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CobaltOwl

CobaltOwl

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Bonus Mod: UFO 50 Anthro Characters

Bonus Mod: UFO 50 Anthro Characters

Hey folks- sorry for the delay on the Tabaxi mod release. Been having some more crazy crunch time at work, plus I got badly distracted this past week or so making this thing.

UFO 50 is a great collection of 50 80s-style games made by the guy who developed Spelunky. Most are sort of halfway between the minigames you might see in something like the Yakuza series and full-length indie games...

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Baldur's Gate 3: Tabaxi Mod - Version 0.5

Baldur's Gate 3: Tabaxi Mod - Version 0.5

Penultimate update time! This one includes a new fur pattern inspired by Andean mountain cats, which look kind of like small snow leopards, as well as a lot of small fixes an improvements:

- I modified Shadowheart's fur pattern a bit, since the previous version wasn't quite working for me on reflection.
- I was able to substantially improve the normal maps and eye shading.
- Added ...

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Baldur's Gate 3: Tabaxi Mod - Version 0.4

Baldur's Gate 3: Tabaxi Mod - Version 0.4

Hey guys- I need to apologize again for the long delay between updates. The family health thing is still taking up a good bit of time, though I think the main crisis has passed. Definitely hoping to get back to a normal update schedule- there are far too many games out there with a shocking lack of playable anthro characters to let up now.

This 0.4 update adds a couple of new fur options...

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Progress Update

Hey, I'm sorry about the long radio silence- a particularly bad confluence of a family health crisis and extreme crunch time at my software dev job has monopolized pretty much all my energy for the past several weeks, along with a bit too much sleep time. Even so, I should have given you guys an update on the BG3 project before now. I guess I'd hoped to have something fun to show before doing t...

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Baldur's Gate 3: Tabaxi Mod - Version 0.3

Baldur's Gate 3: Tabaxi Mod - Version 0.3

This version adds female tabaxi, an initial boot model, and also hopefully fixes the invisible equipment issue.

Please let me know if you find any equipment that's still invisible, or has pants that clip through the feet. I haven't been able to test this thoroughly yet, so it's fairly likely I missed a couple.

Next up will be adding some more fur options, improving the hands, fee...

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Baldur's Gate 3: Tabaxi Mod - Version 0.2

Baldur's Gate 3: Tabaxi Mod - Version 0.2

Here's an update that adds new ocelot and void cat fur options, as well as versions of the DnD 5E tabaxi racial bonuses.

The "Feline Agility" ability should work the same as the tabletop version, giving tabaxi a free dash that's available at the start of combat and after any turn where they don't move. The "Cat's Claws" bonus in tabletop converts tabaxis' 1d4 bashing unarmed damage to 1d...

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What I'm working on now - Baldur's Gate 3 Tabaxi Mod

What I'm working on now - Baldur's Gate 3 Tabaxi Mod

This is a public post, just to give non-members a look at where I'm at currently with the tabaxi mod. As of 3/24/24, I've completed the male and female tabaxi models with caracal, ocelot and black cat texture sets.  The mod is playable, with all of the DnD 5E tabaxi racial bonuses implemented (although due to engine limitations, the Cat's Claws ability currently just gives 2 bonus slashing...

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Baldur's Gate 3: Tabaxi Mod - Version 0.11

Here's a small update with a bunch of minor model and texture improvements, including a 3d fur effect for the tail and slightly toned-down blood and dirt effects on the fur materials.

This also fixes an issue where the portrait would turn black after leveling up- if you've experienced that bug, you should be able to reset the portrait by using the magic mirror in camp after installing th...

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Baldur's Gate 3: Tabaxi Mod - Version 0.1

Baldur's Gate 3: Tabaxi Mod - Version 0.1

Ok, I've finished an initial playable alpha version of the mod - just the male with one fur pattern so far, but it should be possible to start a game with this alpha if you're content with being Big Floppa (and don't mind the many inevitable alpha version bugs)

I'm still working on improving the models- for the next version, I'll add a 3d fur effect to the tail and work some more on the ...

