[.toe file] In this, we build a Jump Flood algorithm using cones and a particle system that runs around the shape. There are plenty of glsl tools for this particular algorithm that are significantly faster, but I'm glad I found this approach.
SDF components (glsl): https://github.com/DBraun/TouchDesigner_Shared/blob/master/TOPs/jump_flood_algorithm.toe
https://forum.derivative.ca/t/sdf/10008
https://github.com/yeataro/TD_Voronoi
Simon Alexander-Adams 'Distance Map Displacement' tutorial: https://www.youtube.com/watch?v=KjECO22GlDg
the file attached is the official release 2023.11760