[.toe file] In this one we build an SDF out of a JFA from the previous tutorial and along with reflect component we solve collision with whatever 2D shape/contour. I really hope you like this.
the file attached is the official release 2023.11760
2024-06-16 23:55:45 +0000 UTC
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[.toe file] In this, we build a Jump Flood algorithm using cones and a particle system that runs around the shape. There are plenty of glsl tools for this particular algorithm that are significantly faster, but I'm glad I found this approach.
SDF components (glsl):
2024-06-16 15:19:04 +0000 UTC
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this is my take on solving vectors reflection. Will use this heavily in the next tutorials as we solve collision particles with whatever shape/contour. This component is available for all the members. Thank you massive for your support.
the file attached is the official release 2023.11760
2024-06-16 11:22:46 +0000 UTC
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[.toe file] this is my take on paper marbling done in TOPs, hugely inspired by Daniel Shiffman. I hope you like this method. Thank you massive.
the file attached is the official release 2023.11340
2024-05-18 01:06:06 +0000 UTC
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I am blessed to have you members here. So I decided to make a series of tutorials about the core of this computation method, available to everyone. Here's a simple exploration of 'Ramp' and some of the things you can do with it. Thank you massive for your support
2024-05-16 09:25:37 +0000 UTC
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in this one I walk you thru my build for segregate 0s and 1s in 2D texture. Something I thought is not possible in TOPs. I really hope you like this. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2023.11340
2024-02-27 14:55:24 +0000 UTC
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here is my method for having ramps of several different lengths arranged in a rectangular texture - always moving. This can take a large amount of textures and still run very fast. I will be using this one often in my future builds. I really hope you like this. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official...
2024-02-27 14:49:16 +0000 UTC
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here is my best result for a sand deposit using a standalone texture. The ketch being the addition of the 'logic' from the recent tutorial 'falling sand' on Youtube. I really hope you like this. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2023.11340
2024-02-27 14:45:08 +0000 UTC
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this is my first attempt at building the sand simulation, solving the edge deposit only rules to have a cleaner falling texture. This is a small improvement on the "let it snow" I had the other day on Youtube. I really hope you like this. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2023.11340
2024-02-27 14:40:49 +0000 UTC
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[.toe file] here's my 'clumsy' method of doing falling snow with just a couple of operators. This method was inspired by @shrekly9 and @_ignatiuslow_ and I call it 'clumsy' because it might look discouragingly wrong ...but it's juicy enough. I hope you like this method. Thank you massive.
the file attached is the official release 2023.11340
2024-02-26 16:26:57 +0000 UTC
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[.toe file] this is my take on a falling sand algorithm done entirely in TOPs. The simulation can take millions of grains and also sample sand from a texture. With this technique you can get some crazy handmade 'glitch'. I hope you like this method. Thank you massive.
the file attached is the official release 2023.11340
2024-02-17 23:50:43 +0000 UTC
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here's a simple method for doing geometric mountain topologies like height maps using replicators. I hope you like this method. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-12-31 17:34:06 +0000 UTC
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[toe. file] this is my take on a 3D moving tunnel using mostly TOPs for calculating the points and substituting them into a tube SOP for rendering. I hope you like this method. Thank you so much.
the file attached is the official release 2022.26590
2023-12-31 12:11:59 +0000 UTC
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this is an addition to the last file so that we have a more advanced emitter that can run "groups" or "families" of particles. The file contains both 2D and 3D situations Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-11-26 16:29:16 +0000 UTC
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here's my Verlet integration method for circle collision (naive approach) which goes for 3D spheres too. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-11-09 19:11:11 +0000 UTC
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[.toe file] This is an update with a much-improved writing head build with no CHOPs this time. The file is considerably faster and much more appealing for TOP puritans like myself. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-11-04 09:25:54 +0000 UTC
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[.toe file] In this one, I walk you through my particle system built with my left hand (bicycle accident) as would take days to make it from scratch. A couple of modules here we covered in previous tutorials... also this file is available to download for free - as I believe is the core for other builds in the future. I really hope you like this.
the file attached is the official release 2...
2023-11-01 10:03:54 +0000 UTC
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this is my method for the resample component made entirely out of TOPs. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-07-31 18:47:51 +0000 UTC
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[.toe file] here's an easy method for building a DG algorithm using mostly TOPs. For the relaxing part, we'll make it like in the 'particle collisions' tutorial. However, the resample part in this tutorial is done in SOPs ...for my patrons, I'll have a resample tool done entirely in TOPs. I got inspired by @benandthemachine and @juhani.halkomaki. I really hope you like this method.
the fi...
2023-07-31 11:45:20 +0000 UTC
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here's my second attempt at building a 3D tree. This time we implemented another algorithm inspired by the 'Recursive Branch Vein' Houdini tutorial of Junichiro Horikawa. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-07-25 13:07:10 +0000 UTC
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here's my take on blurring a 3D texture in feedback using only TOPs. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-07-25 12:43:55 +0000 UTC
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[.toe file] here's my method for mimicking the paint fall onto an inclined surface. We use similar feedback as in the 'recursive displace' tutorials. I really hope you like this.
the file attached is the official release 2022.26590
2023-06-30 11:34:34 +0000 UTC
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here we go with a couple of methods of arranging the texture in an easy-to-calculate manner ...the pinnacle of texture computation. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-06-15 16:39:38 +0000 UTC
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here are two files I made recently and wanted to share with you. I'm giving you a walkthrough of those patches instead of a full tutorial... hope you don't mind. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-06-10 15:11:20 +0000 UTC
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here's a rerun of a thread where I said there was a "little error" in the resolution top... I was wrong - the fault was caused by something else. So we play with the ramp and pixels and recreate the ramp and resolution operators from scratch. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590...
2023-06-10 11:18:38 +0000 UTC
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In this one, we play with pixels like they are pieces as if we were kids. Along the way, we learn new things about TOP operators. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-05-29 15:49:44 +0000 UTC
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[.toe file] this is a file that I presented at the TD meet-up in Amsterdam at the beginning of the month - here's my method of building trees using only texture TOP operators ...I really hope you enjoy this. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-05-29 14:11:07 +0000 UTC
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[.toe file] this is my method for the Particle Life simulation done in TOPs. I really hope you like this. Please do not share the link, this one is for Patrons only. Thank you massive for your support.
the file attached is the official release 2022.26590
2023-05-04 14:12:22 +0000 UTC
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[.toe file] this tutorial marks 6 years with Touchdesigner and we build a fake 3D flying tube made mostly with TOPs using feedback, normals, UV map, and other tricks. I really hope you like it.
the file attached is the official release 2022.26590
2023-04-21 20:30:27 +0000 UTC
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[.toe file] this is a special tutorial for my 46th birthday in which I share with you my solving collisions method for a set of particles. The method used here has something in common with the 'plexus' tutorial from a while ago. I really hope you like this.
the file attached is the official release 2022.26590
2023-02-19 18:28:14 +0000 UTC
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