IllustratorsLeak
CobaltOwl
CobaltOwl

patreon


Testing face modding pipeline in Cyberpunk 2077

The first step in building any mod is establishing that it's actually possible to modify the assets you want to modify- which, in the case of a character mod, usually means trying to move around a few random vertices of the face mesh and paint a few random lines on the texture.

That first step proved to be surprisingly hard in CP2077- the game's proprietary RED engine has a great modding community, but it's still a pretty weird engine in a lot of ways. Having spent a couple of weekends interacting with it now, I think I can understand why the Cyberpunk developers have had a problem with bugs.

After running down a few false leads, I was finally able to find a solution in the form of a clever hack that another modder discovered a while back. With that technical hurdle out of the way, I should now be able to start on the real artistic work of turning V into a jaguar!

Testing face modding pipeline in Cyberpunk 2077

Comments

Thanks for the support! I was stuck for a while after this post on a technical problem with modifying the eyes, but having solved that now, I'm well on the way to getting an alpha out to you guys- I've finished the face modelling, and should be able to finish up the textures this weekend. After that will just be a few minor body details, like adding pads and claws to the hands and smoothing out the transition from tail to back.

CobaltOwl

Really excited for this! Can't wait to see V as a jaguar.

Stoney the Bear


More Creators