As you can guess from the title or see from the thumbnail, I decided to update the models again. The modifications are way more significant than before, especially for Mia and Lucy.
To put it simply, Mia’s head model didn’t look good from most angles and even after a lot of adjustments throughout the updates, I still couldn’t fix it. That’s why her changes are way more significant...
2025-10-31 19:31:09 +0000 UTC
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Hello!
Another batch of abandoned content coming right up!
I wanted to make a big post talking about some scenes in detail, explain more about what you're seeing, what changed, and why it changed, but I figured I might want to reuse some ideas in the future, so I'll postpone it for now.
For a similar reason, you won't see some of the spicier renders or animations. In the end, I want to...
2025-10-11 17:09:39 +0000 UTC
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Download
0.4.0 Changelog:
0.4.1 Ch...
2025-09-20 14:00:16 +0000 UTC
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Dark Ascension
📅 20.09.2025
🕓 16:00 CEST | 10:00 EDT | 07:00 PDT |
Serenity
📅 25.09.2025
🕓 16:00 CEST | 10:00 EDT | 07:00 PDT |
Fallen Grace
📅 30.09.2025
🕓 16:00 CEST | 10:00 EDT | 07:00 PDT |
Public Release
📅 05.10.2025
🕓 16:00 CEST | 10:00 EDT | 07:00 PDT |...
2025-09-19 16:00:26 +0000 UTC
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Hello!
I know you'd probably rather see a release of an update than another report, however it's taking so long I think it's time to make one. Even if it's a short one.
Once again, I've ended up adding and reworking a lot. The issue with having it all in my hands for so long is that the scenes have a lot of time to marinate in my head, which forces me to keep rewo...
2025-09-04 17:00:12 +0000 UTC
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Hello!
It’s been a while, so I decided it’s time to give an update on how things are going.
I have finished most of the things I wanted to do. The small scenes that I wanted to add turned out to be way bigger than initially planned. Mainly because I’ve added A LOT of assets to it to make the map more unique and special. Then I didn’t want to w...
2025-08-02 16:00:20 +0000 UTC
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Hello!
It’s nice to see you after these ~3 weeks! 🤣
Ngl it felt so weird to just stop writing reports out of the blue, like something was definitely missing!
But generally I think it worked out well since I had time for my thoughts to grow into shareable sentences I can unleash upon you now.
I’ve been mentioning how I wanted to have long, fleshed-...
2025-07-06 16:00:15 +0000 UTC
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Today I wanted to finish and release a new additional render, but woke up very late, then IRL stuff stacked upon it, so I'm going to push it to next week. Sorry!
Also, in game engine, I am close to reaching the main goal, so when I do, I'll release the next progress report.
2025-06-29 16:14:07 +0000 UTC
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Since most of you wanted me to dial down the progress reports, I'm going to skip this week and come back with bigger news when I'm ready!
2025-06-22 16:00:16 +0000 UTC
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Please, check out this Progress Report if you missed it for more details!
I decided to keep it without spoilers so ignore that part in the report.
How often would you like...
2025-06-17 16:00:15 +0000 UTC
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Please, check out this Progress Report if you missed it for more details!
I decided to keep it without spoilers so ignore that part in the report.
How often would you like...
2025-06-17 16:00:14 +0000 UTC
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Hello!
It was too calm and stale lately, so I figured it’s time to play around with the game's visuals again! 🤣
But overall, this week was a mixed bag.
The good news...
I’ve added some color grading and experimented with the light some more, which resulted in looks that I’m very happy with.
The bad news...
2025-06-15 16:00:16 +0000 UTC
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Hello!
For a week with additional animated(!) render, I'd say the progress was good. We're finally getting to animations again!
I don’t have much else to share about the update this time. Which is the reason why I want to ask about something again.
Sometimes I’ve been wondering if pushing progress reports every week is a good idea. The beginning weeks ...
2025-06-08 17:00:10 +0000 UTC
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Animated Version
👁️👁️👁️
2025-06-07 16:00:14 +0000 UTC
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Hello!
Like the last time, it's been a smooth sail so far; however, I didn’t hit the planned deadline of the week this time. I was very close tho!
