order that characters appear in-game.

The new password to play is "FinalStretch10".

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Suki Progress Report (9/3)

Been a little while since the last update, but I've got some new things to share regarding A Suki Game! Since the core game is mostly finished, this month my focus has been adding in all the missing features surrounding the game. This mostly concerns the title screen and options, which is currently in the process of getting a major rework. I've been adding smaller features like a new option to ...

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Maya Flight Suit Update

New update, added the flight suit to the level editor! Unfortunately I'm still working on new levels, I underestimated how long it would take to set all this stuff up, so the only way to play with the flight suit and inflation ability is in the editor. But I'll be working on it, and this time I'm hoping to update it sooner than a month from now so I can get more feedback.

The password to...

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Ups and downs (8/1)

Not sure if anyone noticed, but I missed my bi-weekly devlog two weeks ago. Sorry about that, for a variety of reasons I didn't have much to share at the time and I apologize, I'll try not to make a habit of going silent without warning.

As for this update, I have bad news and good news. The bad news is that I wanted to release a new build today, but I'm going to have to delay it by one w...

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Level Editor 1.0 Showcase (7/3)

Hey everyone! A little late posting this time around, but that's cause this was a pretty big update. How big you ask? Well... I guess for yo

Hey everyone! A little late posting this time around, but that's cause this was a pretty big update. How big you ask? Well... I guess for you guys, it's not that big, since there's not really a whole lot of new content to show of yet. But for me, thi...

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Maya Game Editor Update

it took what felt like forever, but I finally got a new release ready! Want to know what's in it? You'll have to play for yourself to find out.

...cause yeah I'm gonna be completely honest with you guys, I'm tired af right now, lol. Like I literally pulled an all-nighter on this one just so I could get it all done and out of the way. So needless to say, I do not have the brainpo...

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Object editor first look (6/14)

It's that time again, new devlog! Got two things to cover for this one, the first being progress on the level editor and new functionality to add objects into levels.

Here you can see a sneak peak at this feature, using it to populate a level with coins and a fat fruit. It's still extremely basic and u...

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Three Flavors of Big (Poll)

So uh... I've suddenly found myself with a lot more Patrons than expected. Like, doubled in a single weekend. That's really awesome, and I'm super happy to see how much people want to support my projects! But uh... Unfortunately, I wasn't really ready for this many Patrons? Like I really love the support, but my plan was to keep chugging away at all the underlying systems for my game f...

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Suki Game Art Update (5/30)

Update time! We're back to A Suki Game again, with another update pushing the game closer to a final release. For patrons, you can try it right now with this link! And as the title suggests, the big focus with in build was updating the art, adding in all the finished character art from Mabo and UI a...

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A Suki Game v0.1.3

New post for the new build! The link is the same as always, but it's got a new password:
"JamPackedEdition"

ngl I am not very good at coming up with these passwords. But regardless, hope you guys enjoy!

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Back to work (5/17)

So about two weeks ago, I released a new build of the Maya platformer to my patrons. Ever since then I've been taking a little bit of a break from things here, just getting some time to recharge (I tend to go through these cycles lol, work really hard for a few weeks and then just stop, working on trying to be more consistent). But that's enough break time, now it's time to get back at it and g...

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Maya Game Build Available!

It's a little late, but I finally finished a new build of the Maya Platformer! And for the first time since the game originally came out, there's brand new levels to play! Only two levels in this version and they aren't particularly long, but the structure and design feels night and day compared to the original game, and the groundwork has been set to add in many more levels in the future.

<...

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Level Up (4/25)

Level Up (4/25)

So uh...
It's been a little while since the last post, and I'm sorry about that. Right now there's still so much set up work to do, and that whole smear visual thing ended up taking a lot longer to finish than I had originally planned. But I've spent more than enough time in the game dev trenches, now it's time to talk about what I've been working on:
2025-04-26 02:36:08 +0000 UTC View Post

To Delay or not (Public Poll)

To Delay or not (Public Poll)

If you're a paid supporter, make sure to vote in the other poll linked here!

So. Yesterday, while I was working on polishing up the throwing mechanics in my game and prepping to add in a charged up throw ability, I asked my resident artist to help animate that. And after only a little bit of in...

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To delay or not (Supporter Poll)

Here's the poll exclusive to my paid patreon supporters! If you're here you can vote in both polls, but this is the one where your vote matters most. I want to hear from you guys, so be sure to let me know whether you'd prefer I focus on getting a working build out sooner.

also, here's a link to th...

