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Messiah
Messiah

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Progress Report 25.01.2025

Hello!

This week, I've spent a lot of time working on animations. They are probably the most complex ones I've done so far since I decided on wider camera shots. This basically meant I had to animate whole bodies, no cheating allowed. 😭 But since we're talking about cheating, I think I found a way to keep up with the large amount of renders while also improving quality. I know I said I wouldn't talk about renders again, BUT...

The biggest and most annoying thing about working for a long time, crafting the perfect shot, was often the fact that I ended up doing one render and then had to redo it all over again for another one. From now on, I want to actually use all the work I did and add some additional movements for the characters. It takes the least amount of work but makes characters feel more alive and allows me to make better use of the time I spent setting the scene.

So yeah, even though movement was already a big part of my game, adding even more of it might paradoxically help. I came up with this idea yesterday, and it seems pretty good so far. I'll let you know how it goes next week.

Anyway...

Here’s what I’ve done this week:

Thanks for reading, and until next time!

Progress Report 25.01.2025

Comments

Time flies ^^

Queen in Yellow

WHAT

Rif

I think, ultimately, treating renders as a progress meter is flawed, it doesn't always reflect the amount of work put in, but I don't see any better way to translate it atm.

Rif

It's always good to try to improve on your own process. I'm excited to hear about how this may impact development. We are in 2025 btw :p

Queen in Yellow

I take such complex animations like 20-30 renders so we are technically in same spot as usual which is nice! GJ

SailiMegami

Great Stuff Messiah! Keep it up!

Adrian Georg


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