Overall, the percentage bar is pretty generous with the time given to me. I hope to fill it faster than I’m sharing with you, but I’d rather be safe than sorry in case I fail to do so.
I spent a lot of ...
2025-06-01 17:00:11 +0000 UTC
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Hello!
Everything has been going smoothly lately, which is a nice change of pace after a troublesome couple of weeks before. Focusing on the game engine more instead of putting work into a 3rd party app was clearly a better way to go about it — it’s just way more fun and exciting working on the game.
And since I’m mentioning the game engine, I want...
2025-05-25 16:00:15 +0000 UTC
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Hello!
It was pretty chill this time.
If it wasn’t for the fact that I spent a lot of time working on poses that, after all, ended in the trash, I would even call myself happy with it!
But that’s okay.
I was thinking about reworking progress reports a bit so they could convey better current progress on the update. Because of my messy workflow, I ...
2025-05-18 16:00:14 +0000 UTC
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🍂🍂🍂
On the latest poll where I asked you about the schedule of additional renders, most of you voted for the "once a month" option. The second most popular choice was "once every 2 weeks."
You're pretty split on this, and I don't want a big part of you to feel unheard, so I'd like to go for a compromise and upload additional renders once every 3 weeks. On top of that, I'd li...
2025-05-17 16:00:13 +0000 UTC
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Hello!
If you’ve been following me for a while, you’d know I wanted to replace my PC for some time now. It served me well, but grew too old to have a smooth experience in the current day - and working in the game engine was no exception.
With your help, I was able to get a new one.
And it feels sooo much better.
It doesn’t matter how many asset...
2025-05-11 16:00:23 +0000 UTC
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Hey!
As I mentioned in the progress report, I wanted to ask you for help making a new schedule for additional renders. Obviously, since they take more time than in the past, you need to know that working on them takes away time from the game. Worst-case scenario is a day of work. With that knowledge, how often would you like to see additional renders? Also, you can let me know what ...
2025-05-06 16:30:02 +0000 UTC
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Hello!
The progress is going smoothly, everything feels way better when the path is clear in front of me.
I’ve worked more on the animations – kept adding to the ones I created last week, then I made another one.
After that, I worked on renders as much as I could before I stopped. The scene that I’m working on requires a new character to be made, so that’s what I’m f...
2025-05-04 16:30:02 +0000 UTC
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Hello!
After a hard couple of weeks, I have finally come to a decision I am happy with. The progress is good, however I’ve spent most of the week on animations, so you’ll have to wait for more renders.
I’ve switched up the priorities again and decided to work way more in the game engine first, improving and fixing what’s possible rather than saving it for 3...
2025-04-27 16:00:31 +0000 UTC
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Hello!
As promised, I wanted to shed some light on things going on behind the scenes - the constant struggles that haunt me to this day.
TLDR: I’ve mentioned a lot of details, but in short, my standards are dangerously close to outgrowing my productive pace, and as much as it hurts, I need to notch them down a bit. At the same time, I believe I’...
2025-04-20 17:00:14 +0000 UTC
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🥕🥕🥕
2025-04-20 12:00:51 +0000 UTC
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Hello!
This week was definitely better than the last one!
It started pretty bad though, since I was experimenting a lot, trying to find the most optimal way to deal with issues I was encountering. I often go on in detail about these, but I think it would be better for me to shut up this time and get back to you next week, when I’ll be more confident in the solu...
2025-04-13 16:00:34 +0000 UTC
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🍑🍑🍑
2025-04-12 14:00:21 +0000 UTC
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Hello!
To be honest, it was one of the hardest weeks for me. On one side, I've finally achieved a level that I'm happy with; on the other, maintaining this quality throughout whole scenes, even if very fun, takes a damn long time. A choice had to be made.
I could either do what I'm doing and accept the longer time it takes, or go back to the previous quality and ke...
2025-04-06 16:05:01 +0000 UTC
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🐟🐟🐟
2025-04-03 17:00:12 +0000 UTC
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Hello!
This week I have finally gotten into the game engine and started cooking up some renders!
There aren't as many as I would like, but I am sooo happy with the quality. Everything I mentioned in the last report - more focus on the poses and new camera work combined with additional post processing has created something special, I think. You can judge the l...
2025-03-30 16:06:05 +0000 UTC
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