Baldur's Gate 3: Tabaxi Mod - Version 0.11
Added 2024-02-26 01:46:16 +0000 UTCHere's a small update with a bunch of minor model and texture improvements, including a 3d fur effect for the tail and slightly toned-down blood and dirt effects on the fur materials.
This also fixes an issue where the portrait would turn black after leveling up- if you've experienced that bug, you should be able to reset the portrait by using the magic mirror in camp after installing this version.
Note that you'll probably need to install the Mod Fixer from https://www.nexusmods.com/baldursgate3/mods/141 to avoid an issue with starting new campaigns.
Comments
that's awesome! Glad i found you to support your ambitions :D
CasuallyFurryDonut
2024-03-02 18:06:18 +0000 UTCDefinitely- I'm working on a few alternate fur textures now, and should have at least a couple ready in the next update.
CobaltOwl
2024-03-02 16:50:52 +0000 UTCI'm not sure if this has been answered before, but will different fur colors be an option in the full release?
CasuallyFurryDonut
2024-03-02 14:21:25 +0000 UTCMight make an attempt at that later, although I'm a bit worried about the fur polygons clipping through some of the clothing- maybe I could do something clever to reduce that with the vertcut shaders, although I'm not sure yet.
CobaltOwl
2024-03-01 18:27:06 +0000 UTCa suggestion maybe put a 3d fur effect onto the arms?
Navier
2024-03-01 17:48:16 +0000 UTCSeems the mod manager extrapolated and generated what I needed. Seems the key was modifying the modsettings.lsx file.
Draken Stark
2024-03-01 08:21:18 +0000 UTCMake sure to follow all of the directions in the "Baldur's Gate 3 Mod Manager" section at: https://bg3.wiki/wiki/Modding:Installing_mods . You'll want to double check that the Tabaxi mod is in the left-hand column in the mod manager and that the load order has been exported to the game. If tabaxi still doesn't show up as a race option when starting a new game, you might also try ensuring that the game and mod manager are fully up to date and disabling any other mods to check for conflicts. I believe the info.json is only needed for manual installations, though I'll put one together in a bit for people who are having trouble with the mod manager.
CobaltOwl
2024-03-01 08:20:56 +0000 UTCI'm very new to modding BG3. I have the mod file in the appdata local mods folder. When I boot the game up I have no idea what options I need to pick to bring up the Tabaxi alpha. I also added the Mod Fixer, but I feel a bit lost like I'm missing a step or file. Both the manual and mod manager directions say there should be a info.json file, but I haven't seen any mention of one here.
Draken Stark
2024-03-01 07:54:34 +0000 UTCI am play testing the mod and noticed that the upper tail portion, where the tail connects to the tailbone and beginning of the tail droop, instead of the tail looking more natural in the slope, the tail kind does an L shape. I would love to send a screenshot if I could.
Zavity
2024-02-28 06:36:26 +0000 UTCI don't know much on how modding abilities for BG3 works, but I'm reckoning a good spot to start looking is the Boots of Speed, since they do the same thing as Feline Agility, though with the addition of applying disadvantage to opportunity attacks, not sure how easy it would be to remove that part. But that's just my theory on a way to get it going, might be a better way to do it. Biggest issue is getting it to recharge from standing still I reckon
Jessica The Raevyn
2024-02-26 08:34:40 +0000 UTCI'm still looking into implementing the vanilla DnD5 abilities- that might be doable, though I haven't quite figured it out yet.
CobaltOwl
2024-02-26 04:39:08 +0000 UTCBeen wondering when someone would make a mod for this, looking great so far! Do you know if you'll be adding all of their abilities like Feline Agility or their natural claw attacks? Also, very fitting how you made them have resistance to fall damage, since cats always land on their feet!
Jessica The Raevyn
2024-02-26 03:32:49 +0000 UTC