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Unfriendly Faces (3/28)

Unfriendly Faces (3/28)

Hey guys! The time has come for another game dev update, this time on those enemies I mentioned. As it turns out, adding enemies from scratch in your game while also trying to plan ahead to include them in your level editor is hard, actually. I ended up spending more time than expected just planning out how I wanted to go about things and trying to future-proof ideas, but that doesn't mean I do...

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Suki Game March Update (3/13)

Update time! This week I went back to work on a Suki game again to add in just a few more important features that had been missing. Specifically, a brand new losing sequence that plays when you overflow, a temporary game over screen, sound effects that happen during normal gameplay, and a few work-in-progress animations courtesy of Mabo. All of this is available to patrons right now with View Post

A Suki Game v0.1.2

link to the latest suki game build, along with the new password "BdayBalloons"
The main new additions with this update are a new game over sequence, tweaks to the background art/animations, and added sound effects

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Level editor 101 (2/25)

Level editor 101 (2/25)

So, it's been a while since the last update. Sorry about that, I found myself deep in the weeds of development and it took a little longer than expected to get out. But I've got a massive update for you guys this week, and it starts with the very first release of my level editor for patrons, available here....

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Level Editor Alpha release

Password for this is: "EditorPrime225." The link will most likely stay the same, but each time the game gets an update it'll get a new password as well.

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Climbing Higher, Building Further (2/5)

Hey! It's been a while since the last post, but I've got a big update this time around. Made some huge strides these past two weeks that I'm going to go over now, and I'm getting closer and closer to finally being able to share new builds of the game.

So the first thing I'd like to share are new level elements that I've added to the game: that being spikes and ladders!
2025-02-05 09:55:57 +0000 UTC View Post

A Suki Update (1/22)

Hey! Short post today because I am late and tired and not in the best mood to be honest. But I've still been hard at work, this time updating A Suki Game. It isn't a huge update, no major changes or additions to the game mechanics, just a lot visual upgrades and some minor gameplay tweaks:

 Th...

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Back to Work (1/13)

Greetings from 2025!
Sorry for being late with this update, turns out the holidays took more out of me than I thought. But I'm back now, and have a good amount to share today.

After releasing a Suki game to my patrons and taking a break last month, I went back to working on Maya, and specifically the level editor. My main goal for a while now has been to add in support for multiple til...

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"A Suki Game" Release

Password is "HappyHolidays"

Reminder that you will have to be on PC to play this game. Once you download it, just extract the files and click "Suika.exe" to run it. Hope you have fun playing, and feel free to share your thoughts on Discord! Also let me know if you have any questions or issues there. Remember, the password to play is "HappyHolidays"

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A Suki Game! (12/25)

Hope everyone's having a happy holidays! I've been hard at work this past week, and if you've been following me I'm sure you already know why that is.
Introducing A Suki Game! A Suika clone where instead of merging fruit, you merge a colorful assortment of characters from Mabo, myself and a few other friends, all blown up as big bouncy balloons!
2024-12-25 08:51:56 +0000 UTC View Post

Systems Overhaul (12/16)

Another week, another update. I'll try an make this one short since I don't have too much to share. This week, my main goal was to re-introduce platforms that you can jump through to my level editor, as you may have noticed they've been absent in all of my devlogs. Currently it's not a feature in my level editor to add one-way platforms, so most of this week has been planning and working toward...

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Gameplay Loop (12/10)

Weekly devlog time! Last time didn't have a whole lot to talk about, I was supposed to set up having a portal transition between levels, but due to extraneous circumstances I was unable to do it. So, was I able to get it done this time?

Indeed I did.

So now with this, all the pieces a...

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12/2

Man, December already? The rest of the year is just flying by it seems

Smaller post today, unfortunately I wasn't able to get that goal I set out last week of stringing multiple levels together with the portal mechanic. A lot of IRL stuff came up with family that kept me really busy this week, so I've been tired and unable to get as much done as I would've liked. That said though, I do st...

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New Collectable (11/25)

New Collectable (11/25)

Time for another update! This week, I've been planning out objectives for the game, and today I'll be discussing what I've come up with. Introducing the Resonote!

Also known as a "Clef" (both for the symbol name Treble Clef and because it's French for "Key"), collecting this will be the goal you wo...

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