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CobaltOwl
CobaltOwl

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Cyberpunk 2077: Exotics - Version 0.4

This version adds wolf and fox exotics to the open world, and also includes a number of model and texture improvements for Judy and Panam.  Panam should no longer look over-exposed in bright sunlight, Judy now looks a bit more distinctively fennec-like, and I've also given Judy digitigrade paws.

Unfortunately, it's not really practical to make V or background NPCs digitigrade, since I'd need to modify all of the pretty gigantic number of pants and shoes in the game, but since Judy always wears the same clothing, giving her paws was doable.

Next up will be making male versions of all of the models and turning River into a wolf.  After that, I think I'll work a bit on the Animals gang- they're canonically sort of exotics-themed, so I might make an Animals-only rhino or lizard model to give them some distinctiveness.

You can download this latest version at: https://drive.google.com/file/d/1MI2226ejUN5qgcX8r4Yg_kTESGV22ig2/view?usp=sharing . Note that you'll still also need the CookedApps Nulled mod (https://www.nexusmods.com/cyberpunk2077/mods/3051) for the named NPC modifications to appear.


EDIT: Just a small update: I've changed the rigging on Judy's legs and pants in a way that should significantly reduce clipping during animations.  The updated version can be downloaded from the link above.

Cyberpunk 2077: Exotics - Version 0.4

Comments

Did a few hours of testing and the only problem I found was that jaguar npcs now have fox textures. So they were also using the player textures in addition to the player body and head meshes. Not something I'm going to worry about because I only saw a single one in a few hours, but I figured I mention it. I have noticed that one of the snep npcs also...doesn't have eyes. Wanted to file that under bug reports.

FAQuartz

Took almost a full day, but it seems to be done. V is 100% red fox and Panam is still 0% fox. Thank you so much for that project file, there is absolutely no way I would have been able to reverse engineer that from the archive file. For anyone else following this later: you want t0_000_base__full.app for the body and h0_000__basehead.app for the head (make jsons and go through with notepad+). I'll do a longer test play though tomorrow to make sure is works for sure though.

FAQuartz

One more thing: I went ahead and made an initial fox version of the PC body model at: https://drive.google.com/file/d/1mZevJ_KoF0ZuTTTb8AE81LgRIo-1wpjr/view?usp=sharing

CobaltOwl

Ah. That explains the heads. I would prefer to keep the npc variety personally, so I'll start looking into those .app files. I can do replacement files and mesh hack-jobs, but truth be told I'm a total novice at the real coding work so this is probably going to be a real learning experience for me. That project file is a godsend though, thanks.

FAQuartz

Ok, here's the full project: https://drive.google.com/file/d/1NJYoqUy5Crynesfjd5EE67t0vP-QOOtV/view?usp=sharing

CobaltOwl

I'll go ahead an upload the full WolvenKit project- that should make it a lot easier for you and other patrons to make edits. It unfortunately just occurred to me that all of the feline NPC appearances are still referencing the PC models- I'll probably need to go through and replace all of those with references to separate NPC models when I start adding extra PC species options. As a temporary solution on your end, you might need to just turn everyone into foxes by replacing the cougar, tiger, snow leopard and black panther textures with the fox ones in addition to the model replacements. Alternatively, you could edit the PC-specific .app files to reference separate PC fox models, though that would be a lot more work.

CobaltOwl

Yeah, I'm still trying to get it to work. Mainly I'm still trying to figure out how to even get Wolvenkit to let me do... well pretty much anything. It really doesn't like exporting or importing anything. Not to mention the textures don't seem to be where they're supposed to be. It just dumps them all in the main archive folder with random numbers for names, then acts like it can't find them when exporting. So far I've only been able to swap the head over...but it also swapped over for every single npc as well somehow. The joys of learning a new editor I suppose. Thanks for the arm textures by the way, any little bit helps.

FAQuartz

Hey, let me know if you still need help with replacing the jaguar PC models with the fox ones. If you're still set on doing that, you'll also need the following texture: https://drive.google.com/file/d/1sJ-SKNwFVjJuQiYIQ94FdrOLuUESjkUa/view?usp=sharing https://drive.google.com/file/d/1rrca3t-DikIcHiqeYwwekoftcF6M1TfV/view?usp=sharing These are just quick transfers from the NPC body model to the PC arm models, since those have different UV maps. I'll definitely want to improve these a lot once I start working on the PC fox models in earnest, since the first-person hand textures are so important, but these should work alright in the interim.

CobaltOwl

Thanks- yeah, I'm definitely planning to add a few more species options for V after I've finished some of the other things on the to-do list. Those will probably be cougar, coyote and fox initially. Swapping out the current jaguar assets for the fox ones in the mean time is a little tricky, since the NPC fox body model includes arms and the PC body model doesn't- but if you're comfortable with Blender, you should be able to make a fox version of the PC model by swapping out just the tail segment. Then, unless I'm forgetting something, you'd only need to swap out the head model at characters\common\player_base_bodies\player_female_average\t0_000_pwa_base__full_seamfix.mesh and the textures at characters\common\player_base_bodies\player_female_average\jaguar\textures for the fox versions at characters\exoticsco\fox\ and characters\exoticsco\fennec\. Note, however, that I'm not totally satisfied with how the NPC fox assets look so far, so I'll probably improve those a bit before making PC versions on my end.

CobaltOwl

Is V (Or at least female V) going to be Jaguar only or can we look forward to more variety later? (I say, poorly hiding wanting to play as a red fox...) I tried looking through the files with Wolvenkit to see if I could do it myself, but my understanding of modding anything but Bethesda games is lacking. Really enjoying this mod so far anyway!

FAQuartz

Yeah, the diving outfit is definitely going cause some bad clipping- but I should be able to fix that once I get to the quest. Since I've been spending a lot more time modding the game than actually playing it, I think I'm only about two thirds through the main questline so far.

CobaltOwl

I need to check out how Judy looks in her diving suit now

Marberguson


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