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Baldur's Gate 3: Tabaxi Mod - WIP 1

Baldur's Gate 3: Tabaxi Mod - WIP 1

Hey, sorry for the long wait between updates- I had some unexpected family obligations over the holidays that took me away from modding for a while.  However, I'm very much back into the swing of it now- I've learned BG3 modding, and have nearly finished the male Tabaxi head model. I'll definitely still be making improvements to this as I fill out the rest of the mod, though I think it's o...

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My next anthro mod: Tabaxi!

My next anthro mod: Tabaxi!

In a surprising last-minute twist, Baldur's Gate III has surpassed Starfield in the poll for my next modding project. For those who voted for Starfield: don't worry, given the community interest, I'll probably still be creating that mod at some point- likely after the official modding tools have been released and other modders have improved the game, which might be for the best.

I'll be ...

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Last chance to vote!

I'm planning to close the poll for which game I'll mod next tonight at midnight Central time, so just a few more hours left to cast your vote if you haven't already.

Starfield and BG3 are in a dead heat, so there's a small chance BG3 could pull ahead at the last minute. Of course, given the pop...

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Patron Poll - Which mod should I make next?

Ok! Here are the options for the next anthro mod. I'm planning to let this poll run until 11/8/23, and will probably be working on some final improvements to the Cyberpunk mod in the mean time. After I create this new mod, the next poll will include an option to return to Cyberpunk and add new features.

Starfield - Therian Clades:

While New Atlantis bans most forms of human genetic ...

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Cyberpunk 2077: Exotics - Release Version

Cyberpunk 2077: Exotics - Release Version

Version 1.1 update: I've uploaded an update to the Nexus that moves all of the V assets into a separate archive file that can be disabled to play as a human with exotic NPCs.  This was a surprisingly popular request on the Nexus comment section- apparently, there are a lot non-furries over there who are interested in using the mod just to bring the game more in line with the TTRPG canon. &...

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Cyberpunk 2077: Exotics - Version 0.99

Edit: I've uploaded a new version that should fix a crash occurring in Dogtown

Ok! This version should hopefully fix all of the issues people have been experiencing since 2.0/PL, including the stretchy NPC bug.  Note that, for existing saves, you may need to visit a ripperdoc and re-select your skin color option to avoid problems with the cyber arms.  Also, apparently, the Cook...

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Cyberpunk 2077: Exotics - Version 0.95

An update on my progress toward fixing the issues introduced by the Cyperpunk 2.0 update and Phantom Liberty: I've fixed some of the bugs, including a serious problem with the gorilla arms implant, though the most annoying glitch- the wildly stretched geometry on random open-world NPCs- is still eluding me, unfortunately.  The only solution I've hit on so far is re-creating all of the appe...

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Cyberpunk 2077: Exotics - Version 0.9

Cyberpunk 2077: Exotics - Version 0.9

This version fixes a number of bugs and includes some new models for the arms implants and NPC outfits.

This should be the last update before version 1.0 and the poll for the next mod.  I think I'm going to skip adding kemonomimi for the moment, since it looks like that would involve a ton of work- although I may circle back around to that in a post-release update.  The final f...

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What I'm working on now

What I'm working on now

I've just finished building a mod for Cyberpunk 2077 that adds "exotics" to the game. Exotics are an idea from the original Cyberpunk TTRPGs- humans who have given themselves animal-like features through genetic engineering, surgery and custom cyberware as a kind of extreme counterculture fashion statement. In the timeline of the original RPGs, exotic body-sculpting was only available for a few...

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Cyberpunk 2077: Exotics - Version 0.8

Cyberpunk 2077: Exotics - Version 0.8

An update!  This version adds species options for the male V and overhauls the Animals gang with lots of exotics and modified environmental assets. Also, the boxer Rhino is a bit less creative in her choice of name now.

Sorry about the delay on this one- between a very pleasant vacation in Italy followed by a somewhat less pleasant bout of Covid, I wasn't able to work on modding for...

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Cyberpunk 2077: Exotics - Version 0.7

Cyberpunk 2077: Exotics - Version 0.7

This update adds black panther, tiger, snow leopard, cougar, wolf, fox, and fennec as playable species options for the female V.  It also includes a lot of small model and texture improvements- more detail, fixed texture seams, better rigging, and so on.

You can change species by using the "skin color" option in the character customization screen. Note that if you're using this upda...

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Cyberpunk 2077: Exotics - Version 0.6

Cyberpunk 2077: Exotics - Version 0.6

This version turns River Ward into a wolf, adds male wolves and foxes to the open world, and adds a few new environmental assets.

Next up should be adding some new playable species for V, then working on the Animals gang and possibly adding kemonomimi, then public release and a vote for the next game to mod.

You can download this latest version at:
2023-06-22 15:31:50 +0000 UTC View Post

Cyberpunk 2077: Exotics - Version 0.5

Cyberpunk 2077: Exotics - Version 0.5

This update adds a playable male jaguar V and male felines to the open world, along with a few new environmental assets and a number of bug fixes.

Next up will be finishing River Ward and male wolves and foxes, then extra playable species for V, and finally some unique assets for the Animals gang.  Before releasing the mod publicly and starting on the next game, I might also add som...

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Cyberpunk 2077: Exotics - Version 0.4

Cyberpunk 2077: Exotics - Version 0.4

This version adds wolf and fox exotics to the open world, and also includes a number of model and texture improvements for Judy and Panam.  Panam should no longer look over-exposed in bright sunlight, Judy now looks a bit more distinctively fennec-like, and I've also given Judy digitigrade paws.

Unfortunately, it's not really practical to make V or background NPCs digitigrade, since...

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Cyberpunk 2077: Exotics - Version 0.3

Cyberpunk 2077: Exotics - Version 0.3

This update turns Panam into a cougar and Judy into a fennec fox. I've also fixed a number of bugs, including an issue with the textures in path tracing mode.

You can download the most recent file at: https://drive.google.com/file/d/18uKicTWWh0e9gK8Q8zP4_yzodJkyy4Rt/view...

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Cyberpunk 2077: Exotics - Version 0.2

Cyberpunk 2077: Exotics - Version 0.2

With this update, jaguar, tiger, cougar and black panther exotics should now occasionally spawn in the open world. Just females for now, though I'll add male exotics and non-feline species as I finish those models. I've also added a few new environmental assets, including the signage above, and fixed a few bugs.

The mod file is a bit too large for Patreon now, but you should be able to d...

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Cyberpunk 2077: Exotics - Version 0.1

Cyberpunk 2077: Exotics - Version 0.1

Okay! Here is an initial beta version of the CP2077 Exotics mod, which so far turns the female V into an anthro jaguar and adds a few exotics-themed posters to the world. The implant and piercing cosmetics aren't fully compatible yet, so fixing those will be the next step, along with probably some general model and material improvements. After that, I'll work on adding some different kinds of N...

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Testing face modding pipeline in Cyberpunk 2077

Testing face modding pipeline in Cyberpunk 2077

The first step in building any mod is establishing that it's actually possible to modify the assets you want to modify- which, in the case of a character mod, usually means trying to move around a few random vertices of the face mesh and paint a few random lines on the texture.

That first step proved to be surprisingly hard in CP2077- the game's proprietary RED engine has a great modding...

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Patron Poll - Which mod should I make next?

Cyberpunk 2077 - Exotics:

Believe it or not, the tabletop RPG series that Cyberpunk 2077 is based on includes furries- the "Exotics" are people who turn themselves into human-animal hybrids through surgery and genetic modification. The lore is compelling enough that I'd planned to make a mod that turned the PC and some of the important NPCs into exotics- and maybe added other things like ...

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Midnight Suns Anthro Mod - Cougar

Midnight Suns Anthro Mod - Cougar

Before moving on to the next mod, I thought I'd make a quick patron-exclusive variant of the Midnight Suns mod as a thank-you for those who have supported me so far, and as a preview of the sort of patron-exclusive perks I'll be releasing for future games.

The new version of the mod can be downloaded from the link below.

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Midnight Suns Anthro Mod - Version 1.0 Update

Midnight Suns Anthro Mod - Version 1.0 Update

Most of the female cosmetics should now be working correctly with the tiger model.  I also finally figured out how to fix some difficult clipping issues and corrected a few other bugs. I think I'll go ahead and call this one feature-complete and move on to the next mod- expect a poll soon on which game I should mod next!

You can download the new version from the original post at: View Post